Showing posts with label Crafting log. Show all posts
Showing posts with label Crafting log. Show all posts

Sunday, March 3, 2013

Crafting Basic Filters March 2013

This crafting run is perfect example how globals can change your returns drastically. My input cost was 21.83 and the output was 20.82 making my return little below 100%, but with the global 56 PED my return skyrocketed to 351.95%
Manufacturing details:
Date: 03.03.2012
Duration: 30 minutes
VU: 14.0.3
Place: Planet Calypso
Manufactured Item: Basic Filters
Used BluePrint: Basic Filters Blueprint; Level: 1; QR: 77.5 in the beginning, 79.2 in the end; Book: Component (Vol. I)
Profession: Mechanical Engineer 3.49
Ingredients:
Oil, 418: 8.36 PED
Lysterium Ingot, 449: 13.47 PED
Residue: No
Total Input TT Value: 21.83 PED
Output:
Basic Filters, 1262: 12.62 PED
Metal Residue, 582: 5.82 PED
Energy Matter Residue, 5838: 58.38 PED
Looted BluePrints: 1 x Basic Tube Blueprint;
Total Output TT Value: 76.83 PED
Output - Input: 76.83 - 21.83 = 55 PED; (351.95% TT return) (Formula: return in % = output/input*100)
Success percentage (by ingame log): 42.1%

Sunday, October 14, 2012

Crafting Generic Leather Texture with Improved Crafting System

Making my second crafting run with the new manufacturing system.
Manufacturing details:
Date: 14.10.2012
Attempts: 400
Duration: 30 minutes
VU: 12.8.1
Place: Planet Calypso
Manufactured Item: Generic Leather Texture
Used BluePrint: Generic Leather Texture Blueprint; Book: Material Texture (Vol. I); Level: 1; QR: 74.8 in the beginning, 75.6 in the end; QR: 83.7% in the beginning, 83.9% in the end;
Profession: Material Manufacturer 2.28
Ingredients:
Basic Leather Extractor, 400: 4 PED
General Leather, 800: 24 PED
Residue: No
Total Input TT Value: 28 PED
Output:
General Leather Texture, 221: 11.05 PED
Basic Leather Extractor, 109: 1.09 PED
General Leather, 17: 0.51 PED
Metal Residue, 851: 8.51 PED
Tailoring Remnants, 245: 2.45 PED
Looted BluePrints: 1, Total TT 0.01 PED:  Blausarium Texture Blueprint
Total Output TT Value: 23.62 PED
Output - Input: 23.62 - 28 = -4.38 PED; (84.36% TT return) (Formula: return in % = output/input*100)
Success percentage (by ingame log): 35.75%
Total PED earned (by ingame log): 23.62



Friday, October 12, 2012

Crafting Basic Filters with Improved Crafting System

The summer is over and it is time to get back on the horse. I was spending the time skilling and now I can use on max Isis LR53 (L). I also skilled a lot in mining and what is important for crafting my Mechanical Engineer level got from 0 to 2.83. Not a pro level, but enough to give me 90% success rate when manufacturing Basic Filters. If you missed what is improved in the crafting system here it is:

Crafting System Improvements:
A completely new and improved user interface for crafting has been implemented, which dramatically streamlines the process of constructing items.


The new interface automatically scans the avatar inventory and storage for blueprints, resources and materials, allowing items to be constructed without the need for dragging input materials into the crafting machine. Other exciting features of this new interface include-
  • A single comprehensive overview of all blueprints carried in inventory and storage, with the number of attempts possible displayed based on currently owned resources and materials.
  • Ability to customize the exact number of attempts to be made on the currently selected blueprint.
  • Ability to sell crafted items directly to the Trade Terminal, with optional thresholds for minimum/maximum condition.
  • Ability to set custom thresholds for the use of residue to improve the final condition of crafted items.
  • Integrated access to auction buy and sell orders to assist in quickly acquiring necessary input materials from the market.
  • Detailed log of each crafting session.










Manufacturing details:
Date: 11.10.2012
Duration: 3 hours
VU: 12.8.1
Place: Planet Calypso
Manufactured Item: Basic Filters
Used BluePrint: Basic Filters Blueprint; Level: 1; QR: 70.4 in the beginning, 75.4 in the end; Book: Component (Vol. I)
Profession: Mechanical Engineer 2.83
Ingredients:
Oil, 1715: 34.30 PED
Lysterium Ingot, 1907: 57.21 PED
Residue: No
Total Input TT Value: 91.51 PED
Output:
Basic Filters, 5092: 50.92 PED
Oil: 0 PED
Metal Residue, 7.98: 7.98 PED
Energy Matter Residue, 1069: 10.69
Looted BluePrints: 10, Total TT 0.10 PED:  Basic Relays Blueprint; Basic Sensor Blueprint; 2 x Basic Filters Blueprint; Basic Pump Blueprint; 2 x Basic Bearings Blueprint, 2 x Basic Tube Blueprint; Metal Ruds Blueprint


Total Output TT Value: 69.69 PED
Output - Input: 69.69 - 91.51 = -21.82 PED; (76.15% TT return) (Formula: return in % = output/input*100)
Success percentage (by ingame log): 38.3325%

Comparing this crafting run with my last crafting run with Basic Filters, I have a lot more crafting skills now, but my TT return is less (76.15% now and 85.89% previous crafting log). Last time I looted 7 BluePrints, now 10 and all are different than the last time, but still nothing new or rare.

Sunday, June 19, 2011

Manufacturing Basic Filters with Mechanical Engineer level 0

With all the Lysterium Stone and Crude Oil I drilled on Planet Arkadia there was only one thing I can do now. Craft some basic filters. Perfect for gaining crafting skills. And I have almost 20 000 from each resource. I started with 10 000 clicks, but soon I realized that this will take long time to craft so I lowered the clicks to only 2 000. I looted 7 blueprints, 5 of them Arkadian blueprints and with the MU they have I am braking even with this crafting run.

Manufacturing details:
Date: 19.06.2011
Duration: 3 hours
VU: 11.10.5
Place: Planet Arkadia
Manufactured Item: Basic Filters
Used BluePrint: Basic Filters Blueprint; Level: 1; QR: 2.9 in the beginning, 40.9 in the end; Book: Component (Vol. I)
Profession: Mechanical Engineer 0
Ingredients:
Oil, 2000: 40 PED
Lysterium Ingot, 2000: 60 PED
Residue: No
Total Input TT Value: 100 PED
Output:
Basic Filters: 49.74 PED
Oil: 3.88 PED
Metal Residue: 19.49 PED
Energy Matter Residue: 12.71
Looted BluePrints: Total TT 0.07 PED: Propellant Booster Blueprint; Propellant Supercharger Blueprint; Hardened Metal Plating Blueprint; 2 x Tension Straps Blueprint; Insulators Blueprint; Basic Servo Blueprint
The total mark up of the blueprints is minimum 15 PEDs.


Total Output TT Value: 85.89 PED
Output - Input: 85.89 - 100 = -14.11 PED; (85.89% TT return) (Formula: return in % = output/input*100)

Saturday, May 21, 2011

Manufacturing Settler Shin Guards with Armor Engineer level 0

Skilling on crafting armor. Not good idea. Only 56% TT return. And the Settler Shin Guards are TT food, but the crafting ingredients have 105-110% MU and that makes my losses even greater.
Today I discovered that if you hover the mouse bellow the success rate bar you will see your success rate in percentages, not just as bar.
Crafting is hard job and I will get back to hunting until I unlock the hidden skill Ranged Damage Assessment. I need just 2 more levesls in Ranged Laser (Dmg).

Manufacturing details:
Date: 01.05.2011
Duration: 30 minutes
VU: 11.9.4
Place: Planet Calypso, Amethera, Oshiri Hearts
Coordinates: 21775, 61325, 148
Manufactured Item: Settler Shin Guards
Used BluePrint: Settler Shin Guards Blueprint; Level: 1; QR: 6.1 in the beginning, 20.1 in the end; Book: Armor (Vol. I)
Professions:
Tier Upgrader: 2
Laser Weapons Engineer: 1
Tailor: 1
BLP Weapons Engineer: 1
Electronics Engineer: 1
Longblades Engineer: 0
Vehicle Structural Engineer: 0
Mechanical Engineer: 0
Metal Engineer: 0
Armor Engineer: 0
Carpenter: 0
Tool Engineer: 0
Attachment Engineer: 0
Shortblades Engineer: 0
Powerfist Engineer: 0
Plasma Weapons Engineer: 0
Gauss Weapons Engineer: 0
Projectile Launcher Engineer: 0
Vehicle Engineer: 0
Material Manufacturer: 0
Enhancer Manufacturer: 0
Ingredients:
Iron Ingot, 400: 156 PED
Lysterium Ingot, 400: 12 PED
Residue: No
Total Input TT Value: 168 PED
Output:
Settler Shin Guards, 71.49 PED
Lysterium Ingot, 142: 4.26 PED
Metal Residue, 1819: 18.19 PED
Looted BluePrints: BodyGuard Harness (L) Blueprint (TT = 0.01 PED); BodyGuard Foot Guards (L) Blueprint (TT = 0.01 PED); BodyGuard Gloves (L) Blueprint (TT = 0.01 PED)
Total Output TT Value: 93.95 PED
Profit/Loss: 93.95 - 168 = -74.05 PED; (55.92% TT return) (Formula: retturn in % = outpu/input*100)
Success rate

Manufacturing Large Striped Cotton Fabric Texture with Material Manufacturer level 0

Large Striped Cotton
Fabric Texture
I know that crafting is expensive and should stay away from it if I want my PEDs to last longer, but with all that materials in my storage I just can't resist. I had 450 PED of Wool Cloth and decided to make some Large Striped Cotton Fabric Texture. I get tired of just typing that name. Surprisingly that crating run lasted only 1 hour. I expected it to be a lot longer since my 130 PED crafting run of General Leather Texture took 2 hours and 30 minutes. Definitely hunting with Opalo will make your PEDs last a lot longer than crafting. One hour and 105 PED loss. With that you can hunt Daikiba for days. And you actually play there and here you just look at the crafting machine with your back facing the room.
But I always think that it will be more expensive if I sell my loot now lower than the market value and byu it back later, when I deside to start crafting, for market value. Of course I can be wrong, but for now I will craft different things with the materials I have just to see how it is going.
I also looted five blueprint with 7-8 PED mark up, but still not enought to brake even. Now I will try to sell them and also I have 225 PED of Large Striped Cotton Fabric Texture. Let's hope I will get 6-7 PED mark up on that too.
Manufacturing details:
Date: 13.04.2011
Duration: 1 hour
VU: 11.9.3
Place: Planet Calypso, Amethera, Emerald Lakes Mall, first floor
Coordinates: 31631, 50190, 108
Manufactured Item: Large Striped Cotton Fabric Texture
Used BluePrint: Large Striped Cotton Fabric Texture Blueprint; Level: 1; QR: 3.2 in the beginning, 29.1 in the end; Book: Material Texture (Vol. I)
Professions:
Tier Upgrader: 2
Laser Weapons Engineer: 1
Tailor: 1
BLP Weapons Engineer: 0
Electronics Engineer: 0
Longblades Engineer: 0
Vehicle Structural Engineer: 0
Mechanical Engineer: 0
Metal Engineer: 0
Armor Engineer: 0
Carpenter: 0
Tool Engineer: 0
Attachment Engineer: 0
Shortblades Engineer: 0
Powerfist Engineer: 0
Plasma Weapons Engineer: 0
Gauss Weapons Engineer: 0
Projectile Launcher Engineer: 0
Vehicle Engineer: 0
Material Manufacturer: 0
Enhancer Manufacturer: 0
Ingredients:
Wool Cloth, 751: 450.60 PED
Inferior Cloth Extractor, 751: 7.51 PED
Residue: No
Total Input TT Value: 458.11 PED
Output:
Large Striped Cotton Fabric Texture, 11 250: 225 PED
Inferior Cloth Extractor, 208: 2.08 PED
Metal Residue, 8804: 88.04 PED
Tailoring Remnants, 3635: 36.35 PED
Looted BluePrints: Brukite Stone Texture Blueprint (TT = 0.01 PED; MU = TT + 5 PED); Turp Leather Texture Blueprint (L) (TT = 0.70 PED; MU = 106%); Large Ribbed Wool Fabric Texture Blueprint (L) (TT = 0.29 PED; MU = 230%); Caudatergus Leather Texture Blueprint (TT = 0.01 PED; MU = TT + 1); Large Woven Cotton Fabric Texture Blueprint (TT = 0.01 PED; MU = TT + 1)
Total Output TT Value: 352.49 PED
Profit/Loss: 352.49 - 458.11 = - 105.62 PED; (76.94% TT return) (Formula: retturn in % = outpu/input*100)

Manufacturing Generic Leather Texture with Material Manufacturer level 0

Generic Leather Texture
Continuing his quest to becoming uber crafter AxeMurderer started crafting some textures. He started with Generic Leather Texture. The price of that texture is very low, but he looted 16 blueprints some of which with very good mark up. The total mark up of the looted blueprint is around 25 PED. That combined with the skill he gained made the crafting run worthwhile. And the quality rating of his blueprint increased to level 54.3.
Crafting was looking good so far and AxeMurderer was looking at his next item to craft. Most probably another texture.
Click - click - click ...
Manufacturing details:
Date: 03.04.2011
Duration: 2 hours 30 minutes
VU: 11.9.0
Place: Planet Calypso, Amethera, Emerald Lakes Mall, first floor
Coordinates: 31631, 50190, 108
Manufactured Item: Generic Leather Texture
Used BluePrint: Generic Leather Texture Blueprint; Level: 1; QR: 39.3 in the beginning, 54.3 in the end; Book: Material Texture (Vol. I)
Professions:
Tier Upgrader: 1
Laser Weapons Engineer: 1
Tailor: 1
BLP Weapons Engineer: 0
Electronics Engineer: 0
Longblades Engineer: 0
Vehicle Structural Engineer: 0
Mechanical Engineer: 0
Metal Engineer: 0
Armor Engineer: 0
Carpenter: 0
Tool Engineer: 0
Attachment Engineer: 0
Shortblades Engineer: 0
Powerfist Engineer: 0
Plasma Weapons Engineer: 0
Gauss Weapons Engineer: 0
Projectile Launcher Engineer: 0
Vehicle Engineer: 0
Material Manufacturer: 0
Enhancer Manufacturer: 0
Ingredients:
Generic Leather, 3800: 114 PED
Basic Leather Extractor, 1900: 19 PED
Residue: No
Total Input TT Value: 133 PED
Output:
Generic Leather Texture, 933: 46.65 PED
Metal Residue, 2810: 28.10 PED
Tailoring Remnants, 2011: 20.11 PED
Generic Leather, 79: 2.37 PED
Looted BluePrints: Blausariam Texture Blueprint (TT = 0.01 PED; MU = TT+6); 2 x Velvet Fabric Texture Blueprint (TT = 0.01 PED; MU = TT+2); 3 x Fugabarba Leather Texture Blueprint (L) (TT = 0.24 PED; MU = 150%); Tezlapod Leather Texture Blueprint (L) (TT = 0.74 PED; MU = 1100%); 2 x Plumatergus Leather Texture Blueprint (L) (TT = 0.50 PED; MU = 130%); Oculus Leather Texture Blueprint (L) (TT = 0.80 PED; MU = 320%); Gradivore Leather Texture Blueprint (L) (TT = 0.98 PED; MU = 140%); Turp Leather Texture Blueprint (L) (TT = 0.98 PED; MU = 120%); Coarse Frieze Fabric Texture Blueprint (TT = 0.01 PED; MU = TT+1); Lysterium Texture Blueprint (L) (TT = 0.23 PED; MU = 250%); 2 x Large Ribbed Wool Fabric Texture Blueprint (L) (TT = 0.34 PED; MU = 260%)
Total Output TT Value: 103.40 PED
Profit/Loss: 103.40 - 133 = -29.60 PED; (77.74% TT return) (Formula: retturn in % = outpu/input*100)

Manufacturing Simple I Conductors with Electronics Engineer level 0

It was time for AxeMurderer to use his brain and not just his muscles and weapons to advance in this universe. It was time to read some books and try to understand how this Construction Machine in front of him works. He knew that some old farts around here manufacture powerful weapons and armor and even vehicles and sell them for shitload of peds. He wanted some of that money for him. He wanted to steal their glory and make them suffer by selling cheaper to the poor noobs. But he knew that this road is not easy. He was prepared for the days of horror.
AxeMurderer collected all books and BluePrints he could find and looked at his inventory. There he sow Animal Eye Oil and Animal Muscle Oil and he decided to manufacture some Simple I Conductors. With fingers crossed he entered the Auction at the Emerald Lakes Mall and inserted the BluePrint and the ingredients into the Crafting Machine. Click - click - click ...
Manufacturing details:
Date: 30.03.2011
Duration: 14 minutes
VU: 11.9.0
Place: Planet Calypso, Amethera, Emerald Lakes Mall, first floor
Coordinates: 31631, 50190, 108
Manufactured Item: Simple I Conductors
Used BluePrint: Simple I Conductor Blueprint; Level: 1; QR: 20.2 in the beginning, 24.9 in the end; Book: Component (Vol. II)
Professions:
Tier Upgrader: 1
Laser Weapons Engineer: 1
Tailor: 1
BLP Weapons Engineer: 0
Electronics Engineer: 0
Longblades Engineer: 0
Vehicle Structural Engineer: 0
Mechanical Engineer: 0
Metal Engineer: 0
Armor Engineer: 0
Carpenter: 0
Tool Engineer: 0
Attachment Engineer: 0
Shortblades Engineer: 0
Powerfist Engineer: 0
Plasma Weapons Engineer: 0
Gauss Weapons Engineer: 0
Projectile Launcher Engineer: 0
Vehicle Engineer: 0
Material Manufacturer: 0
Enhancer Manufacturer: 0
Ingredients:
Animal Eye Oil, 352: 17.60 PED
Animal Muscle Oil, 3520: 105.60 PED
Residue: No
Total Input TT Value: 123.20 PED
Output:
Simple I Conductors, 196: 58.80 PED
Animal Oil Residue, 5767: 56.67
Animal Eye Oil, 43: 2.15 PED
Animal Muscle Oil, 10: 0.30 PED
Looted BluePrints: Basic Auxiliary Socket Blueprint; Level: 2; QR: 1; Book: Component (Vol. I); TT value: 0.01 PED
Total Output TT Value: 117.93 PED
Profit/Loss: 123.30 - 117.93 = -5.37 PED; (95.64% TT return) (Formula: retturn in % = outpu/input*100)
Simple I Conductors