Fixed Issues
Fixed an issue that caused Blueprints to display markup as a percentage instead of Trade Terminal(TT+) value
Fixed an issue that made it possible to buy Unlimited Blueprints with QR 100 from Technicians
Fixed an issue where “Could not execute” text would appear when crafting
Showing posts with label Version update. Show all posts
Showing posts with label Version update. Show all posts
Thursday, March 5, 2020
Wednesday, March 4, 2020
Entropia Universe 17.1a Release Notes
Fixes
Fixed an issue allowing blueprints to be looted in PVP areas. Any blueprints looted in PVP after the VU 17.1 release earlier today have been transferred back to the original avatars. The looting avatars have also received compensation.
Fixed an issue causing instance gates not to work as expected, resulting in avatars becoming stuck in the instance.
Known Issues
Market history for UL blueprints displays in percentages instead of PED values.
Fixed an issue allowing blueprints to be looted in PVP areas. Any blueprints looted in PVP after the VU 17.1 release earlier today have been transferred back to the original avatars. The looting avatars have also received compensation.
Fixed an issue causing instance gates not to work as expected, resulting in avatars becoming stuck in the instance.
Known Issues
Market history for UL blueprints displays in percentages instead of PED values.
Tuesday, March 3, 2020
Monria VU 5.0 - St Patrick's Horror
St Patrick's Day Event
Monria's greatest event of the year will be happening during the weekend of the 14th & 15th March
Trip Kaminsky will once again be handing out a small token of our appreciation for the St Patrick's Day Parade
Check out our event thread for more information about our annual carnival weekend and your chance to win an apartment or other exciting prizes
Expect the Unexpected ;)
Tunnel Wave Adjustments
Shoggoth Wave
A new revive point has been added to the Shoggoth Wave
Combat Tokens can now be looted from 'Conscientia The Reborn' in the Shoggoth Wave
Yog Wave
A new revive point has been added to the Yog Wave
Combat Tokens can now be looted from 'Yog Sothoth' in the Yog Wave
Cultist Wave
A new revive point has been added to the Cultist Wave
Combat Tokens can now be looted from 'Guardian of R'lyeh' in the Cultist Wave
Shub Wave
A new revive point has been added to the Shub Wave
Combat Tokens can now be looted from 'Shub-Niggurath' in the Shub Wave
Monria's greatest event of the year will be happening during the weekend of the 14th & 15th March
Trip Kaminsky will once again be handing out a small token of our appreciation for the St Patrick's Day Parade
Check out our event thread for more information about our annual carnival weekend and your chance to win an apartment or other exciting prizes
Expect the Unexpected ;)
Tunnel Wave Adjustments
Shoggoth Wave
A new revive point has been added to the Shoggoth Wave
Combat Tokens can now be looted from 'Conscientia The Reborn' in the Shoggoth Wave
Yog Wave
A new revive point has been added to the Yog Wave
Combat Tokens can now be looted from 'Yog Sothoth' in the Yog Wave
Cultist Wave
A new revive point has been added to the Cultist Wave
Combat Tokens can now be looted from 'Guardian of R'lyeh' in the Cultist Wave
Shub Wave
A new revive point has been added to the Shub Wave
Combat Tokens can now be looted from 'Shub-Niggurath' in the Shub Wave
Planet Arkadia - Release Notes 17.1.0
New Smuggler event on Arkadia Moon & Arkadia Underground
The smugglers have taken an interest in the PTECH building on the Arkadia moon. Due to this information, PTECH have implemented new security measures to prevent them from breaking into their establishment. These measures are in the form of security terminals scattered across their building. Now rumor has it, the smugglers have devised a new hacking technology for these terminals but investigation is still taking place as to who is the leak in the company.
Information has been passed that the smugglers have also moved from their location at the Abyss in the Underground to a new location in the Underground. Their location is still unknown.
If you have any information regarding this new hacking technology, please advice the IFN officials.
Developer Notes
After a lot of thinking and rework, we have redesigned these events so that they are no longer activated by an official but rather any player in the universe. The player will have to follow a series of missions enabling the activation of the event and spawning of smugglers. There is a new progress bar implemented to view how far the event has run.
Also take note, if someone else activates the event, any player will be able to join at any time and continue progress from where they left off. The event will not end if you leave the areas but stay spawned till the event is run or completed by another player.
New Content - On Hold (Developer Note)
New content has been put on hold due to us reworking all mission. This is needed as we are converting all mission to the new codex layout. We cannot add new content such as missions yet as we are separating all the old iron missions from the story line and going to break the missions into the following categories.
1. Codex Missions
2. Story Line missions
3. Side Quest Missions
4. Faction Missions
5. Event Missions
This will enable us to deliver higher quality content for all players in the future. We want to make sure that everything runs smoothly and your experience is one to remember. If you have any feedback, we would love to hear it.
The smugglers have taken an interest in the PTECH building on the Arkadia moon. Due to this information, PTECH have implemented new security measures to prevent them from breaking into their establishment. These measures are in the form of security terminals scattered across their building. Now rumor has it, the smugglers have devised a new hacking technology for these terminals but investigation is still taking place as to who is the leak in the company.
Information has been passed that the smugglers have also moved from their location at the Abyss in the Underground to a new location in the Underground. Their location is still unknown.
If you have any information regarding this new hacking technology, please advice the IFN officials.
Developer Notes
After a lot of thinking and rework, we have redesigned these events so that they are no longer activated by an official but rather any player in the universe. The player will have to follow a series of missions enabling the activation of the event and spawning of smugglers. There is a new progress bar implemented to view how far the event has run.
Also take note, if someone else activates the event, any player will be able to join at any time and continue progress from where they left off. The event will not end if you leave the areas but stay spawned till the event is run or completed by another player.
New Content - On Hold (Developer Note)
New content has been put on hold due to us reworking all mission. This is needed as we are converting all mission to the new codex layout. We cannot add new content such as missions yet as we are separating all the old iron missions from the story line and going to break the missions into the following categories.
1. Codex Missions
2. Story Line missions
3. Side Quest Missions
4. Faction Missions
5. Event Missions
This will enable us to deliver higher quality content for all players in the future. We want to make sure that everything runs smoothly and your experience is one to remember. If you have any feedback, we would love to hear it.
Planet Cyrene March 3rd 2020 VU Notes
New Additions
- Map overhaul
-- While these changes haven't been drastic, they have been sweeping.
-- Several new islands have popped up and almost each individual land mass has been expanded upon.
-- We, of course, welcome any and all feedback about this map overhaul and encourage you to post it on our forums.
-- There are two new TPs to discover!
- New and Improved Wave Spawner @ Ice Plateau
-- The structure for the wave spawner has been changed in order to better keep the mobs inside of it.
-- The mobs in the wave spawner harkens back to a different time and will culminate into a "full circle".
- New Mining Area
-- In the northern part of the map a new landmass is available with bridges connecting the islands. These islands hold ONLY universal ore and enmatter, and should be the best to mine them on Cyrene.
- New Janus Foundation
-- While it is currently a bit sparse, the foremen and crew are hard at work getting ready to bring New Janus to life.
-- You can poke around and check on their progress, make sure everything is going smoothly.
- New Creature Spawn Area
-- In the Robot Base Z.R.Q. area, the Imperium have been hard at work establishing a new base of operations high in the mountains.
-- Almost every creature spawn was looked at and adjusted for the VU (as part of the map overhaul).
Information
- Planet Cyrene does not yet have access to the Codex yet to add Cyrene mobs, this will happen later this year, more updates to come as we have them. That being said we plan to give Cyrene players ample time to know when the Codex will be implemented as well as the information that not all missions will be automatically added into the codex.
Changes
- Updated all NPCs with waypoints to give the correct waypoints (note: in some cases this may require waiting for an objective update).
- Replaced some tree and other vegetation models that need improvements/optimization.
- Implemented several player found bug fixes.
- Cleaned up misplaced models.
- Adjusted loot drops across several creatures.
Known Issues
- The Hub Arenas and Proving Grounds are currently not accepting entry tokens nor are they awarding tokens for kills. We are waiting for MindArk to fix this issue.
- We are currently waiting for information on several drops: Empty ESI, Imperium Officer XT, and a few others.
- The culmination for the chain mission for the Ryvox the Cypher is currently not implemented.
- Support weapons are not currently working properly, this is a platform issue.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
- A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU.
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
P.S. I know these patch notes are up early but I'm not able to put them up later so better early than late
edit: codex should be this year, edited the post
- Map overhaul
-- While these changes haven't been drastic, they have been sweeping.
-- Several new islands have popped up and almost each individual land mass has been expanded upon.
-- We, of course, welcome any and all feedback about this map overhaul and encourage you to post it on our forums.
-- There are two new TPs to discover!
- New and Improved Wave Spawner @ Ice Plateau
-- The structure for the wave spawner has been changed in order to better keep the mobs inside of it.
-- The mobs in the wave spawner harkens back to a different time and will culminate into a "full circle".
- New Mining Area
-- In the northern part of the map a new landmass is available with bridges connecting the islands. These islands hold ONLY universal ore and enmatter, and should be the best to mine them on Cyrene.
- New Janus Foundation
-- While it is currently a bit sparse, the foremen and crew are hard at work getting ready to bring New Janus to life.
-- You can poke around and check on their progress, make sure everything is going smoothly.
- New Creature Spawn Area
-- In the Robot Base Z.R.Q. area, the Imperium have been hard at work establishing a new base of operations high in the mountains.
-- Almost every creature spawn was looked at and adjusted for the VU (as part of the map overhaul).
Information
- Planet Cyrene does not yet have access to the Codex yet to add Cyrene mobs, this will happen later this year, more updates to come as we have them. That being said we plan to give Cyrene players ample time to know when the Codex will be implemented as well as the information that not all missions will be automatically added into the codex.
Changes
- Updated all NPCs with waypoints to give the correct waypoints (note: in some cases this may require waiting for an objective update).
- Replaced some tree and other vegetation models that need improvements/optimization.
- Implemented several player found bug fixes.
- Cleaned up misplaced models.
- Adjusted loot drops across several creatures.
Known Issues
- The Hub Arenas and Proving Grounds are currently not accepting entry tokens nor are they awarding tokens for kills. We are waiting for MindArk to fix this issue.
- We are currently waiting for information on several drops: Empty ESI, Imperium Officer XT, and a few others.
- The culmination for the chain mission for the Ryvox the Cypher is currently not implemented.
- Support weapons are not currently working properly, this is a platform issue.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
- A supplementary mission for Rank 5 of Brown Beetles to give proper mission rewards is not working correctly and will be fixed in a future VU.
Please give RNGesus some time to ensure all items reach their intended recipients and MindArk time to make sure that all missions are activated.
P.S. I know these patch notes are up early but I'm not able to put them up later so better early than late
edit: codex should be this year, edited the post
Planet Calypso Content Release 2020.0.2
2020-03-03
New Features
New missions are ready to be discovered on Eudoria
Changes
Several plants and trees have received a graphical update
Adjusted cave light settings on Monria
Fixed Issues
Fixed an issue with the mission “Pest Eradication” which rendered the mission impossible to complete if you cancelled the initial dialogue with “Jimmy”.
Fixed an issue where the particle effect played when a Spider Bomber attacks would loop forever
Fixed a general grass shading issue
New Features
New missions are ready to be discovered on Eudoria
Changes
Several plants and trees have received a graphical update
Adjusted cave light settings on Monria
Fixed Issues
Fixed an issue with the mission “Pest Eradication” which rendered the mission impossible to complete if you cancelled the initial dialogue with “Jimmy”.
Fixed an issue where the particle effect played when a Spider Bomber attacks would loop forever
Fixed a general grass shading issue
Entropia Universe 17.1 Release Notes
Changes
Ambient Occlusion for all areas has been rebuilt.
Limited blueprints can now be stacked (and are therefore lootable in PvP).
Boosted blueprints are now displayed with golden text and with the word “Boosted” in the item name.
Codex Hunting Challenge added for Easter Mayhem Robots.
Robot Data Fragments are no longer lootable nor awarded as round rewards in the Easter Mayhem Defense.
The ‘Exit timer’ started in Easter Mayhem Defense after the CDF Data Interceptor is destroyed has been extended from 30 seconds to five (5) minutes
System will despawn all creatures when Easter Mayhem Defense event has ended
Ambient Occlusion for all areas has been rebuilt.
Limited blueprints can now be stacked (and are therefore lootable in PvP).
Boosted blueprints are now displayed with golden text and with the word “Boosted” in the item name.
Codex Hunting Challenge added for Easter Mayhem Robots.
Robot Data Fragments are no longer lootable nor awarded as round rewards in the Easter Mayhem Defense.
The ‘Exit timer’ started in Easter Mayhem Defense after the CDF Data Interceptor is destroyed has been extended from 30 seconds to five (5) minutes
System will despawn all creatures when Easter Mayhem Defense event has ended
Tuesday, February 7, 2017
Planet Cyrene VU Notes - February 7th 2017
Planet Cyrene VU Notes - February 7th 2017
New Additions
- Lazidol Spawn Area
-- Lazidol now has new spawn area that should allow him to be hunted without any unreachable issues. Both him and the Low Shaman are now on a coastal shelf near the Rookie Training Area.
- Sky Labs has been moved to be more away from Risen Island. This should resolve any mining issues that have occurred on Risen Island.
Changes
- Outdoor Hub Coat
-- This coat should now be able to be registered via the Proving Grounds Entrance.
-- After registration, there is a small chain quest that will award an Achievement and setup players for part two of this series.
New Additions
- Lazidol Spawn Area
-- Lazidol now has new spawn area that should allow him to be hunted without any unreachable issues. Both him and the Low Shaman are now on a coastal shelf near the Rookie Training Area.
- Sky Labs has been moved to be more away from Risen Island. This should resolve any mining issues that have occurred on Risen Island.
Changes
- Outdoor Hub Coat
-- This coat should now be able to be registered via the Proving Grounds Entrance.
-- After registration, there is a small chain quest that will award an Achievement and setup players for part two of this series.
- Many areas have had undergone visual changes as well as increased optimization:
-- Risen Island
-- High Desert Wave Event Area
-- A.R.C. Staging Area
-- Duster Hazing Station
- Dire Weed Chain Mission
-- All stages of this mission are now available from the new Kill Point Terminals available across 15 locations on Planet Cyrene.
-- If a player is already on these missions and cannot see their kills or kill points interacting with one these terminals should update the mission information to show them.
-- All stages of this mission will now auto complete as soon as the last creature is killed and you will not be required to return to the terminal, except to pick up the next mission.
-- Provided all these changes work as intended, these changes will be rolled out for every other chain mission on Cyrene, along with the majority of A.R.C. faction missions.
- Rookie Training Area
-- The Mang Changs near Rookie Training Area should no longer be able to be tamed.
- Oil Spawner at Duster Hazing Station PvP
-- We've continued to work with MindArk and make adjustments to get the oil to spawn correctly.
- Getting Battle Ready
-- This mission has been working correctly on the test server, however, it's not active on live and that makes it appear as if this is bugged. This mission will be active again shortly after this VU.
- Sky Lab Platformer
-- The item used to activate this mission has been altered from 1x Imperium Key Cube -> Imperium Cube.
- The map has been updated to accurately reflect all the changes.
Known Issues
- The dialogue for mission: Sky Labs Platformer does not reflect that the currency item has changed, this will be corrected in the Mini Patch.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
-- Risen Island
-- High Desert Wave Event Area
-- A.R.C. Staging Area
-- Duster Hazing Station
- Dire Weed Chain Mission
-- All stages of this mission are now available from the new Kill Point Terminals available across 15 locations on Planet Cyrene.
-- If a player is already on these missions and cannot see their kills or kill points interacting with one these terminals should update the mission information to show them.
-- All stages of this mission will now auto complete as soon as the last creature is killed and you will not be required to return to the terminal, except to pick up the next mission.
-- Provided all these changes work as intended, these changes will be rolled out for every other chain mission on Cyrene, along with the majority of A.R.C. faction missions.
- Rookie Training Area
-- The Mang Changs near Rookie Training Area should no longer be able to be tamed.
- Oil Spawner at Duster Hazing Station PvP
-- We've continued to work with MindArk and make adjustments to get the oil to spawn correctly.
- Getting Battle Ready
-- This mission has been working correctly on the test server, however, it's not active on live and that makes it appear as if this is bugged. This mission will be active again shortly after this VU.
- Sky Lab Platformer
-- The item used to activate this mission has been altered from 1x Imperium Key Cube -> Imperium Cube.
- The map has been updated to accurately reflect all the changes.
Known Issues
- The dialogue for mission: Sky Labs Platformer does not reflect that the currency item has changed, this will be corrected in the Mini Patch.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
Wednesday, December 7, 2016
Planet Arkadia Update 2016.5 Release Notes (7th December 2016)
Planet Arkadia Update 2016.5 Release Notes (7th December 2016)
According to research, Nanites are microscopic size nanomachines that operate together to modify and alter the complete structure of any material. Considered an extremely rare resource.
There are three forms of Nanites to be discovered
- Adjusted Nanites
- Improved Nanites
- Modified Nanites
Terra Report
8coins Redesigned
You will notice that the 8coins creatures have gone into hibernation and they will return within days. We ask that you calmly continue with your business until you see their movement out of their slumber. So get out your scanners and keep an eye out.
Known Issues
The following are changes that come with Planet Arkadia Update 2016.5. This information is provided, to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!
Viceroy armor upgrades
You now have the opportunity to be able to upgrade your Viceroy Armor pieces. This will require that you obtain a very special item called Nanites. These little microscopic robots are all over Planet Arkadia and they are extremely evasive. There is no documented location, mined or creature drop that is recorded yet, so their whereabouts are unknown.
The new armor has the following stats once upgraded.
Durability: 3250
Impact: 16
Burn: 12
Cold: 9
Cut: 11
Stab: 11
Acid: 15
And the Set bonuses
3 Parts: 5 Percent Evade
5 Parts: 10 Percent Evade
7 Parts: 10 Percent Evade
7 Parts: 0.2 Percent Increased Critical Hit Chance
New Vehicle : The Sandrunner
Designed for the long distances across sandy terrains, the Sandrunner is made for those who explore the unknown reaches of any planet. Engineered to travel through the mightiest of storms, the Sandrunner has one flaw, it cannot travel over water due to the displacement of gravity below it. Somehow, the density of water seems to break the anti-gravity law and scientists are discovering new ways to expand this technology for better applied purposes.
The IFN have released this blueprint of the Sandrunner to the general public in the attempt at assisting in discovering more of the planet that has gone undocumented. for your convenience, you will be able to purchase the component blueprint from a local technician terminal.
Also note, that the Sandrunner comes in 3 models
- Sandrunner MKI
- Sandrunner MKII
- Sandrunner MKIII
New Resources Discovered
The Archelogical Society have discovered in an abandoned Smuggler crate, 4 new resources that have not yet been discovered in the past. The location for these are still to be discovered as no record indicated their whereabouts. If you have any information on their origins, please share the information with your fellow Arkadians.
Bismuth Fragment
Elemental bismuth may occur naturally, although its sulfide and oxide form important commercial ores, although it was often confused with lead and tin, which share some physical properties.
Bismuth Plating
Refined Bismuth is by far one of the most beautiful metal alloys with an unusually low toxicity for a heavy metal. Refined, it is one of the highest atomic mass element that is considered stable.
Bismuth Texture
Bismuth is a brittle metal with a white, silver-pink hue, often occurring in its native form, with an iridescent oxide tarnish showing many colors from yellow to blue. Simply beautiful.
Nanites
Viceroy armor upgrades
You now have the opportunity to be able to upgrade your Viceroy Armor pieces. This will require that you obtain a very special item called Nanites. These little microscopic robots are all over Planet Arkadia and they are extremely evasive. There is no documented location, mined or creature drop that is recorded yet, so their whereabouts are unknown.
The new armor has the following stats once upgraded.
Durability: 3250
Impact: 16
Burn: 12
Cold: 9
Cut: 11
Stab: 11
Acid: 15
And the Set bonuses
3 Parts: 5 Percent Evade
5 Parts: 10 Percent Evade
7 Parts: 10 Percent Evade
7 Parts: 0.2 Percent Increased Critical Hit Chance
New Vehicle : The Sandrunner
Designed for the long distances across sandy terrains, the Sandrunner is made for those who explore the unknown reaches of any planet. Engineered to travel through the mightiest of storms, the Sandrunner has one flaw, it cannot travel over water due to the displacement of gravity below it. Somehow, the density of water seems to break the anti-gravity law and scientists are discovering new ways to expand this technology for better applied purposes.
The IFN have released this blueprint of the Sandrunner to the general public in the attempt at assisting in discovering more of the planet that has gone undocumented. for your convenience, you will be able to purchase the component blueprint from a local technician terminal.
Also note, that the Sandrunner comes in 3 models
- Sandrunner MKI
- Sandrunner MKII
- Sandrunner MKIII
New Resources Discovered
The Archelogical Society have discovered in an abandoned Smuggler crate, 4 new resources that have not yet been discovered in the past. The location for these are still to be discovered as no record indicated their whereabouts. If you have any information on their origins, please share the information with your fellow Arkadians.
Bismuth Fragment
Elemental bismuth may occur naturally, although its sulfide and oxide form important commercial ores, although it was often confused with lead and tin, which share some physical properties.
Bismuth Plating
Refined Bismuth is by far one of the most beautiful metal alloys with an unusually low toxicity for a heavy metal. Refined, it is one of the highest atomic mass element that is considered stable.
Bismuth Texture
Bismuth is a brittle metal with a white, silver-pink hue, often occurring in its native form, with an iridescent oxide tarnish showing many colors from yellow to blue. Simply beautiful.
Nanites
According to research, Nanites are microscopic size nanomachines that operate together to modify and alter the complete structure of any material. Considered an extremely rare resource.
There are three forms of Nanites to be discovered
- Adjusted Nanites
- Improved Nanites
- Modified Nanites
Terra Report
8coins Redesigned
You will notice that the 8coins creatures have gone into hibernation and they will return within days. We ask that you calmly continue with your business until you see their movement out of their slumber. So get out your scanners and keep an eye out.
Known Issues
Shop internal models are loading and reloading as you move around them. We are aware of the issue and working on a fix.
Planet Calypso Content Release 2016.4
Planet Calypso Content Release 2016.4
2016-12-06
Settlement Update
Added Fort Sisyphus, located NW of Hadesheim Crater
Ideal for new colonists.
Added a hunting mission chain that rewards CDF Scout armor parts.
This smaller Fort is also a Dynamic Event area, with a different and shorter format.
Arriving to the area during the event will give quick Dynamic Event and shared creature info.
A CDF Scout at Orthos West Mound can take you to an outpost close to the Fort.
The Calypso Defense Force now offers the opportunity for colonists to earn access to the CDF Upgrade service. The first available upgrade is for the Teleportation Chip II. Talk to Liaison Guiying in Fort Ithaca for more information.
Additions
Snarg Hunting Challenge Iron mission chain.
Kerberos Hunting Challenge Bronze mission.
Combibo Hunting Challenge Bronze mission.
Erionite Mining mission chain.
Alicenies Liquid Mining mission chain.
Force Nexus Mining mission chain.
Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca.
Adjusted A-3 Justifier Mk.II.
CDF upgrade, visit Liaison Guiying in Fort Ithaca.
Adjusted Teleportation Chip II.
Avatar Statues
Monuments in the form of avatar statutes have been added at the following locations:
Twin Peaks Main.
Twin Peaks Octagon.
Port Atlantis Main.
Port Atlantis Waterfront.
Cape Corinth.
Fort Troy.
Minopolis.
Zychion.
Fort Ithaca.
Nymphtown.
Half Moon Bay.
Athena Spaceport.
The deeds for each of these statues will be placed on the auction in mid-December. After the conclusion of the auctions, the deed holders will then have the opportunity to immortalize their avatars in the statues, along with customized text inscriptions in the statue bases.
Changes
Polished text for the “Sweaty Swamp” mission.
Text clarification in the Start Room dialogues.
Better responsiveness for some NPCs.
Polished Attribute Token Trader appearance.
Removed the Revive Terminal from the platform East of Hadesheim Crater.
The last objective in the mission “Scout the Jungle” now has a waypoint.
No more Robot Troopers South of Fort Pandora.
2016-12-06
Settlement Update
Added Fort Sisyphus, located NW of Hadesheim Crater
Ideal for new colonists.
Added a hunting mission chain that rewards CDF Scout armor parts.
This smaller Fort is also a Dynamic Event area, with a different and shorter format.
Arriving to the area during the event will give quick Dynamic Event and shared creature info.
A CDF Scout at Orthos West Mound can take you to an outpost close to the Fort.
The Calypso Defense Force now offers the opportunity for colonists to earn access to the CDF Upgrade service. The first available upgrade is for the Teleportation Chip II. Talk to Liaison Guiying in Fort Ithaca for more information.
Additions
Snarg Hunting Challenge Iron mission chain.
Kerberos Hunting Challenge Bronze mission.
Combibo Hunting Challenge Bronze mission.
Erionite Mining mission chain.
Alicenies Liquid Mining mission chain.
Force Nexus Mining mission chain.
Imperial Guardians upgrade, visit Liaison Atwell in Fort Ithaca.
Adjusted A-3 Justifier Mk.II.
CDF upgrade, visit Liaison Guiying in Fort Ithaca.
Adjusted Teleportation Chip II.
Avatar Statues
Monuments in the form of avatar statutes have been added at the following locations:
Twin Peaks Main.
Twin Peaks Octagon.
Port Atlantis Main.
Port Atlantis Waterfront.
Cape Corinth.
Fort Troy.
Minopolis.
Zychion.
Fort Ithaca.
Nymphtown.
Half Moon Bay.
Athena Spaceport.
The deeds for each of these statues will be placed on the auction in mid-December. After the conclusion of the auctions, the deed holders will then have the opportunity to immortalize their avatars in the statues, along with customized text inscriptions in the statue bases.
Changes
Polished text for the “Sweaty Swamp” mission.
Text clarification in the Start Room dialogues.
Better responsiveness for some NPCs.
Polished Attribute Token Trader appearance.
Removed the Revive Terminal from the platform East of Hadesheim Crater.
The last objective in the mission “Scout the Jungle” now has a waypoint.
No more Robot Troopers South of Fort Pandora.
Naming structure change for all Mining missions, they now use the following format:
Mining Challenge: Pyrite I.
Mining Challenge: Iron III.
etc.
Naming structure change for all Daily missions, they now use the following format:
Daily Hunting Challenge 1: Combibo.
Daily Hunting Challenge 2: Bristlehog.
Daily Hunting Challenge 3: Aetherex.
Daily Manufacturing Challenge 1: Basic Pattern Pants.
Daily Mining Challenge 1: Frigulite Stone.
etc.
Contaminated and PvP zone adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):
Akmuul Island Contaminated Zone.
Radar is on.
No Vehicles.
No Pets.
Camp Echidna Contaminated Zone.
Radar is on.
No Vehicles.
No Pets.
Fort Argus PvP Zone.
No Vehicle Spawning.
Mining Challenge: Pyrite I.
Mining Challenge: Iron III.
etc.
Naming structure change for all Daily missions, they now use the following format:
Daily Hunting Challenge 1: Combibo.
Daily Hunting Challenge 2: Bristlehog.
Daily Hunting Challenge 3: Aetherex.
Daily Manufacturing Challenge 1: Basic Pattern Pants.
Daily Mining Challenge 1: Frigulite Stone.
etc.
Contaminated and PvP zone adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):
Akmuul Island Contaminated Zone.
Radar is on.
No Vehicles.
No Pets.
Camp Echidna Contaminated Zone.
Radar is on.
No Vehicles.
No Pets.
Fort Argus PvP Zone.
No Vehicle Spawning.
Oil Rig PvP Zone.
Radar is on.
No Pets.
Land Grab Forts adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):
Half of the service terminals in the main hub of the forts have been removed and the remaining have been placed on the upper level away from the LG claim to reduce the safe zone area that can be too advantageous for defenders covering the claim.
It is now not possible to spawn vehicles inside the LG area when event is active.
Fixed Issues
Fixed an issue in the “Research Recovery (Daily)” mission where the mission didn’t update properly when exiting the cave.
Fixed an issue where one could get stuck when trying to enter the cave during the “Argonautical Assassination” mission.
Fixed an issue where faulty text was appearing in the Belkar, Iron, Lysterium and Zinc Mining missions.
Fixed an issue where the objectives didn’t update in the mission “Shooting Star”.
Fixed an issue where one could receive double progress from the Research Equipment Boxes during the “Research Recovery (Daily)” mission.
Fixed an exploit where one could use the “Row Your Boat” missions as an emergency teleport.
Fixed several Estate issues.
Known Issues
Shadow Armor is shinier than intended.
It is possible to spawn vehicles in the Oil Rig area, it should be similar to the Fort Argus PvP Zone.
There’s an unintended dip in the ground in Fort Fury.
Interacting with Liaison Atwell during the “Liaison Guiying’s Task” mission will trigger that mission’s in-progress dialogue.
Fort Argus PvP area sometimes disables radar.
Radar is on.
No Pets.
Land Grab Forts adjustments (Note: these are minor, perhaps temporary, adjustments pending more substantial improvements planned for future Version Updates):
Half of the service terminals in the main hub of the forts have been removed and the remaining have been placed on the upper level away from the LG claim to reduce the safe zone area that can be too advantageous for defenders covering the claim.
It is now not possible to spawn vehicles inside the LG area when event is active.
Fixed Issues
Fixed an issue in the “Research Recovery (Daily)” mission where the mission didn’t update properly when exiting the cave.
Fixed an issue where one could get stuck when trying to enter the cave during the “Argonautical Assassination” mission.
Fixed an issue where faulty text was appearing in the Belkar, Iron, Lysterium and Zinc Mining missions.
Fixed an issue where the objectives didn’t update in the mission “Shooting Star”.
Fixed an issue where one could receive double progress from the Research Equipment Boxes during the “Research Recovery (Daily)” mission.
Fixed an exploit where one could use the “Row Your Boat” missions as an emergency teleport.
Fixed several Estate issues.
Known Issues
Shadow Armor is shinier than intended.
It is possible to spawn vehicles in the Oil Rig area, it should be similar to the Fort Argus PvP Zone.
There’s an unintended dip in the ground in Fort Fury.
Interacting with Liaison Atwell during the “Liaison Guiying’s Task” mission will trigger that mission’s in-progress dialogue.
Fort Argus PvP area sometimes disables radar.
Planet Cyrene VU Notes - December 7th 2016
Planet Cyrene VU Notes - December 7th 2016
New Additions
- Dynamic Map Unlocks
- Ngu Volcano has reached level 1, now has a dedicated spawn of Old Jack.
- Mer Beach has reached level 2, now has the first steps of the Underfolken and their secrets.
- Turrelion Desert has reached level 2, and now has a new PvP area with spawned items.
- Second Meta unlock as been achieved: The Miner Island's has been risen, new missions and a new mining area, no creatures to get in the way.
- Puny Hunter Draoblib has come over to the Zyn Forest Teleporter and needs players who want to hunt some very tough puny minions: Mang Chang and Rhino Beetles.
- Booths! All booths will be coming out, with a few caveats:
-- No booth will be owned, all booths will be given to players for 1 quarter.
-- They will be given out based on different merits and events.
-- Event times have not yet been set.
-- More information can be found here.
Changes
-Fixed numerous grammatical and typographical errors in missions and NPCs.
- The map for Cyrene has been updated for reflect the latest changes.
- All token vendors are now spawing items at various rates.
Known Issues
- Coat of the Proving Grounds for outside the Hub isn't triggering correctly, this will be corrected in the Mini Patch.
- The Mission "Getting Battle Ready", sometimes will not allow players to acquire this mission, this is being looked into.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
New Additions
- Dynamic Map Unlocks
- Ngu Volcano has reached level 1, now has a dedicated spawn of Old Jack.
- Mer Beach has reached level 2, now has the first steps of the Underfolken and their secrets.
- Turrelion Desert has reached level 2, and now has a new PvP area with spawned items.
- Second Meta unlock as been achieved: The Miner Island's has been risen, new missions and a new mining area, no creatures to get in the way.
- Puny Hunter Draoblib has come over to the Zyn Forest Teleporter and needs players who want to hunt some very tough puny minions: Mang Chang and Rhino Beetles.
- Booths! All booths will be coming out, with a few caveats:
-- No booth will be owned, all booths will be given to players for 1 quarter.
-- They will be given out based on different merits and events.
-- Event times have not yet been set.
-- More information can be found here.
Changes
-Fixed numerous grammatical and typographical errors in missions and NPCs.
- The map for Cyrene has been updated for reflect the latest changes.
- All token vendors are now spawing items at various rates.
Known Issues
- Coat of the Proving Grounds for outside the Hub isn't triggering correctly, this will be corrected in the Mini Patch.
- The Mission "Getting Battle Ready", sometimes will not allow players to acquire this mission, this is being looked into.
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.
Tuesday, October 25, 2016
Monria VU 1.1 - Round 2
Monria VU 1.1 - Round 2
New Boxing Gloves
There are new boxing gloves to be discovered with a higher damage per second. This should give us more variety in our boxing competitions and allow us to introduce 'weight divisions'.
Event Area
An event area has been introduced for the boxing ring to allow us to run events through the Event Manager in West Crater
Leprechaun grows in stature
New Boxing Gloves
There are new boxing gloves to be discovered with a higher damage per second. This should give us more variety in our boxing competitions and allow us to introduce 'weight divisions'.
Event Area
An event area has been introduced for the boxing ring to allow us to run events through the Event Manager in West Crater
Leprechaun grows in stature
The greedy leprechauns have been eating us out of Nutrio bars and have grown slightly.
Fixes
Sound issues with gloves resolved
Models and textures for boxing gloves updated
Boxing gloves can now be sold on the auction house
Queue use action while reloading is now works with boxing gloves
Known issues
The following issues didn't make it to this patch and will be in a future one:
Lighting on Monria is still too bright
The names of the gloves need updating so that they are clearer
Boxing ring texture still has not been applied
Fixes
Sound issues with gloves resolved
Models and textures for boxing gloves updated
Boxing gloves can now be sold on the auction house
Queue use action while reloading is now works with boxing gloves
Known issues
The following issues didn't make it to this patch and will be in a future one:
Lighting on Monria is still too bright
The names of the gloves need updating so that they are clearer
Boxing ring texture still has not been applied
Tuesday, October 11, 2016
Planet Calypso Content Release 2016.3.1
Planet Calypso Content Release 2016.3.1
2016-10-11
Settlement update
The Mulmuns have retreated from Sakura City and Fort Zeus
Changes
All Angel Armor variants have received a graphical update
Further graphical updates to all Plot cities currently present
2016-10-11
Settlement update
The Mulmuns have retreated from Sakura City and Fort Zeus
Changes
All Angel Armor variants have received a graphical update
Further graphical updates to all Plot cities currently present
Outpost Southeast of Limnadian District
Removed Servicecenter
Placed basic terminals by one of the buildings
Replaced Turret models and tweaked placement
Removed Servicecenter
Placed basic terminals by one of the buildings
Replaced Turret models and tweaked placement
Eurus Outpost
Removed Teleporter
Removed Society Terminal and Auctioneer
During Fort Incursions all gates get locked upon gate Guardian spawn, destroying a Guardian will unlock the gate it stood at
Environment update to the swamp west of Fort Lahar
Fort Lahar
Switched places of SGP 2 and SGP 3
HP reward is now 20
The Kerberos outside of the event area no longer get despawned upon event start
Fixed Issues
Fixed NPC Aila Bukin’s dialogue not appearing
NPC Broska’s and Bray’s rejection dialogue is now more fitting
Corrected Thule map
Removed Teleporter
Removed Society Terminal and Auctioneer
During Fort Incursions all gates get locked upon gate Guardian spawn, destroying a Guardian will unlock the gate it stood at
Environment update to the swamp west of Fort Lahar
Fort Lahar
Switched places of SGP 2 and SGP 3
HP reward is now 20
The Kerberos outside of the event area no longer get despawned upon event start
Fixed Issues
Fixed NPC Aila Bukin’s dialogue not appearing
NPC Broska’s and Bray’s rejection dialogue is now more fitting
Corrected Thule map
Entropia Universe 15.10.1 Release Notes
Entropia Universe 15.10.1 Release Notes
Additions
Plot Management UI has received a visual update.
Added timestamp for Screenshots taken with the Screenshot action.
Fixed Issues
Fixed icon size for Enhancers.
It is now possible refine, “Basic Fertilizer”.
Additions
Plot Management UI has received a visual update.
Added timestamp for Screenshots taken with the Screenshot action.
Fixed Issues
Fixed icon size for Enhancers.
It is now possible refine, “Basic Fertilizer”.
Wednesday, October 5, 2016
Planet Toulan Release Notes 15.0 June 14 2016
Planet Toulan Release Notes 15.0
June 14 2016
New Content :
. Introducing the new CUHOF Instances :
CUHOF Beginner & 5 CUHOF instances located at the CUHOF Cave [136213,93252]
CUHOF Beginner.
CUHOF 01.
CUHOF 02.
CUHOF 03.
CUHOF 04.
CUHOF 05.
. New CUHOF Daily Missions NPC for CUHOF Mobs.
. New "CUHOF multiple attempts" missions accessed through NPC Yasmina.
. New "CUHOF Beginner" instance mission, accessed through NPC Yasmina.
. Updated The Beginner Experience Quest Chain:
Updated new Quest to NPC Sahira for Beginners, directing players to CUHOF Cave.
June 14 2016
New Content :
. Introducing the new CUHOF Instances :
CUHOF Beginner & 5 CUHOF instances located at the CUHOF Cave [136213,93252]
CUHOF Beginner.
CUHOF 01.
CUHOF 02.
CUHOF 03.
CUHOF 04.
CUHOF 05.
. New CUHOF Daily Missions NPC for CUHOF Mobs.
. New "CUHOF multiple attempts" missions accessed through NPC Yasmina.
. New "CUHOF Beginner" instance mission, accessed through NPC Yasmina.
. Updated The Beginner Experience Quest Chain:
Updated new Quest to NPC Sahira for Beginners, directing players to CUHOF Cave.
. New Items (CUHOF Key Parts).
. New Blueprints For (CUHOF Keys):
CUHOF 01 Key Blueprint Added to the Technician.
CUHOF 02 Key Blueprint.
CUHOF 03 Key Blueprint.
CUHOF 04 Key Blueprint.
CUHOF 05 Key Blueprint.
Fixes :
Graduation Rewards fixed for both mentors and desciples
Optimized Quests texts
Various terrain optimization
Vegetation fixes
Known Issues :
. New Blueprints For (CUHOF Keys):
CUHOF 01 Key Blueprint Added to the Technician.
CUHOF 02 Key Blueprint.
CUHOF 03 Key Blueprint.
CUHOF 04 Key Blueprint.
CUHOF 05 Key Blueprint.
Fixes :
Graduation Rewards fixed for both mentors and desciples
Optimized Quests texts
Various terrain optimization
Vegetation fixes
Known Issues :
CUHOF Solo multiple attempts missions at NPC Yasmina, have incorrectly been sending players to same instance instead of creating a new instance for each player.
These (CUHOF 01 to 05 attempts missions) at NPC Yasmina have been temporarily disabled, to be fixed in next week's patch, more details addressed here : http://www.toulanforum.com/forum/sho...=3664#post3664
These (CUHOF 01 to 05 attempts missions) at NPC Yasmina have been temporarily disabled, to be fixed in next week's patch, more details addressed here : http://www.toulanforum.com/forum/sho...=3664#post3664
Planet Cyrene - October 2016 Update
Planet Cyrene - October 2016 Update
Hello everyone,
While today we do have some bug fixes rolling out for certain issues; Hail Lazidol! mission, a fix for the Empis Wasp Queen FAP combine, as well as some more simpler ones. These will come with the Mini Patch next week.
That being said, there will be no new content added to Planet Cyrene today, October 4th 2016.
We are still focused on resolving the issues that are currently plaguing Cyrene, especially the loot drops / vendor item stocks, as well as laying down a ground work for future players to have a better starting experience and veteran players to have a multitude of complete game play options on Cyrene.
In the mean time, we will be updating the Cyrene Dynamic Upgrade Map with all the players work during this time and sharing more about what we'll be doing and what is coming up for Cyrene, not limited to but including: shops, booths, land areas, new content, and PvP.
Each will get their own forum thread and all players can post feedback about the new content before it comes out.
Thank you for your continued support of Planet Cyrene.
Regards,
Kris
Hello everyone,
While today we do have some bug fixes rolling out for certain issues; Hail Lazidol! mission, a fix for the Empis Wasp Queen FAP combine, as well as some more simpler ones. These will come with the Mini Patch next week.
That being said, there will be no new content added to Planet Cyrene today, October 4th 2016.
We are still focused on resolving the issues that are currently plaguing Cyrene, especially the loot drops / vendor item stocks, as well as laying down a ground work for future players to have a better starting experience and veteran players to have a multitude of complete game play options on Cyrene.
In the mean time, we will be updating the Cyrene Dynamic Upgrade Map with all the players work during this time and sharing more about what we'll be doing and what is coming up for Cyrene, not limited to but including: shops, booths, land areas, new content, and PvP.
Each will get their own forum thread and all players can post feedback about the new content before it comes out.
Thank you for your continued support of Planet Cyrene.
Regards,
Kris
ROCKTROPIA VU Oct 4th 2016
ROCKTROPIA Crime Wave! Headline News Oct 4th 2016
Crime Wave Hits ROCKtropia!
A New development of Luxury Land plots in the hills overlooking the City of Dreams has sparked a planet wide crime wave on ROCKtropia as renegade VR Pioneers stoop to breaking, entering and GTA to steal ROCKbucks to acquire the new gardening ready land.
AI rebellion!
To escape the lawlessness of the main land, Vixen industries New Waterproof Android Video Vixens have fled on Wet skis to Playa Del Harlem and established a new outdoor club scene.
Clubbers are advised to bring their record collections to kick the party into high gear
Scared Stone Cold Sober!
Herbaly medicated Avatars jonezing for Monster Tires and Wetski parts were scared stone cold sober this weekend when The Bosses of “Bozos Chop Shop” and “Gas and Go Docks” reportedly upgraded their firepower after both garages were hit hard by the crime Spree.
The Scared shitless avatars who had been burglarizing the chop shops were seen to be equipped with new crafted, colored and textured California FAPs and were wielding newly discovered crafted chainsaws.
ROCKtropia Cops equipped with Firearms!
RT Cops are now armed with pistols to combat the rise in vehicle break ins, as desperate ROCKropians pillage glove boxes for ROCKbucks. Police However have failed to curb the rise in crime as thieves have been able to dodge authorities by exploiting a new monetized fast TP system currently being tested by The President of Virtual Reality introduced as part of his Billion Jobs in VR initiative.
Demand for ROCKtropia Housing continues to soar!
Despite the crime wave ROCKtropia immigration is at an all time high, to meet the demand a New Apartment Complex has been completed in Tangerine to provide upscale accommodation.
Lovers of Haters and Horny little Devils Get Lucky!
New Missions to discover!!!
Plus Fixes Galore including
Fixed fields of Trucker Hats for coloring and texturing.
Returned Spawns to Old Harlem
adjusted L naming convention on BP’s
Separated Hendrix Spawn from Turret
Fixed Clarice Mission
Storm Drake Mission at Champions Park
Mystery Keys at Champions Park
and Many More
Crime Wave Hits ROCKtropia!
A New development of Luxury Land plots in the hills overlooking the City of Dreams has sparked a planet wide crime wave on ROCKtropia as renegade VR Pioneers stoop to breaking, entering and GTA to steal ROCKbucks to acquire the new gardening ready land.
AI rebellion!
To escape the lawlessness of the main land, Vixen industries New Waterproof Android Video Vixens have fled on Wet skis to Playa Del Harlem and established a new outdoor club scene.
Clubbers are advised to bring their record collections to kick the party into high gear
Scared Stone Cold Sober!
Herbaly medicated Avatars jonezing for Monster Tires and Wetski parts were scared stone cold sober this weekend when The Bosses of “Bozos Chop Shop” and “Gas and Go Docks” reportedly upgraded their firepower after both garages were hit hard by the crime Spree.
The Scared shitless avatars who had been burglarizing the chop shops were seen to be equipped with new crafted, colored and textured California FAPs and were wielding newly discovered crafted chainsaws.
ROCKtropia Cops equipped with Firearms!
RT Cops are now armed with pistols to combat the rise in vehicle break ins, as desperate ROCKropians pillage glove boxes for ROCKbucks. Police However have failed to curb the rise in crime as thieves have been able to dodge authorities by exploiting a new monetized fast TP system currently being tested by The President of Virtual Reality introduced as part of his Billion Jobs in VR initiative.
Demand for ROCKtropia Housing continues to soar!
Despite the crime wave ROCKtropia immigration is at an all time high, to meet the demand a New Apartment Complex has been completed in Tangerine to provide upscale accommodation.
Lovers of Haters and Horny little Devils Get Lucky!
New Missions to discover!!!
Plus Fixes Galore including
Fixed fields of Trucker Hats for coloring and texturing.
Returned Spawns to Old Harlem
adjusted L naming convention on BP’s
Separated Hendrix Spawn from Turret
Fixed Clarice Mission
Storm Drake Mission at Champions Park
Mystery Keys at Champions Park
and Many More
Planet Arkadia Update 2016.4 Release Notes
Planet Arkadia Update 2016.4 Release Notes (4th October 2016)
The following are changes that come with Planet Arkadia Update 2016.4. This information is provided, to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!
General bug fixes:
Quest stage text has been corrected in various IFN mutated mission.
An issue with the A.N.U.B.I.S weapons upgrade system affecting smugglers has been resolved and will now properly accept smugglers with the correct key cards.
New Content:
The military shop estates in Valiant Victorious and Indomitable Firebases has been redesigned.
Celeste Island 2 shop front customized
The Arkadia start room has been optimized.
The “Colonist Jumpsuit” mission chains has been added rewarding new Jumpsuits to players.
The following are changes that come with Planet Arkadia Update 2016.4. This information is provided, to the extent that the IFN and ACA are at liberty to discuss at this time. Log in today and check things out for yourself, to discover how the changes affect you!
General bug fixes:
Quest stage text has been corrected in various IFN mutated mission.
An issue with the A.N.U.B.I.S weapons upgrade system affecting smugglers has been resolved and will now properly accept smugglers with the correct key cards.
New Content:
The military shop estates in Valiant Victorious and Indomitable Firebases has been redesigned.
Celeste Island 2 shop front customized
The Arkadia start room has been optimized.
The “Colonist Jumpsuit” mission chains has been added rewarding new Jumpsuits to players.
PLANET CALYPSO CONTENT RELEASE 2016.3
PLANET CALYPSO CONTENT RELEASE 2016.3
2016-10-04
Settlement Update
Added Hestia Plot city southwest, west of Zychion. Its teleporter is visible to everyone.
Added Fort Lahar, with Fort Incursions, near the previous location of Fort Isis.
As with previous Fort Incursions, there is a robot spawn nearby which will trigger a pre-event when enough of them have been destroyed
Removed Fort Isis, and changed parts of the nearby terrain
Removed a nearby generic outpost.
Added a mission that guides colonists from Fort Fury to Fort Lahar
Added a mission at Fort Lahar that rewards (L) armor plates.
Aggressive packs of Argonauts spotted west of Fort Fury.
Caperon spotted to north and northeast of Fort Fury.
Additions
Scaboreas Hunting Challenge Iron chain, 10 stages
Defender Hunting Challenge Iron chain, 10 stages
Imperial Guardians upgrades, visit Liaison Atwell in Fort Ithaca
Adjusted Angel Armor
Adjusted Meckel & Loch ML-35
A Colonist Jumpsuit mission chain rewarding Jumpsuits with new colors
The first time Shrapnel is looted after this update an info window will pop up.
Changes
2016-10-04
Settlement Update
Added Hestia Plot city southwest, west of Zychion. Its teleporter is visible to everyone.
Added Fort Lahar, with Fort Incursions, near the previous location of Fort Isis.
As with previous Fort Incursions, there is a robot spawn nearby which will trigger a pre-event when enough of them have been destroyed
Removed Fort Isis, and changed parts of the nearby terrain
Removed a nearby generic outpost.
Added a mission that guides colonists from Fort Fury to Fort Lahar
Added a mission at Fort Lahar that rewards (L) armor plates.
Aggressive packs of Argonauts spotted west of Fort Fury.
Caperon spotted to north and northeast of Fort Fury.
Additions
Scaboreas Hunting Challenge Iron chain, 10 stages
Defender Hunting Challenge Iron chain, 10 stages
Imperial Guardians upgrades, visit Liaison Atwell in Fort Ithaca
Adjusted Angel Armor
Adjusted Meckel & Loch ML-35
A Colonist Jumpsuit mission chain rewarding Jumpsuits with new colors
The first time Shrapnel is looted after this update an info window will pop up.
Changes
Construction has been activated for Isle of Troy plot estates.
Naming structure change for all Iron, Bronze, Silver and Gold hunting missions, they now follow this setup:
Hunting Challenge: Iron Atrox II
Hunting Challenge: Silver Argonaut
etc
Renamed “Iron Challenge Terminal” to “Hunting Challenge Terminal”
Updated objectives in all Hunting Challenge missions
Added Waypoints to the “Return” objective to all relevant Hunting Challenge missions
Updated Fort Fury walls, turrets and the Teleporter have been moved inside the walls
Environment optimization and graphical updates around Fort Fury, Hestia and Fort Lahar areas
Clarified text in the mission “Allophylic Enmatters”
The Item Info text for “Robot Beacon (0110010101111010)” now describes what to do with the item
Corrected Scaboreas maturity names
In the mission “Trail to the East” you can now finish the other objectives even after arriving at Fort Fury
Polished text and objectives for the daily missions
Hiryuu Hunting Challenge Iron mission chain text now states that young and higher maturities are eligible
Updated text and objectives in the “Mermoth Blubbers” mission
Updated objectives for missions from Camp Icarus through South Swamp Camp
Updated objectives for missions from Half Moon Bay through Agir
Halloween instance optimizations
Improved spawn area
Graphical tweaks and optimizations
Corrected fire sounds
The fires now deal damage if entered
Thule overhaul
Streamlined and clarified mission texts
Updated Objectives
Thule is now much shorter, starting after the arctic area. Everything has been rearranged accordingly
Retrieving the sample from the Drill Rig now damages you and pops up a healing tutorial
Prospective Prospector now has an objective to equip the Finder
The “Valkyrie T1” vehicle is now given at Scott’s ridge due to distance changes
You can now also interact with Garcia’s body to progress the relevant mission
Flying vehicles can now only operate at low altitudes
Performance improvements
Fixed Issues
Fixed shop booth item points tracking
Fixed an issue where the control panel in in the mission “Blow Them All to Hell” could become unresponsive
Fixed a rare issue where the missions for the Argonaut Island Cave would not update properly upon exiting the cave
Fixed an issue where some daily missions weren’t given
Fixed some spawns where creatures got stuck on cliffs
Fixed an issue causing incorrect denial text at Half Moon Bay
Fixed a rare issue with avatars getting stuck in the rubble after the explosion in the “Iron Will” cave
Fixed an issue where participants in Half Moon Bay received the Camp Icarus version of the mission “Once More Into the Wild”
Fixed an exploit where participants could use the “No One Likes Frogs” mission’s teleport dialogue option as an emergency escape teleport
Corrected waypoint coordinates for the “Vault Hunter II: Three sacred sites part V” mission
All Jaguar armor pieces should now trigger rare acquisition.
Closed a hole in the terrain behind a Corinth East Beach Estate
Closed a gap where people could fall down between rocks and get stuck at the Argonaut Island cave
Gauntlet Stage 2 rewards are now available to all above level 10 for 1 run
Raised some terminals that were halfway underground at CDF OP Delta
Optimized lighting and removed rocks that one could get stuck on in the cave northwest of CDF OP Delta
Corrected some spelling errors in missions
You should no longer be able to perform surveys in the “Prospective Prospector” mission before it starts to register them
Target Drones should no longer become unreachable
You should no longer be able to get stuck in the crashed ship in Thule
Corrected the sound animation for BLP pistols
Known Issues
Under rare circumstances Aila Bukin does not respond, this also locks one out of other mission text windows. Restarting the client will correct the issue.
Monria Fixed Issues
Removed floating ReplaceMe balls
The mission “DSEC: Spawn of Shub-Niggurath V” is now repeatable
The mission “A break from the insanity” should now work properly
Fixed progression for the mission “DSEC has an eye on you” to “Get the ooze” mission
Corrected lighting in the corridors in the Apartment Towers
Naming structure change for all Iron, Bronze, Silver and Gold hunting missions, they now follow this setup:
Hunting Challenge: Iron Atrox II
Hunting Challenge: Silver Argonaut
etc
Renamed “Iron Challenge Terminal” to “Hunting Challenge Terminal”
Updated objectives in all Hunting Challenge missions
Added Waypoints to the “Return” objective to all relevant Hunting Challenge missions
Updated Fort Fury walls, turrets and the Teleporter have been moved inside the walls
Environment optimization and graphical updates around Fort Fury, Hestia and Fort Lahar areas
Clarified text in the mission “Allophylic Enmatters”
The Item Info text for “Robot Beacon (0110010101111010)” now describes what to do with the item
Corrected Scaboreas maturity names
In the mission “Trail to the East” you can now finish the other objectives even after arriving at Fort Fury
Polished text and objectives for the daily missions
Hiryuu Hunting Challenge Iron mission chain text now states that young and higher maturities are eligible
Updated text and objectives in the “Mermoth Blubbers” mission
Updated objectives for missions from Camp Icarus through South Swamp Camp
Updated objectives for missions from Half Moon Bay through Agir
Halloween instance optimizations
Improved spawn area
Graphical tweaks and optimizations
Corrected fire sounds
The fires now deal damage if entered
Thule overhaul
Streamlined and clarified mission texts
Updated Objectives
Thule is now much shorter, starting after the arctic area. Everything has been rearranged accordingly
Retrieving the sample from the Drill Rig now damages you and pops up a healing tutorial
Prospective Prospector now has an objective to equip the Finder
The “Valkyrie T1” vehicle is now given at Scott’s ridge due to distance changes
You can now also interact with Garcia’s body to progress the relevant mission
Flying vehicles can now only operate at low altitudes
Performance improvements
Fixed Issues
Fixed shop booth item points tracking
Fixed an issue where the control panel in in the mission “Blow Them All to Hell” could become unresponsive
Fixed a rare issue where the missions for the Argonaut Island Cave would not update properly upon exiting the cave
Fixed an issue where some daily missions weren’t given
Fixed some spawns where creatures got stuck on cliffs
Fixed an issue causing incorrect denial text at Half Moon Bay
Fixed a rare issue with avatars getting stuck in the rubble after the explosion in the “Iron Will” cave
Fixed an issue where participants in Half Moon Bay received the Camp Icarus version of the mission “Once More Into the Wild”
Fixed an exploit where participants could use the “No One Likes Frogs” mission’s teleport dialogue option as an emergency escape teleport
Corrected waypoint coordinates for the “Vault Hunter II: Three sacred sites part V” mission
All Jaguar armor pieces should now trigger rare acquisition.
Closed a hole in the terrain behind a Corinth East Beach Estate
Closed a gap where people could fall down between rocks and get stuck at the Argonaut Island cave
Gauntlet Stage 2 rewards are now available to all above level 10 for 1 run
Raised some terminals that were halfway underground at CDF OP Delta
Optimized lighting and removed rocks that one could get stuck on in the cave northwest of CDF OP Delta
Corrected some spelling errors in missions
You should no longer be able to perform surveys in the “Prospective Prospector” mission before it starts to register them
Target Drones should no longer become unreachable
You should no longer be able to get stuck in the crashed ship in Thule
Corrected the sound animation for BLP pistols
Known Issues
Under rare circumstances Aila Bukin does not respond, this also locks one out of other mission text windows. Restarting the client will correct the issue.
Monria Fixed Issues
Removed floating ReplaceMe balls
The mission “DSEC: Spawn of Shub-Niggurath V” is now repeatable
The mission “A break from the insanity” should now work properly
Fixed progression for the mission “DSEC has an eye on you” to “Get the ooze” mission
Corrected lighting in the corridors in the Apartment Towers
Entropia Universe 15.10 Release Notes
Entropia Universe 15.10 Release Notes
New Features
New Features
Added a new Gardening System available to plot estate owners.
Fruit growing capabilities
“Omegaton Acorn” Gardening Box introduced
Added a Logistics Mode for plots (move/rotate plot constructions)
Added an action in the Action Library for taking screenshots.
Added an option for windowed fullscreen mode.
Added an option for “Sound in Background”.
Fruit growing capabilities
“Omegaton Acorn” Gardening Box introduced
Added a Logistics Mode for plots (move/rotate plot constructions)
Added an action in the Action Library for taking screenshots.
Added an option for windowed fullscreen mode.
Added an option for “Sound in Background”.
Changes and Improvements
Field of View is now set to be the same in first and third person views.
Double click to approach target has been improved for creatures. For other players it remains the same.
Optimizations
Field of View is now set to be the same in first and third person views.
Double click to approach target has been improved for creatures. For other players it remains the same.
Optimizations
Less stuttering when loading objects and generating characters.
Pre-caching of skeleton and animations.
Animation system performance improvements.
Improved Level of Detail handling.
Improved caching of shaders.
Fixes
Additional fixes for icon rendering where icons could render incorrectly (red crosses, etc.)
Improvements to Portals in apartments, malls and estates.
Corrected item point issues for many estates.
Improvements to the dissolve effect for consistent behavior across all screen surfaces.
Fixed an issue that occasionally caused indoor lighting to appear black.
Fixed an issue causing enemies and pets to sometimes get stuck in animations.
Fast weapons now trigger animations and sounds properly.
Known Issues
Estate points do not visually update correctly in the information panel.
Pre-caching of skeleton and animations.
Animation system performance improvements.
Improved Level of Detail handling.
Improved caching of shaders.
Fixes
Additional fixes for icon rendering where icons could render incorrectly (red crosses, etc.)
Improvements to Portals in apartments, malls and estates.
Corrected item point issues for many estates.
Improvements to the dissolve effect for consistent behavior across all screen surfaces.
Fixed an issue that occasionally caused indoor lighting to appear black.
Fixed an issue causing enemies and pets to sometimes get stuck in animations.
Fast weapons now trigger animations and sounds properly.
Known Issues
Estate points do not visually update correctly in the information panel.
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