If you wonder how to get more participants in your event wonder no more. For a small fee you will get post on this blog with the rules of your event, dates, pictures, video, loot summary of the hunt/mining run and my experience doing it. And the money you spent will probably get back to you as I will play in your event.
Also if you have a shop or some other business in Entropia Universe use this opportunity to get more customers.
This is the most active and popular blog you will find on the internet and I have plans for future improvements as I have more time and money to spend on it until the day I quit my job and focus only on the blog and the game.
My avatar is Wand AxeMurderer Silva.
You can also contact me on my email: axemurderer77@gmail.com
Showing posts with label Hunting log. Show all posts
Showing posts with label Hunting log. Show all posts
Wednesday, December 3, 2014
Tuesday, February 4, 2014
Participating in the Oratan Attack
I manage to participate in the last Oratan attack on planet Arkadia. This is some sort of event (but not really event) where for 2 days Oratans are attacking some bases on planet Arkadia. There is nonstop fight for 48 hours.
Let’s start with what I like about it. First it is shared mob so everyone can join and shoot whatever mob he like and in the end take his part of the loot in some way fair way. This is good; you can participate in team hunt with 20-30 other players that usually is hard to organize. Other good point is that if you want to skill fast this is the place for you. You don’t have to wait between mobs, they are coming to you and you shoot nonstop. The mob is definitely interesting looking – some robot riding big lizard or something. And there is always a chance that such big mob will drop some nice UL item. Good work planet Arkadia it is really something never seen before in Entropia Universe.
Now for the things I don’t like. Due to too many players, big mobs, walls and whatever almost every mob is flying in the sky. This is probably the most annoying thing in this event. Similar problem is that too often, almost every mob is becoming ‘Unreachable’ at some point. We don’t lose ammo now shooting at unreachable mob, but it’s still annoying. And again due to too many players and mobs I have to play on safe mode instead on some high settings. This is enough to make me skip the next Oratan attack. And there is some loot question. Usually the players with the big guns will take most of the loot leaving little fish with not much to cover their expenses. And there are the really small fishes shooting one time at every mob waiting to loot some UL item. One small issue might be that Arkadian official is healing the hunters. I know this is not a big deal, but I’m not sure if it's the right thing to do.
At one time we got 8-9K global, but I was dead and reviving at the beginning of the killing of that mob and got only 50 PED. So luck is also big factor at your loot. I feel kind of stupid for saying that for loot in Entropia Universe. At the beginning I was on profit 16 PED than was on loss 80 PED and finished on loss around 35 PED. For 410 PED ammo. That's little better than 90% return I think so I’m happy. And on the next day I got HOF 271 PED of Aarkan Pellets on the first drop, so my trip to Arkadia is very profitable so far.
Let’s start with what I like about it. First it is shared mob so everyone can join and shoot whatever mob he like and in the end take his part of the loot in some way fair way. This is good; you can participate in team hunt with 20-30 other players that usually is hard to organize. Other good point is that if you want to skill fast this is the place for you. You don’t have to wait between mobs, they are coming to you and you shoot nonstop. The mob is definitely interesting looking – some robot riding big lizard or something. And there is always a chance that such big mob will drop some nice UL item. Good work planet Arkadia it is really something never seen before in Entropia Universe.
Now for the things I don’t like. Due to too many players, big mobs, walls and whatever almost every mob is flying in the sky. This is probably the most annoying thing in this event. Similar problem is that too often, almost every mob is becoming ‘Unreachable’ at some point. We don’t lose ammo now shooting at unreachable mob, but it’s still annoying. And again due to too many players and mobs I have to play on safe mode instead on some high settings. This is enough to make me skip the next Oratan attack. And there is some loot question. Usually the players with the big guns will take most of the loot leaving little fish with not much to cover their expenses. And there are the really small fishes shooting one time at every mob waiting to loot some UL item. One small issue might be that Arkadian official is healing the hunters. I know this is not a big deal, but I’m not sure if it's the right thing to do.
At one time we got 8-9K global, but I was dead and reviving at the beginning of the killing of that mob and got only 50 PED. So luck is also big factor at your loot. I feel kind of stupid for saying that for loot in Entropia Universe. At the beginning I was on profit 16 PED than was on loss 80 PED and finished on loss around 35 PED. For 410 PED ammo. That's little better than 90% return I think so I’m happy. And on the next day I got HOF 271 PED of Aarkan Pellets on the first drop, so my trip to Arkadia is very profitable so far.
Saturday, November 9, 2013
Hunting Zombie Mutant and Zombie Dog with Kinetic Attack Nanochip V UL on Calypso
I know I have zero chance to be in the first 15 players for the 2013 Halloween Mayhem Event and close to zero to get some lucky reward if I place exactly at position 100, but this event is worth participating not just for the prizes. This time Calypso team did really amazing job creating the instance for the Halloween Mayhem Event. The scenery is good – rain, fog, fires, graves, church, zombies, vampires, trees and scary sounds. It all really works together and makes some nice atmosphere. There is even text on the tombstones.
I don’t know why but it reminds me of the graveyard in Fable: The Lost Chapters – a game I enjoyed very much:
I used Viceroy Skullcandy Edition armor which is not good enough, but I am skilling MindForce healing so I don’t mind to get so much damage. The weapon I used is Kinetic Attack Nanochip V UL and later Kinetic Attack Nanochip VI (L). Not enough damage per second to win the event, but it was way cheaper than the laser rifles I buy for 200% during events (if I even manage to find good rifle at the auction). And with this chip I got 92.87% TT return including armor decay and healing. Not counting the Halloween Candy Box and Essence of Evil that I can sell for 200 PED.
So far I hunted in the Halloween Mayhem Event 7 hours and 20 minutes. For that time I collected:
58 x Rotten Halloween Pumpkin (1 point)
11 x Sickly Halloween Pumpkin (5 points)
6 x Damaged Halloween Pumpkin (10 points)
5 x Healthy Halloween Pumpkin (20 points)
1 x Mature Halloween Pumpkin (50 points)
0 x Fully Developed Halloween Pumpkin (100 points)
0 x Twin Halloween Pumpkin (500 points)
0 x Mutated Halloween Pumpkin (1000 points)
Or total 323 points.
Also I looted 2 Halloween Candy Box and 1 Essence of Evil with TT value of 1 PED and is now sold for 200 PED. You can loot Essence of Evil from the L 15 The Big Pumpkin.
So far I did 2 globals - 96 PED from The Big Pumpkin and 87 PED from Zombie Dog Mature
and used it to spawn boss mob named L52 Count Vamp of Boorum. From him you can loot a lot of pumpkins to help you win the event. If you are really lucky you can loot Vampiric Cloak that gives you 1% life steal.
Hunt details:
Date: 08 of November 2013Duration: 1 hour
VU: 14.3.2
Place: Planet Calypso, Halloween Mayhem: Level 1
Land Tax: 0% Hunting; 0% Mining
Coordinates:
Team or Solo: Solo
Creature(s): Zombie Mutant , Zombie Dog and L 15 The Big Pumpkin
Damage types:
Minimum Global Level:
Mission mob: No
Killed Creatures:
Maturity: L5-L9
Professions:
Electro Kinetic (Dmg): 27
Electro Kinetic (Hit): 22
Evader: 14
Equipment:
Weapon(s)/Chip(s):
1.Kinetic Attack Nanochip V; MAXED; Attacks per minute: 24/24; Damage: 39.5-79; Damage per second: 31.6; Durability: Good
Armor: Viceroy Skullcandy Edition
Damage types:
Stab: 11
Cut: 9
Penetration: 0
Healing: Regeneration Chip V; Heal per second: 14.12 HP
Loot TT Value: 207.45 PED
Looted items: 0
Offensive cost:
Ammo: 204.60 PED
Kinetic Attack Nanochip V decay: 14.15 PED
NeoPsion 20 Mindforce implant: 0.32 PED
Total offense: 219.07 PED
Defensive cost:
Armor decay: 2.51 PED
Healing: 1.80
Total defense: 4.31
Total expenses: 223.38 PED
Loot - Offensive cost = 207.45 - 219.07 = -11.62 PED (94.70% TT return)
[Formula: return in % = (loot/offensive cost)*100]
Loot - Total Expenses = 207.45 - 223.38 = -15.93 PED (92.87% TT return)
(Formula: return in % = (loot/total expenses)*100)
Friday, August 2, 2013
Hunting Feran with Corrosive Attack Nanochip III UL on Arkadia
If you ask old players what is the most economic weapon or what weapon to use to make profit or at least don't loose much PEDs most will tell you to use laser weapon or may be BLP, but don't use MindForce weapon - it is not economic, you will loose too much. And this is probably true in the beginning, while you can use some unlimited weapon from the trade terminal like Sollomate Opalo. But when you start using bigger weapons like now I use Herman ARK-27 (L) and you have to buy it for 130% more than TT value I'm starting to think that MindForce chips may be good idea.
Usually I loot small limited mindforce chips that I can sell on auction and profit like 1 PED or less. So I am feeling it is better to use them to skill in mindforce. Not important what kind, just skill for some time when I will have some bigger chip.
For some time I was thinking of buying some Unlimited Corrosive MindForce chip. They are fastest chips out there. Meaning great for finishers and also prevent overkilling and loosing peds. With some luck I looted Corrosive Attack Nanochip III and used some smaller corrosive chips to skill enough to use it on max. It is cheaper to get unlimited mindforce chip than to get unlimited rifle. That mindforce chip has TT+500 MU but this is not enough to make me sell it. I prefer to use it to skill even more Pyro Kinetic so I can use bigger corrosive chips. It is really hard to skill it without UL chip. And even if it is 5% more expensive to use mindforce chips than using laser weapon saving 20-30% or even more MU buying that laser weapon makes hunting with mindforce smart idea. Not to mention that it is cool looking to use that "magic" as new players sometimes call it.
And if you skill healing with mindforce you will unlock some resurrection chips later on. And there are some additional chips with powers that you can't get not using the mindforce.
Bellow is my first hunt with Corrosive Attack Nanochip III . I expected better return, but probably next time will have more luck.
Hunt details:
Date: 03 of August 2013
Duration: 1 hour
VU: 14.1.2
Place: Planet Arkadia, closest teleport: Ocean Lookout
Land Tax: 0% Hunting; 0% Mining
Coordinates: 31984, 20264, 208
Team or Solo: Solo
Creature(s): Feran
Damage types:
Stab: 33%
Cut: 33%
Penetration: 33%
Minimum Global Level: 10 PED
Mission mob: Yes
Killed Creatures: 200
Maturity: L5-L8
Professions:
Pyro Kinetic (Dmg): 18
Pyro Kinetic (Hit): 11
Evader: 14
Equipment:
Weapon(s)/Chip(s):
1.Corrosive Attack Nanochip III; MAXED; Attacks per minute: 63/63; Damage: 7-14; Damage per second: 14.7; Durability: Excellent
Armor: Viceroy Skullcandy Edition
Damage types:
Stab: 11
Cut: 9
Penetration: 0
Healing: Vivo T10 (L); Heal per second: 7.29 HP
Loot TT Value: 54.49
Looted items: 0
Offensive cost:
Ammo: 63.72 PED
Corrosive Attack Nanochip III decay: 6.94 PED
NeoPsion 10 Mindforce implant: 0.15 PED
Total offense: 70.81 PED
Defensive cost:
Armor decay: 2.17 PED
Healing: 0.68
Total defense: 2.85
Total expenses: 73.66 PED
Loot - Offensive cost = 54.49 - 70.81 = -16.32 PED (76.95% TT return)
[Formula: return in % = (loot/offensive cost)*100]
Loot - Total Expenses = 54.49 - 73.66 = -19.17 PED (73.97% TT return)
(Formula: return in % = (loot/total expenses)*100)
Usually I loot small limited mindforce chips that I can sell on auction and profit like 1 PED or less. So I am feeling it is better to use them to skill in mindforce. Not important what kind, just skill for some time when I will have some bigger chip.
For some time I was thinking of buying some Unlimited Corrosive MindForce chip. They are fastest chips out there. Meaning great for finishers and also prevent overkilling and loosing peds. With some luck I looted Corrosive Attack Nanochip III and used some smaller corrosive chips to skill enough to use it on max. It is cheaper to get unlimited mindforce chip than to get unlimited rifle. That mindforce chip has TT+500 MU but this is not enough to make me sell it. I prefer to use it to skill even more Pyro Kinetic so I can use bigger corrosive chips. It is really hard to skill it without UL chip. And even if it is 5% more expensive to use mindforce chips than using laser weapon saving 20-30% or even more MU buying that laser weapon makes hunting with mindforce smart idea. Not to mention that it is cool looking to use that "magic" as new players sometimes call it.
And if you skill healing with mindforce you will unlock some resurrection chips later on. And there are some additional chips with powers that you can't get not using the mindforce.
Bellow is my first hunt with Corrosive Attack Nanochip III . I expected better return, but probably next time will have more luck.
Hunt details:
Date: 03 of August 2013
Duration: 1 hour
VU: 14.1.2
Place: Planet Arkadia, closest teleport: Ocean Lookout
Land Tax: 0% Hunting; 0% Mining
Coordinates: 31984, 20264, 208
Team or Solo: Solo
Creature(s): Feran
Damage types:
Stab: 33%
Cut: 33%
Penetration: 33%
Minimum Global Level: 10 PED
Mission mob: Yes
Killed Creatures: 200
Maturity: L5-L8
Professions:
Pyro Kinetic (Dmg): 18
Pyro Kinetic (Hit): 11
Evader: 14
Equipment:
Weapon(s)/Chip(s):
1.Corrosive Attack Nanochip III; MAXED; Attacks per minute: 63/63; Damage: 7-14; Damage per second: 14.7; Durability: Excellent
Armor: Viceroy Skullcandy Edition
Damage types:
Stab: 11
Cut: 9
Penetration: 0
Healing: Vivo T10 (L); Heal per second: 7.29 HP
Loot TT Value: 54.49
Looted items: 0
Offensive cost:
Ammo: 63.72 PED
Corrosive Attack Nanochip III decay: 6.94 PED
NeoPsion 10 Mindforce implant: 0.15 PED
Total offense: 70.81 PED
Defensive cost:
Armor decay: 2.17 PED
Healing: 0.68
Total defense: 2.85
Total expenses: 73.66 PED
Loot - Offensive cost = 54.49 - 70.81 = -16.32 PED (76.95% TT return)
[Formula: return in % = (loot/offensive cost)*100]
Loot - Total Expenses = 54.49 - 73.66 = -19.17 PED (73.97% TT return)
(Formula: return in % = (loot/total expenses)*100)
Sunday, December 16, 2012
Hunting Kerberos S2 Merry Mayhem 2012 Solo with EWE LC-120 Purpose (L)
To start the mission you must go to Port Atlantis and talk to Carl Tucker (61421; 75105). He will give you 30 keys for solo instances and 30 keys for team instances. Each key give you 1 hour to hunt in that instance. So you can do 30 hours hunting solo and 30 hours hunting in team. The event started on 14 of December 2012 and will end 30 of January 2013 which gives plenty of time to do it.
There are 4 categories for the event. In what category you are depends on your highest hunting profession:
Category 1: Highest Professional Standing 0-24
Category 2: Highest Professional standing 25-49
Category 3: Highest Professional standing 50-69
Category 4: Highest Professional Standing 70 or higher.
I am Laser Sniper (Hit): 33 and Ranged Laser (Dmg): 31 so I am in category 2. Looks like I don't have much chance to compete with players level 45-49, but I decide to do it for the fin. The price of weapons looks pretty high at the moment, but I buy EWE LC-120 Purpose (L). The MU was like 137% yesterday but 125% today.
I get in the instance, but few L21 Merry Mayhem Araneatrox (S,2) spawn around me and I die fast. I quickly decide that they are too strong for me and I start hunting the weaker L11 Merry Mayhem Kerberos (S,2). And I am not even thinking of getting close to the boss mob L38 Yulebot (S,2). I just take quick picture with him. In the end I was lucky enough to get a global and finish the first run on profit. For that run I made just 141 points for 141 killed Kerberos.
Hunt details:
Date: 16 of December 2012
Duration: 1 hour
VU: 12.10.1
Place: Planet Calypso, Merry Mayhem Instance 2012 Category 2 Solo, closest teleport: Twin Peaks
Land Tax: 0% Hunting; 0% Mining
Coordinates:
Team or Solo: Solo
Creature(s): Merry Mayhem Kerberos (S,2)
Killed Creatures: 141
Points: 141
Maturity: L11
Professions:
Laser Sniper (Hit): 33
Ranged Laser (Dmg): 31
Evader: 11
Unlocked hidden skills: Marksmanship, Ranged Damage Assessment, Power Catalyst, Serendipity
Equipment:
Weapon(s)/Chip(s):
1.EWE LC-120 Purpose (L); MAXED; Attacks per minute: 51/51; Damage: 28-56; Damage per second: 47.6; Durability: Good
Armor: Gremlin
Healing: Hedoc SK-20 (L); Heal per second: 10 HP
Loot TT Value: 300.71 PED
Looted items: CalyTrek CR Soul Mk.IV (L); 68 PED; MU 107%
Offensive cost:
Ammo: 256.65 PED
EWE LC-120 Purpose (L) decay: 23.74 PED
Total offense: 280.39 PED
Defensive cost:
Armor decay: 8.28 PED
Healing: 0 almost
Total defense: 8.28
Total expenses: 288.67 PED
Loot - Offensive cost = 300.71 - 280.39 = 20.32 PED (107.25% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 300.71 - 288.67 = 12.04 PED (104.17% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Sunday, June 12, 2011
Hunting Halix Young with Kinetic Attack Chip I (L) close to Steadfast Firebase on Arkadia
To keep players in Entropia Universe amused until the spaceships are implemented on 21st of June 2011, MindArk introduced some sort of competition. The person with the biggest loot in game will win Medium Fighter, but no one knows what that will be exactly. This will benefit mostly Planet Arkadia and was probably made fast after two unsuccessful version updates that were supposed to fix hunting bugs, treasure hunting bug, mining bug, and all kind of stuff that didn't allowed Planet Arkadia to become playable planet and people are rushing back to Planet Calypso to be able to play their favorite MMORPG.
So here am I stuck on Arkadia for few more days and the only meaningful thing I can think of is trying to win that Medium Fighter hunting L2 Halix Young on Planet Arkadia. The loot was terrible, but at least I got mining HOF 269 PED while I was hunting. Also got a claim inside one Firebase.
Hunt details:
Date: 12 of June 2011
Duration:
VU: 11.10.3
Place: Planet Arkadia, close to Steadfast Firebase, closest teleport: Steadfast Firebase
Land Tax: 0% Hunting; 0% Mining
Coordinates: 18618, 14121, 174
Team or Solo: Solo
Creature(s): Halix
Maturity: L2 Young to L4 Guardian
Attributes:
Agility: 49
Health: 104
Intelligence: 33
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Electro Kinetic (Dmg): 14
Electro Kinetic (Hit): 12
Evader: 6
Biotropic: 5
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Kinetic Attack Chip I (L); MAXED; Attacks per minute: 22/22; Damage: 5-10; Damage per second: 3.7; Durability: Very good
Armor: No
Healing: No
Loot TT Value: 51.74 PED
Offensive cost:
Ammo: 50 PED
Shots: 2732
Kinetic Attack Chip I (L) decay: 16.72
NeoPsion 10 Mindforce Chip Implant decay: 12.50 PED
Total offense: 79.22 PED
Defensive cost:
Armor decay: 0
Healing: 0
Total defense: 0
Total expenses: 79.22 PED
Loot - Offensive cost = 51.74 - 79.22 = -27.48 PED (65.31% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 51.74 - 79.22 = -27.48 PED (65.31% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
So here am I stuck on Arkadia for few more days and the only meaningful thing I can think of is trying to win that Medium Fighter hunting L2 Halix Young on Planet Arkadia. The loot was terrible, but at least I got mining HOF 269 PED while I was hunting. Also got a claim inside one Firebase.
Hunt details:
Date: 12 of June 2011
Duration:
VU: 11.10.3
Place: Planet Arkadia, close to Steadfast Firebase, closest teleport: Steadfast Firebase
Land Tax: 0% Hunting; 0% Mining
Coordinates: 18618, 14121, 174
Team or Solo: Solo
Creature(s): Halix
Maturity: L2 Young to L4 Guardian
Attributes:
Agility: 49
Health: 104
Intelligence: 33
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Electro Kinetic (Dmg): 14
Electro Kinetic (Hit): 12
Evader: 6
Biotropic: 5
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Kinetic Attack Chip I (L); MAXED; Attacks per minute: 22/22; Damage: 5-10; Damage per second: 3.7; Durability: Very good
Armor: No
Healing: No
Loot TT Value: 51.74 PED
Offensive cost:
Ammo: 50 PED
Shots: 2732
Kinetic Attack Chip I (L) decay: 16.72
NeoPsion 10 Mindforce Chip Implant decay: 12.50 PED
Total offense: 79.22 PED
Defensive cost:
Armor decay: 0
Healing: 0
Total defense: 0
Total expenses: 79.22 PED
Loot - Offensive cost = 51.74 - 79.22 = -27.48 PED (65.31% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 51.74 - 79.22 = -27.48 PED (65.31% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
![]() |
| Mining HOF in hunt |
![]() |
| Loot from Halix |
![]() |
| Map for Halix |
![]() |
| Mining in Team |
Sunday, June 5, 2011
Hunting Madana with Breer M4a (L) close to Dauntless Firebase Academy on Arkadia
I needed Tier II components to upgrade my Ore finder to tier 2 and I can't find them so far on Arkadia. So I cheeked Entropedia and found out that you can loot them from Madana. So I grabbed my Breer M4a (L) with amp, Gremlin armor and Regeneration Chip III and headed out to hunt Madana.
Well I didn't loot any Tier II components, but on a 100 PED hunt I looted 10.40 PED Madana Hide which I am sure will be able to sell for good profit and I did 122% TT retern even after all repairs.
I even found Bombardo hunting Madana. Is this luck or what.
Hunt details:
Date: 05 of June 2011
Duration: 1 hour 30 minutes
VU: 11.10.3
Place: Planet Arkadia, close to Dauntless Firebase Academy, closest teleport: Dauntless Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 22693, 18207, 179
Team or Solo: Solo
Creature(s): Madana
Maturity: L17 Mature to L23 Dominant
Attributes:
Agility: 49
Health: 104
Intelligence: 33
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 21
Ranged Laser (Dmg): 17
Evader: 6
Biotropic: 5
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Breer M4a (L); MAXED; Attacks per minute: 37/37; Damage: 20-40; Damage per second: 6.4+amp; Durability: Good
Weapon Amplifier: Omegaton A101
Armor: Gremlin
Healing: Regeneration Chip III
Loot TT Value: 187.77 PED
Offensive cost:
Ammo: 100 PED
Shots: 1428
Breer M4a (L) decay: 31.12 PED
Omegaton A101: 10.25 PED
Total offense: 141.37 PED
Defensive cost:
Armor decay: 11.30 PED
Healing: 1.44 PED
Total defense: 12.74 PED
Total expenses: 154.11 PED
Loot - Offensive cost = 187.77 - 141.37 = 46.40 PED (132.82% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 187.77 - 154.11 = 33.66 PED (121.84% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Well I didn't loot any Tier II components, but on a 100 PED hunt I looted 10.40 PED Madana Hide which I am sure will be able to sell for good profit and I did 122% TT retern even after all repairs.
I even found Bombardo hunting Madana. Is this luck or what.
Hunt details:
Date: 05 of June 2011
Duration: 1 hour 30 minutes
VU: 11.10.3
Place: Planet Arkadia, close to Dauntless Firebase Academy, closest teleport: Dauntless Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 22693, 18207, 179
Team or Solo: Solo
Creature(s): Madana
Maturity: L17 Mature to L23 Dominant
Attributes:
Agility: 49
Health: 104
Intelligence: 33
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 21
Ranged Laser (Dmg): 17
Evader: 6
Biotropic: 5
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Breer M4a (L); MAXED; Attacks per minute: 37/37; Damage: 20-40; Damage per second: 6.4+amp; Durability: Good
Weapon Amplifier: Omegaton A101
Armor: Gremlin
Healing: Regeneration Chip III
Loot TT Value: 187.77 PED
Offensive cost:
Ammo: 100 PED
Shots: 1428
Breer M4a (L) decay: 31.12 PED
Omegaton A101: 10.25 PED
Total offense: 141.37 PED
Defensive cost:
Armor decay: 11.30 PED
Healing: 1.44 PED
Total defense: 12.74 PED
Total expenses: 154.11 PED
Loot - Offensive cost = 187.77 - 141.37 = 46.40 PED (132.82% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 187.77 - 154.11 = 33.66 PED (121.84% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
![]() |
| Loot from Madana |
![]() |
| Map for Madana |
Saturday, June 4, 2011
Killing 233 Oro with Herman ASI-10 (L) at Resolute Firebase Academy on Arkadia
Killing Oro for the IFN Challenge on Planet Arkadia. Hunting them with the TT BLP pistol. It's hard to stay out of their hit range, so prepare for healing or don't shoot bigger than L6 Young.
The bug with "Failed" message is still not fixed. May be this is the reason for very low TT return from that hunt.
Hunt details:
Date: 04 of June 2011
Duration:
VU: 11.10.3
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 233)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Ranged BLP (Dmg): 12
BLP Pistoleer (Hit): 10
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman ASI-10 (L); MAXED; Attacks per minute: 48/48; Damage: 4-8; Damage per second: 6.4; Durability: Excellent
Armor: No
Healing: No
Loot TT Value: 29.18 PED
Offensive cost:
Ammo: 50 PED
Shots: 2702
Herman ASI-10 (L) decay: 2.89 PED
Total offense: 52.89 PED
Defensive cost:
Armor decay: 0 PED
Healing: 0 PED
Total defense: 0 PED
Total expenses: 52.89 PED
Loot - Offensive cost = 29.18 - 52.89 = -23.71 PED (55.17% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 29.18 - 52.89 = -23.71 PED (55.17% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
The bug with "Failed" message is still not fixed. May be this is the reason for very low TT return from that hunt.
Hunt details:
Date: 04 of June 2011
Duration:
VU: 11.10.3
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 233)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Ranged BLP (Dmg): 12
BLP Pistoleer (Hit): 10
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman ASI-10 (L); MAXED; Attacks per minute: 48/48; Damage: 4-8; Damage per second: 6.4; Durability: Excellent
Armor: No
Healing: No
Loot TT Value: 29.18 PED
Offensive cost:
Ammo: 50 PED
Shots: 2702
Herman ASI-10 (L) decay: 2.89 PED
Total offense: 52.89 PED
Defensive cost:
Armor decay: 0 PED
Healing: 0 PED
Total defense: 0 PED
Total expenses: 52.89 PED
Loot - Offensive cost = 29.18 - 52.89 = -23.71 PED (55.17% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 29.18 - 52.89 = -23.71 PED (55.17% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Monday, May 30, 2011
Killing 223 Oro with Herman ARK-10 (L) at Resolute Firebase Academy on Arkadia
Hunting Oro again. The loot is again the same as Calypso loot with 2 new items Oro hide and Arkace timber. This time I am hunting with no armor and no fap and with the Arkadian starting BLP rifle - Herman ARK-10 (L). Damage per pec ratio is better than the SGA Opallo and Herman LAW-101 (L). And if you know that on Calypso if you are new player it is hard to skill in BLP Rifle - this is the best gun a new player can get and use it for few months.
Hunting low level Oro and walking backwards minimize your defence cost to 0 and that way your loot return is maximized. In the end I was at 109.60% TT return.
Hunt details:
Date: 30 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 223)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
BLP Sniper (Hit): 18
Ranged BLP (Dmg): 12
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman ARK-10 (L); MAXED; Attacks per minute: 44/44; Damage: 5-10; Damage per second: 7.3; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: No
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 55.94 PED
Offensive cost:
Ammo: 50 PED
Shots: 2083
Herman ARK-10 (L) decay: 1.04 PED
Total offense: 51.04 PED
Defensive cost:
Armor decay: 0 PED
Healing: 0 PED
Total defense: 0 PED
Total expenses: 51.04 PED
Loot - Offensive cost = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Hunting low level Oro and walking backwards minimize your defence cost to 0 and that way your loot return is maximized. In the end I was at 109.60% TT return.
Hunt details:
Date: 30 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 223)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
BLP Sniper (Hit): 18
Ranged BLP (Dmg): 12
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman ARK-10 (L); MAXED; Attacks per minute: 44/44; Damage: 5-10; Damage per second: 7.3; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: No
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 55.94 PED
Offensive cost:
Ammo: 50 PED
Shots: 2083
Herman ARK-10 (L) decay: 1.04 PED
Total offense: 51.04 PED
Defensive cost:
Armor decay: 0 PED
Healing: 0 PED
Total defense: 0 PED
Total expenses: 51.04 PED
Loot - Offensive cost = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 55.94 - 51.04 = 4.90 PED (109.60% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
![]() |
| Loot from Oro |
Thursday, May 26, 2011
Killing 225 Oro with Herman LAW-101 (L) at Resolute Firebase Academy on Arkadia
If you are new player this is excellent place for you to start your career as hunter in Entropia Universe. Grab the Oro mission from the IFN Challenge terminal that you can find in any Firebase at the moment. Grab a weapon from the trade terminal and you are ready to hunt. You even don't need armor or healing tool, but you can use one if you don't want to wait regenerating health. With the Herman LAW-101 (L) you can make 7276 shots before it brakes. That mean ammonition for 211 PED. This is enought for 8 hours hunting.
The loot is almost identical as the loot from Calypso. I looted Oro hide that is new and looks cool. Still no sales on the market, but I suspect the MU will be good. The other new resource is Arkace Timber. That has MU of 276% at the moment on the auction.
For this hunt I used the Arkadian L starting laser rifle that you can byu from the trade terminal. No armor, but I used the starting FAP to heal myself. Next time I will use the starting BLP rifle and try the starting armor with no FAP to see if this makes my defensive cost lower. This starting laser gun has Exceptional durability that makes it very economical like the Sollomate Opalo on Calypso. Excelent choise if you don't want to spend your peds too fast.
Herman LAW-101 (L) acording to Entropedia has stats even better than the Sollomate Opalo SGA edition. Damage per pec is 2.832 and only 2.748 for the SGA Opallo. This is great for the new players on Arkadia, but bad for all the people that looted SGA items or bought them for huge price. The other difference between those 2 guns is that the Opallo makes 8 HP "BURN" type of dammage and the Herman LAW-101 (L) makes 10 "BURN" and 2 "PENETRATION" type of damage. At the moment there is no information that different type of damage makes difference when you hunt, but this may change at any time.
Hunt details:
Date: 26 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 225)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 21
Ranged Laser (Dmg): 17
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman LAW-101 (L); MAXED; Attacks per minute: 36/36; Damage: 6-12; Damage per second: 7.2; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: GYRO FAP-2 (L); SIB: No; Heal interval: 7.5-10; Uses per minute: 20/20; Durability: Very Good
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 43.93 PED
Offensive cost:
Ammo: 50 PED
Shots: 1724
Herman LAW-101 (L) decay: 0.68 PED
Total offense: 50.68 PED
Defensive cost:
Armor decay: 0 PED
GYRO FAP-2 (L) decay: 2.62 PED
Total defense: 2.62 PED
Total expenses: 53.30 PED
Loot - Offensive cost = 43.93 - 50.68 = -6.75 PED (86.68% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 43.93 - 53.30 = -9.37 PED (82.42% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Here is what Oro drops:
The loot is almost identical as the loot from Calypso. I looted Oro hide that is new and looks cool. Still no sales on the market, but I suspect the MU will be good. The other new resource is Arkace Timber. That has MU of 276% at the moment on the auction.
For this hunt I used the Arkadian L starting laser rifle that you can byu from the trade terminal. No armor, but I used the starting FAP to heal myself. Next time I will use the starting BLP rifle and try the starting armor with no FAP to see if this makes my defensive cost lower. This starting laser gun has Exceptional durability that makes it very economical like the Sollomate Opalo on Calypso. Excelent choise if you don't want to spend your peds too fast.
Herman LAW-101 (L) acording to Entropedia has stats even better than the Sollomate Opalo SGA edition. Damage per pec is 2.832 and only 2.748 for the SGA Opallo. This is great for the new players on Arkadia, but bad for all the people that looted SGA items or bought them for huge price. The other difference between those 2 guns is that the Opallo makes 8 HP "BURN" type of dammage and the Herman LAW-101 (L) makes 10 "BURN" and 2 "PENETRATION" type of damage. At the moment there is no information that different type of damage makes difference when you hunt, but this may change at any time.
Hunt details:
Date: 26 of May 2011
Duration: 2 hour
VU: 11.10.2
Place: Planet Arkadia, outside Resolute Firebase Academy, closest teleport: Resolute Firebase Academy
Land Tax: 0% Hunting; 0% Mining
Coordinates: 29719, 17960, 93
Team or Solo: Solo
Creature(s): Oro (Killed: 225)
Maturity: L6 Young to L8 Provider
Attributes:
Agility: 49
Health: 103
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 21
Ranged Laser (Dmg): 17
Paramedic: 7
Evader: 6
Unlocked hidden skills: Marksmanship
Equipment:
Weapon(s)/Chip(s):
1.Herman LAW-101 (L); MAXED; Attacks per minute: 36/36; Damage: 6-12; Damage per second: 7.2; Durability: Exceptional
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor: No
Healing: GYRO FAP-2 (L); SIB: No; Heal interval: 7.5-10; Uses per minute: 20/20; Durability: Very Good
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 43.93 PED
Offensive cost:
Ammo: 50 PED
Shots: 1724
Herman LAW-101 (L) decay: 0.68 PED
Total offense: 50.68 PED
Defensive cost:
Armor decay: 0 PED
GYRO FAP-2 (L) decay: 2.62 PED
Total defense: 2.62 PED
Total expenses: 53.30 PED
Loot - Offensive cost = 43.93 - 50.68 = -6.75 PED (86.68% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 43.93 - 53.30 = -9.37 PED (82.42% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Here is what Oro drops:
![]() |
| Loot from Oro on Arkadia |
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