At the moment I am trying to find out if it is possible to play
Diablo III, sell your good items on the
Real Money Auction House (RMAH), transfer the real money into
PayPal, then withdraw the money from PayPal into my bank account and then deposit into
Entropia Universe with my debit card. This is easy to do for someone that can play all day Diablo 3 and many people already made more than 1000 dollars selling their loot from Diablo 3. But for someone like me, playing just for few hours it looks like almost impossible to do. The game is out for 50 days now and I just got to Act 1 on Inferno difficulty. And the really good items starts to drop on Act 1 Inferno and drop more on Act 2,3 and 4 inferno. But the people that play all day were farming Inferno for more than a month and made some good real money selling virtual items.
Here is new chart stats from Xfire show that there's a massive dropoff in players for Blizzard's Diablo III. The stats also show that over the course of late May to late June, the amount of hours players invested into the game has significantly dwindled by almost half for Xfire users.
Just when I was thinking there is no way in hell (inferno) for someone coming so late to inferno to sell some gear for real money because soon no one will actually need better armor and people will even stop playing Diablo 3 for the lack of end game content when yesterday some one with the nickname Slicktorine asked on the Diablo 3 forum:
"Can you please give any info about the possibility of adding some end game content, or at least fixing the problems that exist with the current end game content.
I understand people weren't supposed to get so far/so fast, but we have (350 hours played, YIKES).
Act 4 is currently pointless due to the small number of elites and the the drop rates being identical to ACT 3. Act 3 is superior in every way to Act 4, which seems nonsensical to me.....
Maybe you could up the difficulty in Act 4, increase the drop rates, add some elites or allow VALOR to transfer over from ACT 3."
And the answer from
Bashiok from
Blizzard was:
"
We recognize that the item hunt is just not enough for a long-term sustainable end-game. There are still tons of people playing every day and week, and playing a lot, but eventually they're going to run out of stuff to do (if they haven't already). Killing enemies and finding items is a lot of fun, and we think we have a lot of the systems surrounding that right, or at least on the right path with a few corrections and tweaks. But honestly Diablo III is not World of Warcraft. We aren't going to be able to pump out tons of new systems and content every couple months. There needs to be something else that keeps people engaged, and we know it's not there right now.We're working toward 1.0.4, which we're really trying to pack with as many fixes and changes we can to help you guys out (and we'll have a bunch of articles posted with all the details as we get closer), and we're of course working on 1.1 with PvP arenas. I think both those patches will do a lot to give people things to do, and get them excited about playing, but they're not going to be a real end-game solution, at least not what we would expect out of a proper end-game. We have some ideas for progression systems, but honestly it's a huge feature if we want to try to do it right, and not something we could envision being possible until well after 1.1 which it itself still a ways out."
Now while some people say RMAH is the worst thing for Diablo 3 if Blizzard see that they are making tons of cash they will try to keep that. And for people to continue to use the RMAH (where Blizzard are making money from) Blizzard must make the game better than it is now so people will want to play more and buy more items for real money. This is great for Blizzard - they are making a lot of money. But it is also great for poor players. First they can make some cash by playing the game and second for 50-60 euro they get a game that is constantly improved like
MMO, but they don't have to pay every month like in MMOs.
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