Showing posts with label Sollomate Opalo SGA. Show all posts
Showing posts with label Sollomate Opalo SGA. Show all posts

Saturday, May 21, 2011

Hunting Zombie with Sollomate Opalo SGA Edition close to BAMF HeadQuarters on RockTropia

So many things happened the last two days. First I bought Gremlin Harness (M) from shop in Deer Mall for TT+72 PED, when the weekly MU was TT+93 PED and I needed the Harness and the Foot Guards to finish my Gremiln armor set. The Gremlin Foot Guards are still too expensive and instead them I bought Shogun Foot Guards, SGA Edition (M) for TT+16 PED. When I buy Gremlin Foot Guards I can use those for my Shogun armor set. I am preparing few unlimited armor sets for my travel to Planet Arkadia next month.
Later I was just going to start Opalo team hunt on Calypso when Xander Zan Catman offered me a ride to Planet RockTropia. He owns the best texture shop on Calypso in Deer Mall, first floor, unit 7. So from yesterday I am on RockTropia doing missions. I was lucky enough to find Pixie Gloves (F) on the roof of Club Neverdie. My fillings about RockTropia so far are mixed. The City of Dreams looks good, a little like Grand Theft Auto. Very colorful with great music - Nirvana, Jimi Hendrix, Korn, Kevin Rudolf - I enjoyed every song. Today I hunted at B.A.M.F. HeadQuarters. It looks more like Quake 2. Also good looking in general. But there are some negative sides of the planet. Teleporters are in my opinion too close. Also in the mission where I have to run to B.A.M.F. HeadQuarters I crossed half the planet and almost didn't see any mobs on the way.
The loot from Zombie is full with Calypso items. I looted Pixie Gloves (M) also 0.60 PED of Pyrite Stone with MU 122% and is usually found in PVP4 areas on Calypso. 67% TT return is lower even for Daikiba and Snablesnot, but probably next hunt will be better.
After the hunt I looted S.G Takeover Mk1 (L) MU 490% from Forum Troll just outside of the starting teleporter at City of Dreams.
Hunt details:
Date: 17 of April 2011
Duration: 1 hour 50 minutes
VU: 11.9.3
Place: Planet RockTropia, BAMF HQ, closest teleport B.A.M.F. HeadQuarters
Land Tax: 5% Hunting; 5% Mining
Coordinates: 136251, 93446, 111
Team or Solo: Solo
Creature(s): Zombie
Maturity: Teen to Slow
Attributes:
Agility: 46
Health: 101
Intelligence: 31
Psyche: 40
Stamina: 2
Strength: 29
Professions:
Laser Sniper (Hit): 18
Ranged Laser (Dmg): 15
Laser Pistoleer (Hit): 9
BLP Sniper (Hit): 15
Ranged BLP (Dmg): 9
BLP Pistoleer (Hit): 6
Paramedic: 6
Electro Kinetic (Dmg): 12
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 10
Cryogenic (Hit): 8
Biotropic: 4
Evader: 5
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Sollomate Opalo, SGA Edition; MAXED; Attacks per minute: 49/49; Damage: 4-8/4-8; Damage per second: 6.5; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: NO
Medical Tools: Vivo T10 (L); SIB: No; Heal interval: 18.8-25/18.8-25; Uses per minute: 19/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 34.54 PED [Including items: Pixie Gloves (M)]
Ammo spent: 50 PED
Decay:
Weapon: 0.51 PED
Armor decay: 0 PED
Medical kit: 1.09 PED
Total expenses: 50 + 0.51 + 0 + 1.09 = 51.60 PED
Loot - Ammo spent = 34.54 - 50 = -15.46 PED (69.08% TT return before decay)
[Formula: retturn in % = (loot/ammo)*100]
Loot - Total Expenses = 34.54 - 51.60 = -17.06 PED (66.94% TT return after decay)
(Formula: retturn in % = (loot/total expenses)*100)
Club NeverDie in City of Dream on Rocktropia
BAMF Headquarters backyard on Rocktropia
Loot from Zombie

Map

Hunting Snablesnot with Sollomate Opalo SGA Edition at Fort Ithaca on Calypso

Snablesnot
Today the loot was very bad. 90% no looters, but I started that 50 PED Snablesnot hunt and I decided to finish it. The smart thing to do was to change the mob after the first 5 PED ammo and less than 1 PED loot. I knew this will end with low return, but I finished the hunt. At the end Snablesnot started to drop some items and made the things little bit better. I looted 2 Corrosive Attack Chips II (L) and few pieces of Pixie armor. At the end I finished with 70% TT return.
Snablesnot skin has really good price, but I usually collect not enough to make hunting Snablesnot for the skin worthed. In that 50 PED hunt I collected 2.60 PED Snablesnot skin. The mark up of all items will be close to 10 PED which will make the return close to 90% .
Before that I was hunting Daikiba and there was clear difference between the no looters from Daikiba and Snablesnot. Also compared to my previous hunts of Snablesnot this was really bad run. No doubt I will move to different creature now. Also I will start to collect different unlimited armor sets in my apartment, because it is too messy in my storage and I may sell some armor part that I actually need.
Hunt details:
Date: 16 of April 2011
Duration: 1 hour 40 minutes
VU: 11.9.3
Place: Planet Calypso, Eudoria, Fort Ithaca
Land Tax: 0%
Coordinates: 69037, 88185, 140
Team or Solo: Solo
Creature(s): Snablesnot-Female, Snablesnot-Male
Maturity: Young to Provider
Attributes:
Agility: 46
Health: 101
Intelligence: 31
Psyche: 40
Stamina: 2
Strength: 29
Professions:
Laser Sniper (Hit): 18
Ranged Laser (Dmg): 15
Laser Pistoleer (Hit): 9
BLP Sniper (Hit): 15
Ranged BLP (Dmg): 9
BLP Pistoleer (Hit): 6
Paramedic: 6
Electro Kinetic (Dmg): 12
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 10
Cryogenic (Hit): 8
Biotropic: 4
Evader: 5
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Sollomate Opalo, SGA Edition; MAXED; Attacks per minute: 49/49; Damage: 4-8/4-8; Damage per second: 6.5; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: NO
Medical Tools: Vivo T10 (L); SIB: No; Heal interval: 18.8-25/18.8-25; Uses per minute: 19/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 35.77 PED [Including items: 2 x Corrosive Attack Chip II (L); Pixie Thigh Guards (F); Pixie Arm Guards (F); Pixie Face Guard (M); Pixie Gloves (M)]
Ammo spent: 50 PED
Decay:
Weapon: 0.52 PED
Armor decay: 0 PED
Medical kit: 1.42 PED
Total expenses: 50 + 0 + 1.42 = 51.42 PED
Loot - Ammo spent = 35.77 - 50 = -14.23 PED (71.54% TT return before decay)
[Formula: retturn in % = (loot/ammo)*100]
Loot - Total Expenses = 35.77 - 51.42 = -15.65 PED (69.56% TT return after decay)
(Formula: retturn in % = (loot/total expenses)*100)
Map

Killing 211 Merp for the Iron Challenge with Sollomate Opalo, SGA Edition at outpost close to Saba Camp on Calypso

Hunting Merp with Sollomate Opalo, SGA Edition. Being extremely aggressive, this fast runner is a pest for the recreational hunter. Attacking relentlessly, alone or in packs, it won't stop until dead. It may run when seriously wounded, but always come back for revenge. It is herbivorous and highly adaptable, prevalent on all continents of Calypso.
Today AxeMurderer killed 211 Merp. He was at 289/500 that morning and after that hunt he was at 500/500.
Hunt details:
Date: 10 of April 2011
Duration: 1 hour
VU: 11.9.2
Place: Planet Calypso, Amethera, outpost close to Saba Camp, LA 53, closest teleport Saba Camp
Land Tax: 4% hunting; 4% mining
Coordinates: 18459, 45715, 116
Team or Solo: Solo
Creature(s): Merp (Killed: 211)
Maturity: Young to Guardian
Attributes:
Agility: 46
Health: 101
Intelligence: 30
Psyche: 40
Stamina: 2
Strength: 29
Professions:
Laser Sniper (Hit): 18
Ranged Laser (Dmg): 14
Laser Pistoleer (Hit): 9
BLP Sniper (Hit): 14
Ranged BLP (Dmg): 9
BLP Pistoleer (Hit): 6
Paramedic: 6
Electro Kinetic (Dmg): 12
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 10
Cryogenic (Hit): 8
Biotropic: 4
Evader: 4
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Sollomate Opalo, SGA Edition; MAXED; Attacks per minute: 49/49; Damage: 4-8/4-8; Damage per second: 6.5; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor:
Head: Gremlin Face Guard (M)
Body: Paladin Harness (M)
Arms: Gremlin Arm Guards (M)
Hands: Gremlin Gloves (M)
Thigh: Gremlin Thigh Guards (M)
Shin: Gremlin Shin Guards (M)
Foot: Shogun Foot Guards (M)
Medical Tools: Vivo T10 (L); SIB: No; Heal interval: 18.8-25/18.8-25; Uses per minute: 18/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 49.90 PED
Ammo spent: 44.34 PED
Decay:
Weapon: 0.44 PED
Armor decay: 5.59 PED
Medical kit: 0 PED
Total expenses: 44.34 + 0.44 + 5.59 = 50.37 PED
Loot - Ammo spent = 49.90 - 44.34 = 5.56 PED (112.54% TT return before decay)
[Formula: retturn in % = (loot/ammo)*100]
Loot - Total Expenses = 49.90 - 50.37 = -0.47 PED (99.07% TT return after decay)
(Formula: retturn in % = (loot/total expenses)*100)
Map

Killing 615 Daikiba for the Iron Challenge with SGA Sollomate Opalo close to Port Atlantis on Calypso

Daikiba
After some hard thinking AxeMurderer decided to complete the Iron Challenge missions, starting with the Daikiba Mission. He was at 565/5000 that morning and after that hunt he was at 1180/5000. He unequipped all his armor and got his fancy pants, shirt, shoes and gullaldr shades. That way he will minimize the armor decay and gain some Paramedic skills with his crafted medical kit.
He grabbed his Sollomate Opalo, SGA Edition, tier 1.6 and 1 000 000 Medium Weapon Cells for 100 PED enough to make 5000 shots. With so much ammunitions he was able to hunt Daikiba for 4 hours. He killed 615 Daikiba and got really good return. When he got back at the South Swamp Camp he made some calculations:
To kill all 16600 Daikiba needed for completion of all Daikiba Iron Challenges it will take 108 hours of hunting them close to South Swamp Camp. And he will need ammunition for 2700 PEDs. If the average return rate is 90%, he will loose 270 PEDs hunting them and he will gain a lot of skills. Also they loot Animal Muscle Oil and he need a lot of it for the crafting of Simple I Conductors.
Armed with that knowledge AxeMurderer was determined to complete the Iron Challenges using all kind of weapons. For Daikiba he will use the other TT weapons like: M2100; Castorian Survival EnBlade-A; Castorian Combat EnBlade-A; Castorian EnKnuckles-A.
Hunt details:
Date: 2 of April 2011
Duration: 4 hours
VU: 11.9.0
Place: Planet Calypso, Eudoria, close to South Swamp Camp, closest teleport Port Atlantis Mall
Land Tax: 0%
Coordinates: 62924, 75272, 119
Team or Solo: Solo
Creature(s): Daikiba (Killed: 615)
Maturity: Young to Old
Attributes:
Agility: 45
Health: 99
Intelligence: 30
Psyche: 40
Stamina: 2
Strength: 20
Professions:
Laser Sniper (Hit): 17
Ranged Laser (Dmg): 14
Laser Pistoleer (Hit): 8
BLP Sniper (Hit): 14
Ranged BLP (Dmg): 9
BLP Pistoleer (Hit): 5
Paramedic: 5
Electro Kinetic (Dmg): 11
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 10
Cryogenic (Hit): 8
Biotropic: 4
Evader: 4
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Sollomate Opalo, SGA Edition; MAXED; Attacks per minute: 49/49; Damage: 4-8/4-8; Damage per second: 6.5; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: NO
Medical Tools: Vivo T10 (L); SIB: Yes; Heal interval: 18.3-25/18.8-25; Uses per minute: 18/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Ammo spent: 100 PED
Loot TT Value: 95.86 PED [Including items: Regeneration Chip I (L) MU 117%; Daikiba Skull]
Decay:
Weapon: 1.09 PED
Armor decay: 0 PED
Medical kit: 3.74 PED
Total expenses: 100 + 1.09 + 0 + 3.74 = 104.83 PED
Loot - Ammo spent = 95.86 - 100 = -4.14 PED (95.86% TT return before decay)
(Formula: retturn in % = loot/ammo*100)
Loot - Total Expenses = 95.86 - 104.83 = -8.97 PED (91.44% TT return after decay)
(Formula: retturn in % = loot/(ammo+decay)*100)
Loot from Daikiba

Map