Saturday, May 21, 2011

Hunting Snablesnot with Breer P1a (L) at Fort Ithaca on Calypso

When I have low level weapon like Emik S30 (L) [BLP Pistol], Breer P1a (L) [Laser Pistol] or Isis CB5 (L) [BLP Rifle] I go to my favorite place to hunt Snablesnot with no armor. I hope they don't go extinct as the Daikiba. This time I had few Breer P1a (L) and I went to test it. I looted a lot of items and for the first time the unlimited pistol EWE EP-11 Self-Reliant and the new Colonizer armor. Even the FAP-10 I think I loot for the first time from Snablesnot.
Also I think they loot more Snablesnot Skin than before. All that was good indication that I will make profit hunting Snablesnot today. The no looters were a lot too, but I ended up on profit.
From today I will start to log hunts little different. Offensive cost separate (ammo + gun/chip decay) and defensive cost separate (armor decay + healing cost). I think this will help better understand the loot return and the way to make my hunts more economical.
In the end there is nice video from sunset over the new Chug's Hideout.

Hunt details:
Date: 7 of May 2011
Duration: 2 hours
VU: 11.9.6
Place: Planet Calypso, Eudoria, Fort Ithaca
Land Tax: 0% Hunting; 0% Mining
Coordinates: 69037, 88185, 140
Team or Solo: Solo
Creature(s): Snablesnot-Female, Snablesnot-Male
Maturity: Young to Provider
Attributes:
Agility: 48
Health: 102
Intelligence: 32
Psyche: 41
Stamina: 2
Strength: 31
Professions:
Laser Sniper (Hit): 20
Ranged Laser (Dmg): 16
Laser Pistoleer (Hit): 11
BLP Sniper (Hit): 18
Ranged BLP (Dmg): 11
BLP Pistoleer (Hit): 8
Paramedic: 7
Electro Kinetic (Dmg): 13
Electro Kinetic (Hit): 11
Cryogenic (Dmg): 11
Cryogenic (Hit): 8
Biotropic: 5
Evader: 5
Dodger: 3
Equipment:
Weapon(s)/Chip(s):
1.Breer P1a; MAXED; Attacks per minute: 37/37; Damage: 4.5-9/4.5-9; Damage per second: 5.6; Durability: Excellent
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor:
NO
Healing: Vivo T5 (L); SIB: No; Heal interval: 13.7-18.3/13.7-18.3; Uses per minute: 20/20; Durability: Good
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 67.54 PED [Including items: EWE EP-11 Self-Reliant; 2 x Emik S30 (L); 2 x Corrosive Attack Chip I (L); Omegaton Fast Aid FAP-10; Colonizer Foot Guards (M,L)]
Offensive cost:
Ammo: 50 PED
Breer P1a (L) decay: 6.12 PED
Total: 56.12 PED
Defensive cost:
Armor decay: 0 PED
Vivo T5 (L) decay: 2.03 PED
Total: 2.03 PED
Total expenses: 58.15 PED
Loot - Offensive cost = 67.54 - 56.12 = 11.42 PED (120.35% TT return)
[Formula: retturn in % = (loot/offensive cost)*100]
Loot - Total Expenses = 67.54 - 58.15 = 9.39 PED (116.15% TT return)
(Formula: retturn in % = (loot/total expenses)*100)
Map
Loot from Snablesnot

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