Showing posts with label Trading. Show all posts
Showing posts with label Trading. Show all posts

Tuesday, April 11, 2017

My Future Plans 2017 Edition

Just shooting and mining in Entropia Universe is fun, but what I find unique is the unlimited opportunities and choices you have. So why limit yourself just as hunter or miner. And what you can’t find in another game is that you can choose and develop your own small business inside this universe. Even if you don’t make much profit you will learn a lot about real life business. Like with demo Forex account you can learn trading here you can learn how to run small business. One way to describe Entropia Universe is “Business Simulator” with little shooting and mining from time to time.


So my long term goals are to run different businesses inside Entropia Universe. I am waiting for MindArk to release more Land Plots so I can buy 2 by the end of 2017. Also I am hoping for at least 1 more choice beside the garden, so I can make 1 garden and 1 factory or something. MA said there will be also possibility to make the big land plots like a shop, but I guess it will be better to just buy a shop.

And indeed after I manage to get my hands on 2 big land plots I will buy 2-3 shops. So far I have ideas for 3-4 shops, but this time I won’t make it like my last shops where I was selling everything I have. I will make them specialized shops with only 1 type of items in every shop. The focus will not be on the profit, but to make shops look good and make people come regularly and buy stuff. If you see my previous years future plans you will see that I was planning to have shops by now, but MA introduced Land Plots and now I am saving for 2. If I buy shops now I won’t have enough resources to get 2 big Land Plots.

The next big step for me will be getting my hands on land area on some planet. LAs are very expensive and I will probably have to wait few years to achieve that goal but it will happen someday.

In addition to all this I am thinking of some kind of business like real estate trading. It is not the same as real life because you don’t actually need to sleep in Entropia Universe and it is harder to make people to buy a home or a shop, but other than that real life principles of supply and demand apply. I am also considering a place where people will pay just to hangout and running some kind of investment fund like Toni Chiee Lahderinne , Divinity Deth Undefined and Sir Matt Copping , but this will be too much work so I prefer to do all business with just my money for now.

And as always there are plans for better YouTube channel but here the only resource that is limiting me is the free time. It seems you can buy the latest NVIDIA graphic card but you can’t buy free time. So this plan is postponed for another 2 to 4 years.

My short term plans are simple. I will go to Planet Arkadia to upgrade my Viceroy Armor. Also I will do some mining and try the new instances if they are not bugged. It seems Planet Arkadia is doing very well from all planet partners, but I am not a big fan of the military theme they are going for.


What is getting my attention is Planet Cyrene with the different factions, world events, inverted pyramids, skylab and probably the best models in the game. I was angry at them for not launching for 6 years. It takes 4-5 years to make a game, but here you have the code, you are just making the models and design some missions, you are not making the game engine. But after a year of meditation I decided to forgive them and go play on Cyrene even if they are not showing signs to be alive. In the end the more people play there the faster the planet will grow and this is what I want. Just for now I am not going to invest in estates there until the promised hard launch at least. I will just play for the fun.

Return of the Virtual Trader posted on January 08, 2013

Return of the Virtual Trader 2 posted on February 05, 2014

AxeMurderer Import – Taking over the galaxy posted on April 14, 2014

Friday, November 14, 2014

Selling BPs for Arkadia Forum Credits

I am selling blueprints for Arkadia Forum Credits.
Price is 2 credit per BP.
Mimimum trade 20 BP.
At the moment I am not selling the blueprint that I have just 1.
For L blueprints it is possible that I wont sell them or charge different price. 


23 Aetherex Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
24 Alekz Precision Scope Blueprint 1 0.01 PED Attachments (Vol. I) (82)
27 Allophyl Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
67 Armor Defense Enhancer I Blueprint 1 0.01 PED Enhancers (Vol. I) (323)
78 Atrax Leather Texture Blueprint 1 0.01 PED CARRIED
79 Atrax Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
83 Ball Bearings Blueprint 1 0.01 PED Arkadia Components (53)
84 Basic Auxiliary Socket Blueprint 1 0.01 PED CARRIED
85 Basic Auxiliary Socket Blueprint 1 0.01 PED CARRIED
86 Basic Auxiliary Socket Blueprint 1 0.02 PED Component (Vol. I) (260)
87 Basic Auxiliary Socket Blueprint Improved (L) 1 0.53 PED STORAGE (Calypso)
88 Basic Bearings Blueprint 1 0.01 PED CARRIED
89 Basic Bearings Blueprint 1 0.01 PED CARRIED
90 Basic Bearings Blueprint 1 0.01 PED STORAGE (Calypso)
91 Basic Bearings Blueprint 1 0.01 PED Component (Vol. I) (260)
92 Basic Bearings Blueprint 1 0.01 PED STORAGE (Calypso)
94 Basic Coil Blueprint 1 0.01 PED CARRIED
95 Basic Coil Blueprint 1 0.01 PED STORAGE (Calypso)
96 Basic Coil Blueprint 1 0.01 PED Component (Vol. I) (260)
97 Basic Engine Blueprint 1 0.01 PED CARRIED
98 Basic Engine Blueprint 1 0.01 PED Component (Vol. I) (260)
101 Basic Filters Blueprint 1 0.01 PED STORAGE (Calypso)
102 Basic Filters Blueprint 1 0.80 PED Component (Vol. I) (260)
107 Basic Nuts Blueprint 1 0.01 PED Component (Vol. I) (260)
108 Basic Pattern Pants (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
109 Basic Pattern Shirt (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
111 Basic Power System Blueprint 1 0.01 PED CARRIED
112 Basic Power System Blueprint 1 0.01 PED Component (Vol. I) (260)
113 Basic Power System Blueprint 1 0.01 PED CARRIED
114 Basic Processor Blueprint 1 0.01 PED Component (Vol. I) (260)
115 Basic Processor Blueprint 1 0.01 PED CARRIED
117 Basic Pump Blueprint 1 0.01 PED STORAGE (Calypso)
118 Basic Pump Blueprint 1 0.01 PED STORAGE (Calypso)
119 Basic Pump Blueprint 1 0.01 PED STORAGE (Calypso)
120 Basic Pump Blueprint 1 0.01 PED CARRIED
121 Basic Pump Blueprint 1 0.21 PED Component (Vol. I) (260)
122 Basic Relay Blueprint 1 0.01 PED Component (Vol. I) (260)
123 Basic Relay Blueprint 1 0.01 PED CARRIED
124 Basic Rings Blueprint 1 0.01 PED Component (Vol. I) (260)
125 Basic Screws Blueprint 1 0.01 PED STORAGE (Calypso)
126 Basic Screws Blueprint 1 0.01 PED Component (Vol. I) (260)
127 Basic Sensor Blueprint 1 0.01 PED CARRIED
128 Basic Sensor Blueprint 1 0.01 PED Component (Vol. I) (260)
129 Basic Sensor Blueprint 1 0.01 PED STORAGE (Calypso)
130 Basic Sensor Blueprint 1 0.01 PED STORAGE (Calypso)
131 Basic Sensor Blueprint 1 0.01 PED STORAGE (Calypso)
132 Basic Sensor Blueprint 1 0.01 PED STORAGE (Calypso)
133 Basic Servo Blueprint 1 0.37 PED Component (Vol. I) (260)
134 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
135 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
136 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
137 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
138 Basic Servo Blueprint 1 0.01 PED CARRIED
139 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
140 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
141 Basic Servo Blueprint 1 0.01 PED STORAGE (Calypso)
142 Basic Sheet Metal Blueprint 1 0.01 PED STORAGE (Calypso)
143 Basic Sheet Metal Blueprint 1 0.01 PED STORAGE (Calypso)
144 Basic Sheet Metal Blueprint 1 0.01 PED STORAGE (Calypso)
145 Basic Sheet Metal Blueprint 1 0.01 PED STORAGE (Calypso)
146 Basic Sheet Metal Blueprint 1 0.01 PED Component (Vol. I) (260)
150 Basic Structure Blueprint 1 0.01 PED CARRIED
151 Basic Structure Blueprint 1 0.01 PED Component (Vol. I) (260)
152 Basic Structure Blueprint 1 0.01 PED STORAGE (Calypso)
154 Basic Tube Blueprint 1 0.01 PED Component (Vol. I) (260)
155 Basic Tube Blueprint 1 0.01 PED STORAGE (Calypso)
156 Basic Vehicle Supercharger Blueprint (L) 1 0.60 PED STORAGE (Calypso)
157 Basic Wires Blueprint 1 0.01 PED STORAGE (Calypso)
158 Basic Wires Blueprint 1 0.01 PED CARRIED
159 Basic Wires Blueprint 1 0.01 PED Component (Vol. I) (260)
162 Belkar Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
165 Berycled Leather Texture Blueprint (L) 1 0.57 PED CARRIED
171 Blausariam Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
175 BodyGuard Arm Guards (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
176 BodyGuard Arm Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
177 BodyGuard Face Guard (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
178 BodyGuard Face Guard Blueprint 1 0.01 PED Armor (Vol. I) (65)
179 BodyGuard Foot Guards (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
180 BodyGuard Gloves (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
181 BodyGuard Gloves Blueprint 1 0.01 PED Armor (Vol. I) (65)
182 BodyGuard Harness (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
183 BodyGuard Harness Blueprint 1 0.01 PED Armor (Vol. I) (65)
184 BodyGuard Shin Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
187 Breer M3a (L) Blueprint (L) 1 0.10 PED Limited (Vol. I) (C) (501)
188 Breer P2a (L) Blueprint (L) 1 0.03 PED Limited (Vol. I) (C) (501)
197 Brukite Stone Texture Blueprint 1 0.01 PED CARRIED
198 Brukite Stone Texture Blueprint 1 0.07 PED Material Textures (Vol. I) (537)
203 Bullseye 1 Blueprint 1 0.01 PED Arkadia Attachments (52)
204 Burlap Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
212 Caldorite Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
225 Caudatergus Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
228 Cbase Plastic Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
229 Cbase Plastic Texture Blueprint 1 0.01 PED CARRIED
230 Chair Frame Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
234 Chrome Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
235 ClericDagger 1A Blueprint 1 0.01 PED Weapons (Vol. I) (793)
236 ClericDagger 1B Blueprint 1 0.01 PED Weapons (Vol. I) (793)
237 ClericDagger 2B Blueprint 1 0.01 PED Weapons (Vol. I) (793)
238 ClericDagger 2C Blueprint 1 0.01 PED Weapons (Vol. I) (793)
239 Coarse Frieze Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
240 Coarse Frieze Fabric Texture Blueprint 1 0.01 PED CARRIED
241 Coarse Frote Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
249 Combibo Leather Texture Blueprint (L) 1 0.70 PED STORAGE (Calypso)
250 Combibo Leather Texture Blueprint (L) 1 0.69 PED CARRIED
251 Combibo Leather Texture Blueprint (L) 1 0.41 PED CARRIED
252 Combibo Leather Texture Blueprint (L) 1 0.99 PED CARRIED
256 Combustor Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
264 Cornundacauda Leather Texture Blueprint 1 0.01 PED CARRIED
265 Cornundacauda Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
268 Cornundos Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
269 Cornundos Leather Texture Blueprint 1 0.01 PED CARRIED
270 Cornundos Leather Texture Blueprint 1 0.01 PED CARRIED
285 Cumbriz Texture Blueprint 1 0.01 PED CARRIED
287 Daikiba Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
295 Denim Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
300 Drive Shaft Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
302 Dynera Laser Sight Blueprint 1 0.01 PED Attachments (Vol. I) (82)
303 E-Amp 11 Blueprint 1 0.01 PED Attachments (Vol. I) (82)
304 E-Amp 13 Blueprint 1 0.01 PED Attachments (Vol. I) (82)
305 E-Amp 14 Blueprint 1 0.01 PED Attachments (Vol. I) (82)
307 E-Amp 15 Blueprint 1 0.01 PED Attachments (Vol. I) (82)
308 EMT Kit Ek-2000 Blueprint 1 0.01 PED Tools (Vol. I) (750)
310 Ecivox Laser Sight Blueprint 1 0.01 PED Attachments (Vol. I) (82)
318 Elkarr Precision Scope Blueprint 1 0.01 PED Attachments (Vol. I) (82)
325 Evenweave Cotton Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
326 Evenweave Cotton Fabric Texture Blueprint 1 0.01 PED CARRIED
329 Exarosaur Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
334 Explorer Shin Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
339 Faucervix Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
341 Felt Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
343 Finder F-101 Blueprint 1 0.01 PED Tools (Vol. I) (750)
344 Fine Frieze Fabric Texture Blueprint (L) 1 0.99 PED Limited (Vol. I) (C) (501)
345 Fine Frieze Fabric Texture Blueprint (L) 1 0.56 PED STORAGE (Calypso)
346 Fine Frote Fabric Texture Blueprint 1 0.01 PED CARRIED
348 Fine Hessian Fabric Texture Blueprint (L) 1 0.13 PED CARRIED
349 Fine Hessian Fabric Texture Blueprint (L) 1 0.32 PED STORAGE (Calypso)
350 Fine Hessian Fabric Texture Blueprint (L) 1 0.27 PED CARRIED
355 Firn Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
356 Firn Texture Blueprint 1 0.01 PED CARRIED
358 Flannel Fabric Texture Blueprint 1 0.07 PED Material Textures (Vol. I) (537)
360 Focusing Lens Blueprint 1 0.01 PED Arkadia Components (53)
365 Foul Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
368 Framur Laser Sight Blueprint 1 0.01 PED Attachments (Vol. I) (82)
371 Fuel Cells Blueprint 1 0.01 PED Arkadia Components (53)
372 Fugabarba Leather Texture Blueprint (L) 1 0.24 PED Limited (Vol. I) (C) (501)
373 Fugabarba Leather Texture Blueprint (L) 1 0.53 PED Limited (Vol. II) (C) (502)
374 Fugabarba Leather Texture Blueprint (L) 1 0.47 PED Limited (Vol. I) (C) (499)
375 Fugabarba Leather Texture Blueprint (L) 1 0.80 PED STORAGE (Calypso)
376 Fugabarba Leather Texture Blueprint (L) 1 0.53 PED Limited (Vol. I) (C) (499)
377 Fugabarba Leather Texture Blueprint (L) 1 0.85 PED Limited (Vol. I) (C) (500)
379 GEC Spur Gears 1K Blueprint 1 0.01 PED Component (Vol. II) (261)
380 GEC Spur Gears 2K Blueprint 1 0.01 PED Component (Vol. II) (261)
382 GYRO FAP-2 (L) Blueprint 1 0.03 PED Arkadia Tools (58)
384 Galaxy SI Ion Conductors Blueprint 1 0.71 PED Component (Vol. II) (261)
385 Galaxy SII Ion Conductors Blueprint 1 0.01 PED Component (Vol. II) (261)
386 Galaxy SIII Ion Conductors Blueprint 1 0.01 PED Component (Vol. II) (261)
388 Ganganite Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
395 Generic Leather Texture Blueprint 1 0.01 PED CARRIED
396 Generic Leather Texture Blueprint 1 0.92 PED Material Textures (Vol. I) (537)
397 GeoTrek AL17 Auriga (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
398 GeoTrek H23 Crista (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
399 GeoTrek H40 Brody (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
400 GeoTrek H41 Mina (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
401 Girder Beams Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
403 Gradivore Leather Texture Blueprint (L) 1 0.98 PED Limited (Vol. I) (C) (499)
404 Gradivore Leather Texture Blueprint (L) 1 0.59 PED Limited (Vol. II) (C) (502)
405 Grooved Metal Texture Blueprint (L) 1 0.22 PED Limited (Vol. I) (C) (501)
406 Grooved Metal Texture Blueprint (L) 1 0.25 PED CARRIED
407 Grooved Metal Texture Blueprint (L) 1 0.85 PED STORAGE (Calypso)
408 Guardian Face Guard Blueprint 1 0.01 PED Armor (Vol. I) (65)
409 Guardian Harness Blueprint 1 0.01 PED Armor (Vol. I) (65)
410 Guardian Thigh Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
419 Hardened Metal Mountings Blueprint 1 0.01 PED Component (Vol. II) (261)
420 Hardened Metal Plating Blueprint 1 0.01 PED Component (Vol. II) (261)
421 Hardened Metal Ruds Blueprint 1 0.01 PED Component (Vol. II) (261)
422 Headshot 1 Blueprint 1 0.01 PED Arkadia Attachments (52)
423 Heavy Duty Coupling Blueprint 1 0.01 PED Component (Vol. I) (260)
424 Heavy Duty Filters Blueprint 1 0.01 PED Component (Vol. I) (260)
425 Herman ARK-0 (L) Blueprint 1 0.01 PED Arkadia Weapons (61)
426 Hessian Fabric Texture Blueprint 1 0.03 PED Material Textures (Vol. I) (537)
427 Hessian Fabric Texture Blueprint 1 0.01 PED CARRIED
428 Hessian Fabric Texture Blueprint 1 0.01 PED CARRIED
429 High Grade Bearings Blueprint 1 0.01 PED Component (Vol. I) (260)
431 Himi Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
432 Hotfoot 5 (L) Blueprint 1 0.01 PED Arkadia Attachments (52)
451 Insulators Blueprint 1 0.01 PED Arkadia Components (53)
454 Iron Texture Blueprint (L) 1 0.20 PED CARRIED
455 Iron Texture Blueprint (L) 1 0.93 PED Limited (Vol. I) (C) (501)
456 Iron Texture Blueprint (L) 1 0.39 PED Limited (Vol. I) (C) (501)
457 Iron Texture Blueprint (L) 1 0.42 PED Limited (Vol. I) (C) (500)
459 Itumatrox Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
460 Itumatrox Leather Texture Blueprint 1 0.01 PED CARRIED
461 Jashonich AP Blueprint 1 0.01 PED Weapons (Vol. I) (793)
462 Jester D-1 Blueprint 1 0.23 PED Weapons (Vol. I) (793)
463 Jester D-3 Blueprint 1 0.01 PED Weapons (Vol. I) (793)
474 Kaldon Stone Texture Blueprint 1 0.10 PED Material Textures (Vol. I) (537)
475 Kaldon Stone Texture Blueprint 1 0.01 PED CARRIED
476 Killian Longsword Blueprint 1 0.01 PED Weapons (Vol. I) (793)
477 Killian Sword Blueprint 1 0.01 PED Weapons (Vol. I) (793)
478 Killian Sword G2 Blueprint 1 0.01 PED Weapons (Vol. I) (793)
485 L/Murdand Groover Blueprint 1 0.01 PED Weapons (Vol. I) (793)
487 Lamp Attachments Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
488 Large Plug Blueprint 1 0.01 PED Furniture (Vol. I) (378)
489 Large Ribbed Wool Fabric Texture Blueprint (L) 1 1.00 PED Limited (Vol. I) (C) (499)
490 Large Ribbed Wool Fabric Texture Blueprint (L) 1 0.34 PED Limited (Vol. I) (C) (499)
491 Large Ribbed Wool Fabric Texture Blueprint (L) 1 0.29 PED Limited (Vol. I) (C) (500)
492 Large Ribbed Wool Fabric Texture Blueprint (L) 1 0.45 PED Limited (Vol. II) (C) (502)
493 Large Striped Cotton Fabric Texture Blueprint 1 0.46 PED Material Textures (Vol. I) (537)
494 Large Woven Cotton Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
495 Lesser Elysia Blueprint 1 0.01 PED STORAGE (Calypso)
496 Level 1 Finder Amplifier Light (L) Blueprint 1 0.01 PED Attachments (Vol. I) (82)
497 Level 2 Finder Amplifier Light (L) Blueprint 1 0.01 PED Attachments (Vol. I) (82)
498 LifeScanner-IV Blueprint 1 0.01 PED Tools (Vol. I) (750)
507 Longu Leather Texture Blueprint (L) 1 0.10 PED Limited (Vol. II) (C) (502)
509 Loughlin Cutter One (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
510 Loughlin Cutter Three (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
511 Loughlin Cutter Two (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
512 Loughlin Scratcher Two (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
513 Loughlin Smacker One (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
514 Luna Pattern Pants (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
517 Lysterium Texture Blueprint (L) 1 0.30 PED CARRIED
518 Lysterium Texture Blueprint (L) 1 0.23 PED Limited (Vol. I) (C) (499)
519 Lysterium Texture Blueprint (L) 1 0.87 PED STORAGE (Calypso)
524 MAKO FAL-1 (L) Blueprint 1 0.01 PED Arkadia Weapons (61)
526 Maddox I Blueprint 1 0.01 PED Weapons (Vol. I) (793)
532 Mann MPH Blueprint 1 0.01 PED Weapons (Vol. I) (793)
533 Mann MPH DLxEFi Blueprint 1 0.01 PED Weapons (Vol. I) (793)
534 Mann MPH DLxEGrd Blueprint 1 0.01 PED Weapons (Vol. I) (793)
535 Mannell Shoes (C) Blueprint 1 0.05 PED Tailoring (Vol. II) (725)
541 Mermoth Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
549 Metal Plating Blueprint 1 0.01 PED Component (Vol. II) (261)
551 Metal Ruds Blueprint 1 0.01 PED Component (Vol. II) (261)
552 Midastree Texture Blueprint 1 0.01 PED CARRIED
553 Midastree Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
556 Mining Excavator Speed Enhancer I Blueprint 1 0.01 PED Enhancers (Vol. I) (323)
557 Mir-1 EnergyGlove Blueprint 1 0.01 PED Weapons (Vol. I) (793)
561 Musca Arm Guards (L) Blueprint 1 0.01 PED Arkadia Armour (51)
562 Musca Foot Guards (L) Blueprint 1 0.01 PED Arkadia Armour (51)
563 Musca Gloves (L) Blueprint 1 0.01 PED Arkadia Armour (51)
564 Musca Harness (L) Blueprint 1 0.01 PED Arkadia Armour (51)
565 Musca Helmet (L) Blueprint 1 0.01 PED Arkadia Armour (51)
566 Musca Shin Guards (L) Blueprint 1 0.01 PED Arkadia Armour (51)
567 Musca Thigh Guards (L) Blueprint 1 0.01 PED Arkadia Armour (51)
568 Mux-1 EnergyGlove Blueprint 1 0.01 PED Weapons (Vol. I) (793)
569 Nallo Ceiling Lamp (C) Blueprint 1 0.01 PED Furniture (Vol. I) (378)
575 Nifty Pattern Pants (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
578 Nissit Stone Texture Blueprint 1 0.02 PED Material Textures (Vol. I) (537)
579 Nissit Stone Texture Blueprint 1 0.01 PED CARRIED
585 Oculus Leather Texture Blueprint (L) 1 0.80 PED Limited (Vol. I) (C) (499)
587 Oiled Miluca Boards Blueprint 1 0.01 PED Arkadia Furniture (54)
591 Oxidized Aluminium Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
592 Oxidized Lysterium Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
611 Pall Stool (C) Blueprint 1 0.01 PED Furniture (Vol. I) (378)
614 Pioneer Foot Guards (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
615 Pioneer Gloves Blueprint 1 0.01 PED Armor (Vol. I) (65)
616 Pioneer Harness (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
617 Plasma Kyller Zwei Blueprint 1 0.01 PED Weapons (Vol. I) (793)
618 Plumatergus Leather Texture Blueprint (L) 1 0.50 PED Limited (Vol. I) (C) (499)
619 Plumatergus Leather Texture Blueprint (L) 1 0.28 PED Limited (Vol. I) (C) (500)
620 Plumatergus Leather Texture Blueprint (L) 1 0.32 PED STORAGE (Calypso)
621 Plumatergus Leather Texture Blueprint (L) 1 0.25 PED Limited (Vol. I) (C) (499)
623 Prancer Leather Texture Blueprint (L) 1 0.43 PED CARRIED
624 Prancer Leather Texture Blueprint (L) 1 0.36 PED STORAGE (Calypso)
625 Prancer Leather Texture Blueprint (L) 1 0.86 PED CARRIED
626 Prancer Leather Texture Blueprint (L) 1 0.64 PED STORAGE (Calypso)
627 Prancer Leather Texture Blueprint (L) 1 0.19 PED Limited (Vol. I) (C) (501)
628 Prancer Leather Texture Blueprint (L) 1 0.51 PED Limited (Vol. I) (C) (500)
630 Predator Arm Guards (L) Blueprint (L) 1 0.12 PED Limited (Vol. I) (C) (500)
631 Predator Gloves (L) Blueprint (L) 1 0.47 PED STORAGE (Calypso)
632 Propellant Booster Blueprint 1 0.01 PED Arkadia Components (53)
633 Propellant Supercharger Blueprint 1 0.01 PED Arkadia Components (53)
638 Radiator Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
639 Rage 5 (L) Blueprint 1 0.01 PED Arkadia Attachments (52)
643 Reinforced Hinge Blueprint 1 0.01 PED Component (Vol. I) (260)
644 Reinforced Plate Blueprint 1 0.01 PED Component (Vol. I) (260)
645 Reinforced Rod Blueprint 1 0.01 PED Component (Vol. I) (260)
646 Renegade Shin Guards (L) Blueprint 1 0.01 PED Armor (Vol. II) (66)
647 Resource Extractor RE-101 Blueprint 1 0.01 PED Tools (Vol. I) (750)
648 Resource Extractor RE-102 Blueprint 1 0.01 PED Tools (Vol. I) (750)
650 Ribbed Velvet Fabric Texture Blueprint 1 0.01 PED STORAGE (Calypso)
651 Ribbed Velvet Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
657 Rough Metal Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
658 Rubber Lists Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
659 Rutic Bett (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
660 Rutol Stone Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
662 Sabakuma Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
664 Satin Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
666 Settler Arm Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
667 Settler Harness Blueprint 1 0.01 PED Armor (Vol. I) (65)
668 Settler Shin Guards Blueprint 1 0.36 PED Armor (Vol. I) (65)
669 Settler Thigh Guards Blueprint 1 0.01 PED Armor (Vol. I) (65)
671 Shriek Basic Blueprint 1 0.01 PED Weapons (Vol. I) (793)
672 Shriek Combat Blueprint 1 0.01 PED Weapons (Vol. I) (793)
673 Shriek Covert Ops Blueprint 1 0.01 PED Weapons (Vol. I) (793)
674 Shriek Street Blueprint 1 0.01 PED Weapons (Vol. I) (793)
676 Simple I Conductors Blueprint 1 0.01 PED CARRIED
677 Simple I Conductors Blueprint 1 0.79 PED Component (Vol. II) (261)
678 Simple I Plastic Ruds Blueprint 1 0.01 PED Component (Vol. II) (261)
679 Simple I Plastic Springs Blueprint 1 0.01 PED Component (Vol. II) (261)
680 Simple II Conductors Blueprint 1 0.01 PED Component (Vol. II) (261)
681 Simple II Plastic Springs Blueprint 1 0.01 PED Component (Vol. II) (261)
682 Simple III Conductors Blueprint 1 0.01 PED Component (Vol. II) (261)
689 Small Plugs Blueprint 1 0.01 PED Furniture (Vol. I) (378)
691 Snablesnot Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
696 Soft Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
697 Solar 6V Gel Batteries Blueprint 1 0.01 PED Component (Vol. II) (261)
701 Sopur Stone Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
702 Sopur Stone Texture Blueprint 1 0.01 PED CARRIED
704 Standard Hinge Blueprint 1 0.01 PED Component (Vol. I) (260)
705 Standard Intelligence Module Blueprint 1 0.01 PED Component (Vol. I) (260)
706 Standard Rod Blueprint 1 0.01 PED Component (Vol. I) (260)
707 Standard VisioMem Blueprint 1 0.01 PED Component (Vol. I) (260)
708 Steering Rod Blueprint 1 0.01 PED Vehicle Parts (Vol. I) (778)
709 Stinktree Texture Blueprint 1 0.01 PED CARRIED
710 Stinktree Texture Blueprint 1 0.01 PED CARRIED
711 Stinktree Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
714 Suede Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
715 Super Alloy Plating Blueprint 1 0.01 PED Component (Vol. II) (261)
716 Super Alloy Ruds Blueprint 1 0.01 PED Component (Vol. II) (261)
721 Svempa T15 (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
727 Tantardion Leather Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
728 Tantillion Leather Texture Blueprint (L) 1 0.56 PED CARRIED
729 Tantillion Leather Texture Blueprint (L) 1 0.40 PED STORAGE (Calypso)
730 Tantillion Leather Texture Blueprint (L) 1 0.41 PED CARRIED
733 Tension Straps Blueprint 1 0.01 PED Arkadia Components (53)
734 Terra Amp 1 (L) Blueprint 1 0.01 PED Arkadia Attachments (52)
735 TerraMaster 1 (L) Blueprint 1 0.01 PED Arkadia Tools (58)
736 Terrycloth Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
738 Tezlapod Leather Texture Blueprint (L) 1 0.74 PED Limited (Vol. I) (C) (499)
739 Thermodure Plastic Texture Blueprint 1 0.01 PED CARRIED
744 Tight Knitted Wool Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
752 Transformer T-101 Blueprint 1 0.01 PED Tools (Vol. I) (750)
753 Triphased Power Systems Blueprint 1 0.01 PED Component (Vol. I) (260)
754 Tripudion Leather Texture Blueprint (L) 1 0.51 PED STORAGE (Calypso)
756 Trutun Stone Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
757 Turp Leather Texture Blueprint (L) 1 0.98 PED Limited (Vol. I) (C) (500)
758 Turp Leather Texture Blueprint (L) 1 0.70 PED Limited (Vol. I) (C) (500)
759 Turp Leather Texture Blueprint (L) 1 0.53 PED Limited (Vol. II) (C) (502)
771 Urban Pattern Pants (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
772 Urban Pattern Shirt (C) Blueprint 1 0.01 PED Tailoring (Vol. I) (724)
776 Valiant Gloves Blueprint 1 0.01 PED Armor (Vol. II) (66)
781 Velvet Fabric Texture Blueprint 1 0.01 PED Material Textures (Vol. I) (537)
791 Weapon Accuracy Enhancer I Blueprint 1 0.01 PED Enhancers (Vol. I) (323)
792 Weapon Range Enhancer I Blueprint 1 0.01 PED Enhancers (Vol. I) (323)
797 Welding Wire Blueprint (L) 1 0.17 PED STORAGE (Calypso)
798 Welding Wire Blueprint (L) 1 0.61 PED CARRIED
799 Welding Wire Blueprint (L) 1 0.55 PED STORAGE (Calypso)
800 Welding Wire Blueprint (L) 1 0.58 PED CARRIED
801 Welding Wire Blueprint (L) 1 0.77 PED STORAGE (Calypso)
802 Welding Wire Blueprint (L) 1 0.73 PED STORAGE (Calypso)
803 Welding Wire Blueprint (L) 1 0.26 PED Limited (Vol. II) (C) (502)
804 Welding Wire Blueprint (L) 1 0.93 PED STORAGE (Calypso)
805 Welding Wire Blueprint (L) 1 0.94 PED Limited (Vol. I) (C) (500)
806 Welding Wire Blueprint (L) 1 0.98 PED STORAGE (Calypso)
807 Welding Wire Blueprint (L) 1 0.77 PED Limited (Vol. II) (C) (502)
808 Welding Wire Blueprint (L) 1 0.36 PED CARRIED
809 Welding Wire Blueprint (L) 1 0.29 PED Limited (Vol. II) (C) (502)
810 Welding Wire Blueprint (L) 1 0.43 PED Limited (Vol. II) (C) (502)
811 Willard Heatray A (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
812 Willard Heatray B (L) Blueprint 1 0.01 PED Weapons (Vol. II) (794)
817 Zinc Texture Blueprint (L) 1 0.32 PED STORAGE (Calypso)
818 Zinc Texture Blueprint (L) 1 0.85 PED Limited (Vol. I) (C) (501)
819 Ziplex 'Fashion Line' Colorator (L) Blueprint 1 0.01 PED Tools (Vol. II) (751)
820 Ziplex Z10 Seeker (L) Blueprint 1 0.01 PED Tools (Vol. II) (751)
821 Ziplex Z25 Seeker (L) Blueprint 1 0.01 PED Tools (Vol. II) (751)

Monday, April 14, 2014

AxeMurderer Import – Taking over the galaxy

I have a grand plan to take over the galaxy in the next 2-3 years. Now I have just one shop on Calypso, but my plan is to get one shop for every planet in Entropia Universe and make every shop sell goods from just one planet. Now I have one shop where I sell goods from Calypso. My next step will be to buy shop and stock it with items only from planet Arkadia - since it looks like the second biggest economy after planet Calypso. My third shop will probably sell only gear from planet Rocktropia, I know there are some crafters. Next in line will be planet Cyrene shop, and then planet Toulan shop. And when new planet is introduced I will buy another shop and fill it with goods from that planet.


To fill the shops with good crafted items I will try to work with 2 crafters from every planet. At the beginning I won’t be able to give any collateral to the crafters for their items, so they will have to just give me the items and get their PEDs when the item is sold and I will keep 1-2 PEDs from the profit. They will give me the items when I visit their home planet or when they visit Calypso.

So if you are crafting non-Calypsian goods and like my terms message me to work together. It will be more work than just selling your crafted goods on the auction, but it will be more fun and hopefully more profitable. I think that working with only 2 crafters from every planet is good idea. More and I will be doing too much work and there is chance that different crafters will craft same items. Just 1 and if he is not active enough shop will be empty.

This is my idea for now; it will be improved with time. If I can buy new shop every 6 months and then slowly fill it with items the next 3 months I think 3 years will be enough to achieve my goal.

Wednesday, February 5, 2014

Return of the Virtual Trader 2

I think I forgot to mention it on my blog, but I bought a shop again. If you read the post Return of the Virtual Trader I made a year ago you will see my plan was to get enough CLD and then buy a shop. Well I think I have enough CLD now and I bought a shop. I had 2 shops in Emerald Lake Mall and sold them when CLD were introduced. I used the money to buy CLD until they were cheap and now traded few of them for a shop in New Oxford Mall.

Owning shop in Entropia Universe won’t make you rich, but it transforms your useless loot to something you are happy to place in your shop. Next time you loot that oil or hide with 101% MU you know you have purpose for it. It sure is expensive toy, but then again people in Star Citizen paid 15 000 USD for few ships in non RCE game, paying 1 000 USD for a shop in RCE universe sound like a deal.

If you ever get bored from the game, buy a shop. It brings another level of fun and transforms the game for you. Buy it only if you can afford it, not as an investment. If you are looking for profit, buy CLD. The negative side of owning a shop is that from time to time you have to go back to that planet. You can’t have a shop on Rocktropia and play on Arkadia. And this again is 2 sided coin. You can look at it as you are forced to fly back to the planet where your shop is and spent 5-10 PED flying or you can look at it as something to give reason to fly into space.

My shop is not yet complete so you get no pictures for now. But stay tuned for more info. And I’m also thinking of buying another shop, may be after a year.

Wednesday, March 27, 2013

TRADERS! A misconception!

There has been an issue that has been bothering me since i signed up here at entropia and i must say more specificly arkadia and thought it needed discusing....

As a trader myself im growing a little tired of the bad name traders get here at Entropia for a number of reasons, but the main reason is that this misconception of the trader is slowing down the economy especialy here on arkadia and this misunderstand is spreading like wild fire right now, there isnt a session now that i dont see someone talking complete trash about traders and how they are ripping people off, so basicly im here to open a discussion on this subject and hopefully change the way that traders are looked upon.....

The Root of the problem IMO starts with the fact we are dealing with a real money economy here in EU, this strait away instills a sence of "That guy just robbed me of x amount of cents".... so let me clear this up right now with the fact that 999999999.99% of EU avatars WILL LOOSE in EU, it has to work this way for EU to exist and fund the development of EU.

Everyday day we all log in all the miner's and hunters except that you can drop X amout of ped and the loose on the return thats just life here and has to be exepted by the population, Those that dont exept this play for a while and leave bitching, so we will just assume that we all except this fact ...

The Second thing is UNDERSTANDING MU!!!!, this is the part that really chaps my ass, the number of people i see in this game that 1. go on DAILY MU .. 2. think that they should/can get that value for there items. so let me explain in the hope we can clear this up....

1. DAILY MU

This isnt a very precise way to look at the MU value on most items, simply because the stats for the D/MU could be pulled from 1 person buying the item at higher OR lower than the average MU, this is more-so on items that are not sold in the 1000s, its just like a football players stats.... if player 1.. has played 2 games and scored once his score % is 50% does that make him better or worse than player 2... who has played 100 games and scored 48 times??? the answer is neither!!!! because there simply isnt enough data on the first player to get a clear picture, player 1.. could go on to be a superstar and have a scrore % of 98% or he could be the biggest donkey to hit the field 50 years WE JUST DONT KNOW!! because the data isnt there.. and the same applies here...

Its mutch better to look at the weekly as there is a lot more data there to give a clear picture, if the daily MU has lots of data 9x outa 10 you will notice its pretty much the same as the weekly give a nats fart here and there, so please dont always go by the D/MU its just not detailed enough and its only YOU that will loose out on it so do yourself a favour and use weekly MU stats to get a better picture of the market value....

2.Whats it Really worth?

This is where it gets interesting, please bear in mind that we are talking stackables here, singular items run at a slightly different basis, so we are taliking your lootable stackables ores/skins EnMatters that kinda stuff...

99999.99% of the data that you get from MU is that item sold in BULK quantities, meaning that people are paying at auction around this figure... so when you come back of your mining trip and you have 30 kaz please dont think that its worth top MU or if anyone offers to buy it from you that you can expect that %, this is where people need to really understand the idea of the complex economy here in EU....

The MU of any stackable is after auction fees witch are added to the sellers price most of the time and as i say 999999.99% in bulk (in 1000s)... now your 30 kaz is not worth the MU shown IN THOSE QUANTITIES.... the only way your going to get anywere near that is if your lucky enough to know a crafter who will keep meeting with you and buying your 30 kaz and other loot but even he wont want to pay top MU as he can just go to auction and buy in the quantites he needs (we are talking thousands here) at possibly a better MU its just not worth the hassle keep mucking around buying your bits at FULL MU.... he may as well go to auction buy what he needs or put up an order, as he isnt always crafting with the same mats, so unless he has ped to burn your out of luck.... now im not saying these relationships dont exist because they do but there very VERY rare and its not simply walk up to him and sell your loot at full MU...

Now im not saying you cannot get your top wack MU, but if you do want that % or anywhere close to it then you better invest some ped so you can fund your hunting/mining runs and build on those stacks untill you get a decent stack size (500 min *refined) and put it through auction yourself footing the auction fees and sale price % at auction, its a prety simple concept...

But all is not lost you can list your 30 kaz on auction AS IS!!! thats right folks and ive get even better news its normaly runs at at a mutch higher % in smaller numbers grate huh? well not when you talking about selling a couple of ped worth of stackables and your have a 0.5 ped charge for listing it AND the chances of you selling that small amount is a LOT lower than selling it in large quantities at the going MU, this is for the same reason your very lucky to find a crafter to buy your bits on the street..... why would he buy lots of small amounts at a hiked MU??? there are only very few circumstances this will happen I.E hes just finishing off a run of a given BP and needs justa small amount of a given mat.... thats it! no other reason... so by all means list your small amounts of loot and sit there for a week with no mining/hunting because your waiting for ll that juicy ped to come in from top MU only to find out you havent sold a bean but you got a nice 0.5 ped auction charge....

THE TRADER (THE EVIL ONE!!!)

Yes the trader.... the Theif... the rip off merchent.... the guy who laughs in your face while he STEALS your hard earned ped...

first of all we need to place the trader... where does he sit in the economy?

Miners/Hunters
|
|
Traders
|
|
Crafters/Tailers

Again if you are able to fund your hunting/mining and are in a possition to accumalate large stacks then auction it off your self or find a crafter and sell directly to him, IM TELLING YOU this is the best way and im a trader! you will make more ped but depending on the terms of the relationship you may still be stuck with other types of loot as it depends what mats the crafter is looking to buy... if you get a crafter who is willing to buy ALL at a couple of % bellow MU you look after him lke your own child! as buisness relationships like this are very hard to come by, But for most of us here in EU we need to turn our ped around quickly and do what you come to EU to do, mining/hunting what ever... so lets recap on our options

1. deposit a decent lump of RL cash into EU to fund about a weeks worth of mining/hunting and sell your loot at auction at the full MU (and be prepared to wait a few days for it to sell also)

2. List your small stacks on auction, wait several days and hope they sell @ hiked MU or your left with a 0.5 ped auction charge for non sale...

3. list your small stacks on auction at averge MU and loose out bigtime with auction fees (0.5 ped is a lot out of 4 ped worth of mat)

4. Find a crafter who will buy all you loot (buying only given items is no good a few ped here and there wont fund your next mining trip...

5. Sell it to the trade terminal

6. OMG Sell to a trader (cue evil music).....

So why a trader?

1. A trader will give you a % of the MU on your loot...
2. he will buy ALL your loot not just what he needs
3. No waiting about you drop your loot cycle your peds and your off mining/hunting again

Now this is where people get all hot and bothered...... "this item is worth this % and your offering me this %" well read above again and go get your top MU i have NOOOOOOOOOOO problem with that infact i even advise it, but if your not willing to any of the above please stop bitching that traders are ripping you off...

people need to understand that MOST traders provide a service. they are NOT i repeat NOT!!! just cheaky ass avatars who want to rip you a new one so they dont have to pay the going MU....

So given our options above selling to a trader is by far the best option... but people just carnt get there heads around selling there stuff to another human for less than the % they see in the window, and some would rather TT there stuff than sell it to a trader... all this does is HIKE prices and hold back the economy, its called cutting of your own nose to spite your face... its stupid... your costing yourself ped by loosing at the TT and costing yourself further down the economical road by hiking prices.... its moronic!....

people are under this anal idea that a TRADER... look at the name here "TRADER" should buy in at MU .... what planet are some of you off? but thats just the one side of our trade... what about selling our large stacks of stuff?...

well by the time we have refined the stacks and put it though auction with auction fees and auction fees on sale price the profit isnt really anything to run around screaming about trust me... but then we can always sell to crafters or street sales right? correct... but let me tell you a little story that puts ALLLLLLL this into percpective.....

the other day a guy came up to me asking if i had a specifc ingots to sell.... now these ingots i had ear marked for another customer who buys specific ingots from me once a week, but knowing i had a few days grace before he would be contacting me i thought i would sell these on now, knowing i could replace them for my regular customer... so i went in with my price which was slightly under the MU.... and do you know what the guy said????? your going to like this....

"But thats MU/Auction Price, normally when i deal with traders they are a few % under MU"

Now i actualy agree with the guy.. i just went in high as i had the ingots ear marked and for me to sell em now i wanted a better price, but yea i agree with him.... so why in gods name does everyone want me or all traders to BUY @ MU but sell UNDER MU......after refining the damn stuff ?!?!?!?!?!?!

so what you are all saying is what a trader should be is this.......

1.depo large amounts of cash....
2.buy your bits and bobs @ DAILY MU ..... ohh and a tip ofcorse
3.refine it
4.stockpile this stuff for weeks
5.sell it BELLOW MU

im sorry but this is moronic... and im growing somewhat tired of traders being looked upon as thieves basicly......

i agree there are some traders out there who offer silly % or just go for the highly valuable stackables.... well let me give you a few tips....

if ANYONE is asking for a specific item its worth more.... end of story...

say trader 1. will buy all your goods but trader 2 is only after a few of those goods you need to be asking a higher price from trader 2... as he's only after specified items.. a REAL trader will buy everything within his area of trade.... I.E mining loot/hunting loot... its only common sence......

the other thing is if a trader offers you silly % say 105% on a 150% item then you know what? dont trade with him lol its quite simple... traders make there living off reputation, traders with a reputation of of that kind wont be trading for long because everyone will just go somewhere else.... just because there is a trader there doesnt mean you MUST trade with him... its a choice! take it ot leave it, if your getting ripped off there is only one person to blame....... YOU!!!...

at the end of the day. traders are a VITAL part of the economy and drives prices down within the economy.... being a hard faced idiot who simply refuses to sell there items at bellow MU because they dont understand how MU works and what the real worth of somthing is destroy the economy and hold back the game and more importantly ARKADIA ATM witch is by far the best planet IMO....

so please people.... please.... understand that traders are not cheaky little so and so's who want to rip you off we do provide and service and a vital one at that.... without us crafters cannot do there thing at a affordable price and no crafters means your loot is worth NOTHING BUT TT VALUE.....

its up to you folks....


Craticus

Tuesday, January 8, 2013

Return of the Virtual Trader

I have few things on my mind and I’m not sure how to start. In this post and may be few more I will talk about my future plans in Entropia Universe, Calypso Land Deeds and the risk of buying them, Shops, Trading and reselling in Twin Peaks and may be some other stuff.

Some of you may know that I had 2 shops on Planet Calypso in Emerald Lake Mall with more than 500 item points. I was selling a lot of items from Calypso and Rocktropia. I was selling my items and items for other people with small profit for me. Then in November 2011 MindArk announced that they will start selling deeds from Planet Calypso with 27% to 30% ROI and I realized that this is better investment than a shop. With shop you must work a lot for smaller profit. So I sold my shops even with big loss in the price to buy as much CLD (Calypso Land Deeds) as I can. The problem is that soon I started missing my shops. Once you owned a shop then just hunting, mining and crafting is just not enough for you. Entropia Universe is RCE (Real Cash Economy) game and thinking how to make money and making them is half (or even more) the fun. You can’t just go with your big wallet and hunt all day and have fun all the time. And with a shop you can sell most of the loot with low MU for 1-2 PED profit instead of selling it all to the trade terminal and feel bad that your loot doesn’t have MU.

So I started making a plan for the next few years. First I needed to get enough CLD so I can reinvest the income from them in shops and enough items and resources to be able to trade without depositing every week and still be able to hunt and mine when I want. I think I will get to that point with my next deposit. But all that money into CLD is risky. If something bad happens to the game CLD have 0 TT value and I won’t be able to withdraw any money. So my next move is going to be buying a shop and then buying with the revenue from the CLDs items and resources equivalent to the price I paid for all my CLDs. In case game goes dead I will withdraw the money I deposited and move on. I don’t believe this will happen, but better safe than sorry. This will also give me shitload of items and resources to trade with and play big.

Speaking of playing big, recently I read the Trading log of Igor Babaroga1x. His goal is to make 60 000 PEDs with just 500 PED as starting investment. Later this year I will have a lot more free PEDs in my PEDcard and I will probably by my avatar cool looking clothes and start buying resources for my shops in Twin Peaks. I want to have one big shop just for ores and energy and then one shop for guns and armors and then another for mindforce. The problem here is that there are two words for people buying and selling in Entropia Universe. The first is TRADER – if they call you trader they like you and respect you. The other word for doing the same is RESELLER – if they call you reseller they hate you and wish your computer to die from nasty computer virus. So if I invest only will CLDs I will make more profit and everybody will like me and if I start trading in Twin Peaks I will make less profit, work hours daily buying resources and risk to be hated. Anyway I will probably give it a try and start trading log. Now there are tons of hunting and mining logs and just one for trading.

Something else that may slow my plans is the big sale from MindArk in the end of January 2013. If it is something really good and I can afford it I will put my PEDs there instead of more CLDs, shop and items.