Showing posts with label Spaceship. Show all posts
Showing posts with label Spaceship. Show all posts

Tuesday, December 9, 2014

The Quadwing Equus - Special edition Quadwing Interceptors

Entropia Universe will be auctioning off 25 high-performance spacecraft. The new two-seater luxury vessels feature a warp drive for rapid interplanetary travel, along with unrivaled handling and top speed, critical when operating in potentially hostile regions.

The Quad-wing Interceptor is a medium fighter capable of space and atmospheric flight. Its 4-wing configuration is commonly seen patrolling space stations and mother ships to fend off pirate attacks. This fast and agile ship is the bread and butter interceptor for most private armies, although it’s also a favorite among privateers due to its weapons load out and speed.


Auctions for the fiery-red Quadwing Equus ships will begin on December 9th, 2014, with opening bids of 50,000 PED (5,000 USD). Bidding competition is expected to be fierce. End times for the 25 auction listings will be staggered at various hours of the day, and over a period of three weeks, so that interested parties from all time zones can participate.

To see all info regarding the Quadwing Equus and take part in the auctions, login to Entropia Universe using the full 3D PC-client and contact any auctioneer. You can also use the Android app Virtual Tycoon to access the auction.

Friday, November 28, 2014

What's under the veil?

MindArk is teasing us with mistirious picture and text.

Reports have surfaced of strange activity by Intercolonial Transport Authority (ITA) officials at an undisclosed space station. The image above, leaked from the space station's internal security matrix, shows an ITA inspector examining an unknown small-hulled spacecraft.


Attempts by station pilots and crew to gain more information about the mysterious vessel were met with gruff silence and a cordon by the ITA.

The lack of official information has led to wild speculation over what could be hidden beneath the veil.

Friday, May 30, 2014

Arena Commander Sizzle Trailer

It seems all bugs are cleared and Arena Commander may go live next week. The team has also put together a short teaser showing 100% in-game footage where Arena Commander’s AI battling each other in real time! Let's hope some day we will have space mobs that looks and fight like that. BTW you can tell Chris Roberts produced and directed some big movies like Lord of War and Lucky Number Slevin because this trailer remind me of the new 2014 Godzila trailer. And I have to admit that this looks like HD movie quiality. I will defenately play that game and maybe even buy new PC just for it when it is fully ready.


Tuesday, April 15, 2014

How Warp Mines works in Entropia Universe

The actual functionality of "Warp Mines" is a little complex and to be honest, I am not sure if they work the way they are supposed to. I am not even sure if the "Pirates" are 100% aware of how they fully function.

"Warp Mines" are placed in a "Warp Gate" to disrrupt the "Warp Process" of a "Warp Capable Ship". Currently Aniara Class Motherships and Vega Class Privateeers (Pathfinders and Starfinders) are the only "Warp Capable Ships" in the "Entropia Universe". There is at least one "Warp Gate" in each "Server Area" of the current "Entropia Space" and there are twelve(12) such "Server Areas" This much we know for certain.

The "Captain Skill" of a "Ships Pilot" + the level of the "Ships Warp Drive" Vs the level of the "Warp Mine" being used = the chances of a "Ships Warp Process" being disrupted. I have no idea of What the full break down of the ratios for this equation is. The cost of obtaining "Warp Mines" and burning "Warp Drives" to fully test this is a little ludicrous because of the costs involved.

On Sunday the "MS Bismarcks Warp Sequence" was disrupted on two seperate ocassions in the "Erabos Space Server Region". On the first instance the "Pirate Ship MS Dreadnoguht" was the only Ship in the vicinity. It attacked and destroyed the "MS Bismarck"

On the second occassion there was not only the "MS Dreadnought" but the "MS Varyag" This second ship quickly disappeared behind us as we headed away from the situation with the "MS Dreadnought" in hot pursuit. It was accompanied by a well known Pirate in a Quadwing Interceptor.

A "Warp Trail" was then obseved. This could have been a number of things and at this stage is purely speculation. It may have been the MS Varyag attempting to "Warp" to an intercept point on the Bismarcks predicted tragectory. It may have been the MS Varyag leaving the area. It also may have been another "Watp Ship' passing through the region.

Once the MS Bismarcks Crew and Passengers were fully aware of the situation, the ships speed was reduced and the fight taken to the Pirates. After a short time of guns blazing from both MS and the attending Quadwing Interceptor the Bismarck arose from amongst the smouldering wreckage of the Dreadnought as the victors of the second bout. Shortly afterwards the Quadwing Interceptor was also dispatched.

As the "Pilot" on both ocassions, I take full responsibility for the Bismarck being destroyed in the first instance. Due to the lack of activity from the Pirates in the last few weeks I had become quite lacks and was "Piloting with Undue Care and Attention"

In the second instance the credit must go to the Crew. Their actions and efforts are nothing less than highly commendable. The Repair Crew worked tirelessly to ensure all stations maintained substantial integrity during the ensuing battle while the Gun Crew ensured the final victory.

The work, time and efforts put in by EFA Crew Members is nothing short of highly commendable. Not just on this occassion but at all times their efforts are greatly appreciated. In recent times our Crews have proven themselves very reliable and more than capable on both the Kronan and the Bismarck. We may not always be victorious but we hold our own.

Monday, March 12, 2012

Virtual Paid Job on Mothership in Space

Do you wonder how to get paid to play video games? In Entropia Universe you can work on one of the expensive Motherships and get salary for your virtual work every month. Payment is in Project Entropia Dollars, but you can always withdraw them into real US dollars if you have more than $100 USD in the game. Here is description of the Mothership and the available jobs you can apply for.

The ToS Normandie is an Aniara class mothership which currently is the largest class of starships within the Entropia Universe. 'Mandie' as she is called by the crew and its most dedicated Captain Alaina Bonnie Scotia has been upgraded to the strongest ship within its class. The ship currently has a total structural integrity of 81108. It is operated with the first level of engine upgrades allowing for a subwarp traveling speed of 46.8 km/h and the simultaneous usage of 3 of the 7 active mothership plasma cannons. The Normandie is the first and currently only mothership utilizing warp drive IV. Since its first day of operation (1st July 2011) the Normandie has been traveling space every single night. This is possible due to a great and motivated crew that loves space and 'Mandie'. The Normandie has its own radio station streaming through space 24/7 on www.normandieradio.co.uk


Captain (1-2% of monthly operating profit) You are the boss, giving the commands making sure everyone is ready and doing his job. Your task is to make your crew work as one. You will have all the rights to join in on any task on the ship. You have to make sure the flight schedules are kept so that the Normandie will reach her waypoints in time. You have to sync with Scout and preparation officer to make sure space<->planetside transports are covered when the Normandie reaches her target.
Pilot (0.5-1% of monthly operating profit) Your job is to keep the schedules and reach the waypoints accoring to the flight plan. In case of an attack you have to turn the Normandie in the right angles so your gunners can hit the incomming targets and to turn away damaged sections from the attackers as much as possible. You are in consistent dialoge with your

CO-Pilot, Gunners and fighters. CO-Pilot (0.8-1.6% of monthly operating profit) You are the eye the one person who has the lives of the whole ship in his/her hands. Your job is to watch space and detect any incomming targets as soon as possible. You will be calling the fighters out and give captain, pilot and topgun all the information they need to protect the ship. You will be calling the targets for the mothership gunners and work closely together with Topgun.

Lead Repaircrew Officer (0.5-1% of monthly operating profit) Your job is to keep your section alive. You need to be 100% ready and quick at all times. Your job will be to increase and manage your team on each flight. Your team will consist out of customers, so be nice helpful and try to make them aware on how important it is for them to be ready. Try to increase your skills as much as possible to soon be able to use the best repairtools avaiable, be ready to chip in if needed. As long as you are not lvl25 vehicle engineer you will be payed in vehicle engineer skill chips. You have to sync with the other Repaircrew officers to even out the teams were needed and you need to make sure your team knows its way around in case they need to run for another section to help.

Mothership gunner (0.5-1% of monthly operating profit) You have the largest firepower at your hands, listen to 'the eye' (CO-Pilot) when targets get called and be quick diminishing them. Your weapons cost 1 Ped per shot, you need to be able to sustain the ammunition needed and to have very few missed shots. You are paying the bill for ammo, but you also get the chance to loot your targets.

Topgun (Squadron Commander) (0.7-1.4% of monthly operating profit) Jobrequirement is a fully functional quadwing. Your job will be to protect the Normandie and command her fighter squadron in close contact with 'the eye' (CO-Pilot). When the Normandie is going to leave the bluezone of a planet or spacestation you will be out patrouling the area around her. When the Normandie is aproaching the bluezone of a planet or spacestation you will be out securing space in front of her. When the Normandie is in Deep Space you will be in the hangar ready to take of within seconds, as soon as the eye is calling. You will be calling the targets for your fighter squadron considering the the info provided by 'the eye' (CO-Pilot).

Fighter (0.5-1% of monthly operating profit) Jobrequirement is a fully functional sleipnir mk2 and upwards. Your job will be to protect the Normandie and follow the commands of the Topgun. When the Normandie is going to leave the bluezone of a planet or spacestation you will be out patrouling the area around her. When the Normandie is aproaching the bluezone of a planet or spacestation you will be out securing space in front of her. When the Normandie is in Deep Space you will be in the hangar ready to take of within seconds, as soon as the eye is calling. You will aim and fire on the targets called by the Topgun.

Scout and preparation officer (0.5-1% of monthly operating profit) Jobrequirement is a fully functional quadwing. Your job will be to scout the space lane in front of the Normandie and notify the Captain and the eye about your findings. You have to avoid combat whereever possible. Your job is to reach the target destination very much in advance of the Normandie and get in contact with our external service providers for shuttle service preparation as well as with our customers on the respective planet to announce the arrival of the Normandie and help them getting prepared for their travel.

Steward/Stewardess (no monthly payment,optional , for VIP customers only) Your job will be to make the travel enjoyable to the Normandies VIP customers. Either guiding them through the ship and showing them all the sections or dancing for them in the Lounge. Your income will be tips only. Depending on the number of VIP customers this may change.

Repaircrew/fighter assistent: The Normandie is offering unpayed repaircrew/fighter jobs where you can get trained up and practise the skills you need. Your respective officer will feedback your captain about your progress and the captain will update myself. This is a good way to progress towards the payed jobs or if you want to take a job on another Mothership we will inform its owner about your skills. Assistent fighters still retain the right to loot shot targets.

Each of the listed jobs has a minimum basic payment and a bonus payment included. The first listed percentage above is the minimum payment, the second is the maximum including bonus payment. The bonus payment will depend on customer satisfaction. Every customer will be able to give feedback on the transport service provided directly to myself. There will be an average satisfaction rating soon.-

You can read more on Titans of Space website.

Monday, January 16, 2012

Travel cheap to Planet Cyrene when it launches

If you want to go to planet Cyrene when it launches here is cheap offer from John Black Knight to do it just for 5 PEDs with Aniara Class Mothership "Normandie":

Presign on the Normandie your relocation or exploration flight towards and from Cyrene !
Everyone who prebooks a cyreneflight posting in this thread and meets me ingame to pay in advance, will be carried over on our regular scheduled flights for just 5 Ped per flight !!!
The Cyrene flights will take place between 20.00ma and 23.30ma and will be added to the current weekly schedules to all other planets - schedules will be posted soon.
This offer is valid for the first week after cyrenes release, afterwards the normal transport fee of 20Ped oneway or 30 Ped with backflight on the same day applies.
For those who signed the 100Ped monthly subscription fee working in crew rank repairing the ship when onboard, or the 200Ped vip passenger subscription Cyreneflights will belong to the freetravel package like all of our flights.
Come and register to the Normandies special cyreneflightlist and travel there cheaper, faster and safer then anywhere else ! If you are on the list with a number of prebooked flights you can fly up to the ship and request access to any of the to be scheduled cyrene flights when it fits you during the first week after cyrenes launch.
For those missing an own shuttle, there will be a gathering point at Athena Spaceport from which shuttles can be rented to fly up for an additional 2 Ped per shuttle (you can share shuttles to lower that price to 1 ped if you trust the person flying).
For those who bought a monthly subscription summoning to the ship is avaiable on all flights.

All further info on the Normandie can be found on www.titans-of-space.com

Wednesday, June 22, 2011

The price of the Motherships - Spaceships in Entropia Universe

How expensive are the motherships in this virtual universe?

Perception - Sera Whichspade Connor, MA CEO - not sold

Bismark - Sam Diafelx Sara - awarded as contest prize 6/21
Saratoga - Darth Skippie Boobie - awarded as contest prize 6/21
Yamato - Max Extreme Hunter - awarded as contest prize 6/21

Fortune - Zachurm Deathifier Emegen - sold via global auction 6/22 - ~85k
Revenge - Jon NEVERDIE Jacobs - sold via global auction 6/22 - ~90k
Victory - Miss Hoff Bad - sold via global auction 6/22 - ~90k
Yamato - sold via Calypso auction 6/22 - ~90k

Thule - Atami Tami Atemi - sold via global auction 6/23 - ~50k
Ticonderoga - sold ??? via global auction 6/24 - ~69k
Kronan - Sbinortz Sbi Latz' tek - sold via global auction 6/25 - ~67.5k
Krusenstern - Modified Akoz Power - sold via global auction 6/26 - ~63k
Enterprise - Zek z3kdark3r Darker - sold via global auction 6/27 - ~72.5k

Here is picture of The Saratoga Mothership.

The Winners from the Space Competition

The Winners Are...

June 21st

Space is out and we are here announcing the winners to the competitions that started June 8th.

Congratulations to you lucky 7!



Competition for Motherships

The winners will find the deed to a mothership in their Inventory. The motherships are docked at the space station outside Planet Calypso.


Hunting Winner

Darth Skippie Boobie killed a Proteron Young worth 41537 PED and will find the deed to the Mothership - Saratoga in the Inventory.

Mining Winner

Max Extreme Hunter found Melchi Water worth 84576 PED and will find the deed to the Mothership - Yamato in the Inventory.

Crafting Winner

Sam Diafelx Sara crafted a Rutic Bett (L) worth 83965 PED and will find the deed to the Mothership - Bismarck in the Inventory.



Competition for Medium Fighters

The winners will find one Medium Fighter each in their Inventory.


Winner on Arkadia

Tomas T79x Hope killed a Halix Young worth 1189 PED and will find the Quad Wing Interceptor - Torchbearer in the Inventory.

Winner on Calypso

Simones Fu Kill killed a Shinkiba Young worth 1017 PED and will find the Quad Wing Interceptor - Pioneer in the Inventory.

Winner on ROCKtropia

Ed Lguigui Ward killed a Rocktropian worth 71 PED and will find the Quad Wing Interceptor - Groundbreaker in the Inventory

Winner on Next Island

Vlad Dracula Tepes killed a Brown Papoo Old worth 1104 PED and will find the Quad Wing Interceptor - Trailblazer in the Inventory

- Arachne -

When I don't harass my co-workers with yoga, I'm at the heart of things at MindArk: writing, collecting info for Release Notes, working on the web and doing other important tasks that come in my way.

Important Changes

June 16th

With the introduction of space, you will see several changes and more dynamics to Entropia Universe. Besides from the thrill of exploring space this new dimension of the universe will provide new entrepreneurial opportunities; space pilots, prepare yourselves for a new age in the transportation services!

The space release next week will also include two important changes that you might want to be prepared for: disabled interplanetary teleportation and planet bound auctions.

Disabled Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets will be disabled and traveling through space will be the way to go instead. However, it will still be possible to teleport from CND and Crystal Palace to Planet Calypso for a fee.

Planet Bound Auctions

To further spur the interplanetary travel and economy, the auctions will be bound to each planet. This means that you can still view auctions on all planets, but for you to place a bid on an auction or collect an item, you have to be on the specific planet.

Items that MindArk put up for auction, such as the motherships after the release, will be universal. These auctions can be bid on and the items collected from all planets having an auctioneer.

Tip! As a space ship manager, remember to keep an eye on supply and demand for various goods on different planets; you will have the opportunity to retain the interplanetary trade balance.

Tuesday, June 21, 2011

Entropia Universe 12.0.0 Release Notes - Space and Spaceships

21 Jun 2011
Finally, the day has come for us to release space into Entropia Universe!

Mainly, these notes contain information about new space features, but also about current systems that have been changed and are affected by space.

Space

In introducing the Space system, we are taking a big step forward towards the goal of having a complete universe. You can now travel through and in space with the space ships that we reintroduce. The space connects all planets in one universe and traveling between them in space ships replaces the interplanetary teleporters. This system introduces new dynamics to the intergalactic trade which will give meaning and strength to the local planet market.

However, take care and travel safely; the whole space, except in the parking zones outside the space stations, is a lootable PvP area where you can battle your opponents.

The main space concepts are presented in these notes, but you should also check out the Beginner's Guide for some basic instructions, http://www.entropiauniverse.com/entropia-universe/beginners-guide/space-guide:

Space Traveling and Navigation
Entering and Leaving Motherships and Other Ships
Utilizing New Motherships
Mothership Enhancements or Modifications
Defending and Destroying Motherships

Space Traveling

Each planet has a space station located just outside their stratosphere. You can dock a space ship there or teleport yourself to a planet. Note that teleporting from a space station to a planet is a one-way transfer. You can also leave space by flying with a small space ship towards a planet, currently only with either the Quad-Wing Interceptor or Sleipnir with a space thruster attached to it. The thruster is a small propulsive device used to facilitate speed travel. It is necessary when breaking through the stratosphere in both directions.

Note: When a thruster's health point is 10% from 0 you need to repair it (UL) to be able to use it or replace it (L). In space you can find repair stations on space stations and in motherships.

The only way to reach space from a planet is by flying there with a small space ship (currently either the Quad-Wing Interceptor or Sleipnir with thruster attached to it). However, you can teleport from FOMA Fortuna's and Crystal Palace's hangars to Planet Calypso for a fee.

When you fly back and forth between planets and space you will travel through a teleportation sphere. The stratosphere is 1000 meters up from the planets's surfaces and you enter the teleportation sphere at 1100 meters. Each planet has predefined landing areas for space ships, where you will be teleported to when leaving space for a planet.

Compared to ships flying in the planets' atmosphere the ships flying in space can collide with each other.

Tip! You do not need the thruster to fly in space, so you can hitchike with someone else from a planet to a space station. Then spawn a VTOL from your Inventory and cruise around yourself.


Custom Waypoints

Added support for custom waypoints in Map UI. See Beginner's Guide for further information.

Landing Fee on Planets

Each time you enter a planet's atmosphere the pilot will be charged a fee of 2 PED.

Teleportation Fee from Space to Planets

Each time you teleport from space to a planet you will be charged a fee of 7 PED.

No Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets is disabled and traveling through space is the way to go instead. However, it is possible to teleport from FOMA Fortuna's and Crystal Palace's hangar to Planet Calypso for a fee of 17,5 PED.

Space Ship Overview

Current space ship types:

Aniara Class Mothership
Quad-Wing Interceptor (Medium Fighter) - requires attached thruster to travel between planets and space
Sleipnir (VTOL)- requires attached thruster to travel between planets and space
Guest Lists

A passenger can only enter a space ship when on the guest list.

In general, adding and removing guests from a guest list of a space ship is similar to the current vehicle guest list behavior.

There are some major differences between managing a guest list on a mothership or a smaller ship. On motherships, the manager can remove a passenger from the guest list, during a flight. The passenger will then enter space and die a slow space death and be revived at the nearest available space station.

Avatars can request to be added to the mothership's guest list and the manager can accept or deny from wherever he or she is at. However, to add a guest without a request, requires that the manger is on board the mothership and opens the Guest List UI. Then the manager can only add avatars already added to his or her Friend List.

On smaller space ships, passengers removed from the guest list will not be automatically removed from the ship. They have to leave the ship themselves or log out, and will not be able to enter it again. Adding guests to the guest list is done from outside the ship, just as for previous vehicles.

Motherships

Motherships are extremely large vessels that can take both crew and many passengers as well as small ships. When not in use they remain where they are located.

It is not possible to drop items inside a mothership.

The following terminals and items are standard equipment on motherships:

Battle Stations
Engineering UI
Fuel Containers
Guest List Terminal
Repair Terminals
Revive Terminal
SI Management Controls
SI Repair Sections for the mothership
Teleporter used for teleportation to space stations
Televators
Trade Terminals
Mothership Enhancements or Modifications

You can enhance the status of a mothership in the following ways:

Restore SI. Restore the ship's health (SI value) at the SI repair sections.
Increase max SI Value. In a mothership's SI management terminal you can increase the maximum SI value by adding minerals. Such an increase will also restore the ship's health to this new maximum value.
Modify mothership functions. If you are the mothership manager you can modify and upgrade the mothership functions by adding different devices, that can, for example, affect number of available gunner positions. You can do this through the Engineering UI.
Note: Currently, these devices will not deteriorate but will do so when the reactor system has been further developed.

Defending and Destroying a Mothership

A mothership has several gunner seats where you can help defending the ship you are on, that is, if you are a guest with gunner rights. The ship is divided in several sections with separate SI values. A damaged section can be repaired from the inside, but when one section is destroyed, the complete mothership is destroyed.


From inside the ship you can see when each section's health changes, either from hits or from reparation. Both the interior and the section's health bar is updated accordingly.

A destroyed mothership will be transferred to the closest available space station as will its crew and passengers. Each participant will be revived at the space station.

Communication

The force channel in the Main Chat can be used to only chat with passengers and crew within the mothership you are on.

Other Ships

Smaller ships, currently Sleipnir and Quad-Wing Interceptor, can travel both in space and at planet level, but for entering and leaving space they need to have a thruster attached to them.

When in space, if you have a space ship (that is not a mothership) spawned and you leave it unattended for a time or if the ship is destroyed or if you die in space, it will be returned to your Inventory. The Recall all vehicles action also recalls all space vehicles to your Inventory. Note that when you are on a planet, all vehicles (space ships as well as ground vehicles) are returned to a Storage Facility instead of the Inventory.

Death in Space

If you die in space you will be revived at the nearest valid revive terminal, which can be on a space station or a mothership. Note that if you are still on the guest list of the mothership you last visited and it is located on the same space server as where you died, this is where you will be revived.

Looting Ships and Avatars

The whole space, except in the parking zones outside the space stations, is a lootable PvP area where you can battle your opponents. To loot one or several avatars, after you have destroyed the ship, you have to kill them during the time the avatars are floating around in space - before they choke and return to a revive terminal. You can see the avatars from the markers visible above them.

Note that you can now loot the destroyed vehicle's Inventory.

Space Ship Reputation System

A space ship can have a reputation, either as a good or evil ship. The total reputation point is based on both the ship's karma and the captain's and crew's skill; passengers' skills do not count.

Karma points are valid for space ships only and currently there is only one way to gain karma for a ship: by killing other ships.

Good or Evil Ship

Your first karma action in a new space ship with neutral reputation gives the ship its basic reputation as good or evil. Currently this can only be set when destroying another ship:

A neutral ship destroying any other ship becomes evil.
A neutral ship destroying an evil ship becomes good.
After the initial reputation is set you can continue to increase these points and aim for a grand title for the ship by destroying other ships.

Note: Destroying the same space ship within a period of 10 minutes does not give any points.

What you should do to continue to gain evil karma for the ship:

Destroying good ships.
What you should do to continue to gain good karma:

Destroying evil ships.

Blueprints

You can find blueprints for constructing space ships, space thrusters, welding wire and engineering devices.

Professions and Skills

New professions:

Captain Profession
Gunner Profession
New skills:

Pilot
Space craft engineering
Deep space knowledge
Space craft systems
Space craft weaponry

Mothership Auctions

Today, the first three motherships will be added to the universal auction on a 24-hour auction period. When these auctions expire, one mothership will be added on a 24-hour auction period every 24th hour, or when the previous auction expires, whichever comes last.

Changes in Current Systems and Tools

Disabled Vehicle Actions in Space

The following vehicle actions are disabled when in space:

Exit Vehicle
Next Seat
Previous Seat
MindForce Restriction in Space

Mindforce teleportation, including wormhole, cannot be used on motherships or space stations.

No Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets is disabled and traveling through space is the way to go instead. However, it is possible to teleport from FOMA Fortuna (previous CND) and Crystal Palace to Planet Calypso for a fee of 17,5 PED.

Planet Bound Auctions

To further spur the interplanetary travel and economy, the auctions will be bound to each planet. This means that you can still view auctions on all planets, but for you to place a bid on an auction or collect an item, you have to be on the specific planet.

Items that MindArk put up for auction, such as the motherships after this release, will be universal. These auctions can be bid on and the items collected from all planets having an auctioneer.

Tip! As a space ship manager, remember to keep an eye on supply and demand for various goods on different planets; you will have the opportunity to retain the interplanetary trade balance.

PvP Loot

In space and in contaminated zones you can now loot the destroyed vehicle's Inventory.

Vehicle Repair Tool

The vehicle repair tool that you have used to repair vehicle's SI value can also be used on the new space ships and the mothership interior. However, this tool now requires welding wire to function.

Thursday, June 16, 2011

Disabled Interplanetary Teleportation

Important Changes

June 16th

With the introduction of space, you will see several changes and more dynamics to Entropia Universe. Besides from the thrill of exploring space this new dimension of the universe will provide new entrepreneurial opportunities; space pilots, prepare yourselves for a new age in the transportation services!

The space release next week will also include two important changes that you might want to be prepared for: disabled interplanetary teleportation and planet bound auctions.

Disabled Interplanetary Teleportation

With the introduction of space and spacecrafts, teleportation between planets will be disabled and traveling through space will be the way to go instead. However, it will still be possible to teleport from CND and Crystal Palace to Planet Calypso for a fee.

Planet Bound Auctions

To further spur the interplanetary travel and economy, the auctions will be bound to each planet. This means that you can still view auctions on all planets, but for you to place a bid on an auction or collect an item, you have to be on the specific planet.

Items that MindArk put up for auction, such as the motherships after the release, will be universal. These auctions can be bid on and the items collected from all planets having an auctioneer.

Tip! As a space ship manager, remember to keep an eye on supply and demand for various goods on different planets; you will have the opportunity to retain the interplanetary trade balance.

Wednesday, June 8, 2011

Space is Imminent

The office is buzzing with excitement as we are getting closer and closer to the space release. With this release Entropia truly becomes the Entropia Universe with space travel between the planets and space stations for intermediate landing.

The target date for the release is set to the 21st of June 2011. Make sure you are ready for this exciting happening!


Celebration

To celebrate this occasion MindArk will have two competitions before the release and then add interesting objects to the auction after release.

The competitions start tonight (8th of June) at 00:00 Entropian time and end at 24:00 Entropian time on the 20th of June.

Competition for Motherships

The first competition will be won by the participant or participants receiving the biggest Hall of Fame entries for Hunting, Mining and Construction respectively during the competition time. If you win this, a Mothership Deed will be added to your Inventory.

Note that the motherships are unlimited!

Competition for Medium Fighters

The second competition will be won by four participants, one on each planet. It is possible for an individual participant to win the competition on more than one planet. The winners have to receive the largest loot, during the competition time, from hunting the following mobs:

Planet                Mob
Planet Calypso Shinkiba Young
ROCKtropia ROCKtropian
Next Island Brown Papoo Young, Mature old
Arkadia            Halix Young
Note that these mobs are also suitable for newly entered participants to hunt.

If you win this, a Medium Fighter Deed will be added to your Inventory.

Auction

On the first day after the release, three Motherships will be placed in the Entropia Universe auction on a 24-hour auction period.

When the initial three auctions are won, one Mothership will be placed in the auction every 24th hour until MindArk deems there are an adequate number of Motherships for the current space and Entropia Universe population. There will be no prior notification that MindArk will stop releasing new Motherships to the auction.

No limit or buyout prices will be set for these auctions.

Note that the motherships are unlimited!

Hangar Managers

There will be some special treats for our current hangar managers in this space release and a subsequent release.

Release of Space

The space will connect all planets in one universe and you can choose to travel between them in space ships instead of using teleportation.

Motherships, unlimited and the Titans of Space, are large spaceships with awesome firepower and transportation capabilities. You will be able to configure your ship for basic usage or adjust it into one of the most fearsome and dominating space crafts you can find today. Rule space with your ship and a crew of gunners and engineers: attack and defend, repair the ship and manage the Structural Integrity for maximum defence! Bring large groups of friends and other passengers on the ship for voyages deep into space or between planets. Let your allies find a somewhat safer harbour in space by landing a smaller space craft inside the Mothership hangar while moving.


The first space release will include the following features:

Space travel and commodity transportation between the planets, space-stations, asteroids etc.
PVP fighting in the entire universe except in the parking zones outside the space stations.
A reputation system for your heroic or not so heroic deeds in space is provided.
Mothership characteristics:

Engineering for various upgrades.
Gunner positions: 6 + 1 pilot.
Passenger Teleport: Planet to Mothership.
Passengers: Max 50 including crew.
Initial weapon type: Plasma cannons.
Revival faculties.
Coming Releases of Space

In the pipeline for the coming space-related releases we have warp speed to experience the thrill of space travel, more advanced engineering features. To increase protection for the motherships and its crew from opponents the number of gunner positions will be increased to 13 and 4 shield sections will be added. Also, heavy weapons, torpedos, will be added.

- Arachne -

Sunday, May 22, 2011

Space and Spaceships introduced in Entropia Universe by MindArk

Spaceship
MindArk will reintroduce the space ships, but in a totally new setting, compared to pre-VU10. You'll be able to take a space ship and fly through space, travell between all planets in Entropia Universe. But space will not be only as travel tunel betwen planets. Something like the TP travel between planets now. In space there will be space battles, pirating, logistics, gaining good or bad karma and much, much more. Whatever that means. There will be a lot of new space ships. I wonder who is designing them. MindArk or the Planet Partners? The mother-ships will be fast and extremely large vessels that can take both crew and many passengers. Small ships can dock inside it, in its hangar. Also, the VTOLs will be able to take off into space, with special attachments added to them.
When flying close to a planet you'll see it from the ship and if you fly a small ship you can fly through the planet stratosphere and land directly on the planet surface. Larger ships will have to dock at a space station, from where you'll be able to use a teleporter as transfer between space and the planet. Each planet has a space station located just outside their stratosphere.
The space will have unique space environment with meteors, stars, space mobs, and the already mentioned space ships, planets and space stations.
Some blogger (AxeMurderer) even suggest that those huge spaceships will bring new fuel type or at least make some changes to the fuel system. Probably synthetic fuel from the trade terminal for the space ships. Or the vehicles that runs now on fuel will start using TT fuel. And the spaceships will start using the Oil for fuel. Or may be even new type of fuel will be introduced which is even more expensive than the oil. may be even sweat will be used as one component to make the new fuel. Discussion is here: New Kind of Fuel Type
Spaceship
Destroyer and Cruiser