I went to Planet Cyrene the first day it was open for players, but I was little disappointed by the small area, just 3 servers compared to massive Calypso 32 servers. I know this is soft launch and it will be bigger when they release the full planet. I will wait until that happens to go to Cyrene and explore again. The story, the mobs, the armors, the weapons everything is top notch. Just 3 servers are not enought to entertain you for long. Here is hi-resolution map with mobs and teleporters of what is Cyrene now:
Wednesday, July 18, 2012
Arkadia Fashion Stars - Mr and Mrs Arkadia 2012
Wile Next Island has some hard time some other planets are doing great. Arkadia will have fashion event soon. And when people have time and money for style that means the economy is blooming.
Here is the message from Max EJ:
Hello Entropians from all over the universe!
Arkadia team and Arkadia advisors is happy to present you:
The first annual Arkadia Fashion Stars event in which a Mr. and Mrs. Arkadia will be elected as top fashion models of 2012.
The event will be held on Arkadia at the Celeste Military HQ catwalk on Saturday July 28, 1800MA time.
To register post your avatar name in this thread and fill in this form.
Be sure to register in the thread and fill the form to ensure your place in the competition.
Each participant will get a chance to show himself in three different rounds:
Round 1 - Dress Clothes (max. one armor part)
Round 2 - Armor & Clothes (min. four armor parts).
Round 3 - Casual/beach/underwear (max. one armor part)
All clothing/armor items available in game are allowed to be used
The use of weapons/ME chips/Tools etc. is prohibited (we are holding a fashion show, not a show show.)
The participants are obliged to download and install the entropialife client.
Each participant will score points for their outfit from a committee of judges.
Participants will be judged for overall outfit look, texture/color matching and for item use and originality.
At the end of the event all points will be calculated and the winners will be announced.
The Judges score sheets will be posted after the event.
Normandie radio will host the event so be sure to tune in http://www.normandieradio.co.uk
For the winners we prepared and acquired special prizes:
The first places will receive:
an Arkadia apartment deed
a gold Arkadia forum memberships
a special unique item Arkadia team made for the event.
The second places will receive:
a pair of Jeans, Sponsored by Freyr’s Fashion.
150 ped worth of EntropiaLife Credits.
In order to be ellagable to win the el. credits be sure you run the el, client.
The third places will receive:
a set of Arkadia cloth.
Now go and start preparing all your crazy outfits!
Arkadia team, Arkadia Advisors and the Judges wish you all luck and hope you will have fun.
-------------------------------------
The event is sponsored by:
-Freyr’s Fashion shops at Sanctuary Cove (Arkadia) & Twin Peaks Mall, Level 2 (Calypso).
-Entropialife.com - download/install the entropia tracker client.
-Arkadia Forum - arkadiaforum.com
Here is the message from Max EJ:
Hello Entropians from all over the universe!
Arkadia team and Arkadia advisors is happy to present you:
The first annual Arkadia Fashion Stars event in which a Mr. and Mrs. Arkadia will be elected as top fashion models of 2012.
The event will be held on Arkadia at the Celeste Military HQ catwalk on Saturday July 28, 1800MA time.
To register post your avatar name in this thread and fill in this form.
Be sure to register in the thread and fill the form to ensure your place in the competition.
Each participant will get a chance to show himself in three different rounds:
Round 1 - Dress Clothes (max. one armor part)
Round 2 - Armor & Clothes (min. four armor parts).
Round 3 - Casual/beach/underwear (max. one armor part)
All clothing/armor items available in game are allowed to be used
The use of weapons/ME chips/Tools etc. is prohibited (we are holding a fashion show, not a show show.)
The participants are obliged to download and install the entropialife client.
Each participant will score points for their outfit from a committee of judges.
Participants will be judged for overall outfit look, texture/color matching and for item use and originality.
At the end of the event all points will be calculated and the winners will be announced.
The Judges score sheets will be posted after the event.
Normandie radio will host the event so be sure to tune in http://www.normandieradio.co.uk
For the winners we prepared and acquired special prizes:
The first places will receive:
an Arkadia apartment deed
a gold Arkadia forum memberships
a special unique item Arkadia team made for the event.
The second places will receive:
a pair of Jeans, Sponsored by Freyr’s Fashion.
150 ped worth of EntropiaLife Credits.
In order to be ellagable to win the el. credits be sure you run the el, client.
The third places will receive:
a set of Arkadia cloth.
Now go and start preparing all your crazy outfits!
Arkadia team, Arkadia Advisors and the Judges wish you all luck and hope you will have fun.
-------------------------------------
The event is sponsored by:
-Freyr’s Fashion shops at Sanctuary Cove (Arkadia) & Twin Peaks Mall, Level 2 (Calypso).
-Entropialife.com - download/install the entropia tracker client.
-Arkadia Forum - arkadiaforum.com
Entire staff of Next Island was fired
Meg from Next Island staff posted on 16 of July on her personal blog that entire stuff of Next Island was let go:
"Wednesday the entire staff of Next Island was let go. Although I knew we weren’t being called to this urgent company meeting so we could pet kittens and eat cupcakes, it is still terribly sad to leave a project I’ve been on for almost two years now, and leave so many narratives unfinished in the gameworld. I’ve been so involved in Next Island for so long, leaving so abruptly is almost like getting dumped.
I came in Thursday to finish a dialogue, originally for August, er, October, and now for personal satisfaction. It was originally constraining to write missions and lines for stationery NPCs, but it’s taught me how effective one line of dialogue can be.
Thursday night found me in the office, clearing out my desk around the time I’m usually calling Harold and telling him that perhaps he shouldn’t wait for me to have dinner. The night janitor came by and saw the state of my desk.
“Moving out?” he asked.
I nodded.
He asked if I got a new job, and I had to say no.
He asked if I got a promotion, and I had to say no.
He asked if I lost my job, and I had to say yes.
“But you? You are always working. You are always here at night,” he said, “How did you lose your job?”
That one line of dialogue can really be effective, I thought, and I picked up my box of island maps, Hello Kitty desk toys, Screamland copies, and XYZZY coffee mug, and walked to the elevator to go home."
What a heartbreaking story! BUT. Is this really a bad thing or actually a good change? Everyone knows Next Island was doing worst from all the planets. It started bad with all the NEVERDIE names all over the planet. I personally traveled to all other planets except NI. I play most on Calypso, I was on Rocktropia and Arkadia few times, one time on Cyrene and will go back after they start the real launch. But I have never been to Next Island and never wanted to.
At forums I see post from other planets about new missions and mobs and from next Island usually the news is "WORK IN PROGRESS" and I don't even care what is it. The crafting sucks monkey balls and speaking of monkey balls, every where you go there are monkeys on the planet. Like the planet of the apes.
Their site is even flagged by Google:
"Diagnostic page for nextisland dot com
Site is listed as suspicious - visiting this web site may harm your computer.
Part of this site was listed for suspicious activity 2 time(s) over the past 90 days."
Now the question is what is going to happen to Next Island. Will it just get new stuff and make things better? Will the planet be sold to someone else who knows what to do with it? Or will it go to MindArk hands?
And how this is going to impact Entropia Universe?
UPDATE:
Bjorn|MindArk, MindArk Official:
"I'd like to reassure everyone that Planet Next Island will not be shutting down.
MindArk is in constant contact with the developers of Next Island, and we are monitoring the situation closely.
More detailed information about Next Island's plans for continued development will be provided as it becomes available."
I came in Thursday to finish a dialogue, originally for August, er, October, and now for personal satisfaction. It was originally constraining to write missions and lines for stationery NPCs, but it’s taught me how effective one line of dialogue can be.
Thursday night found me in the office, clearing out my desk around the time I’m usually calling Harold and telling him that perhaps he shouldn’t wait for me to have dinner. The night janitor came by and saw the state of my desk.
“Moving out?” he asked.
I nodded.
He asked if I got a new job, and I had to say no.
He asked if I got a promotion, and I had to say no.
He asked if I lost my job, and I had to say yes.
“But you? You are always working. You are always here at night,” he said, “How did you lose your job?”
That one line of dialogue can really be effective, I thought, and I picked up my box of island maps, Hello Kitty desk toys, Screamland copies, and XYZZY coffee mug, and walked to the elevator to go home."
What a heartbreaking story! BUT. Is this really a bad thing or actually a good change? Everyone knows Next Island was doing worst from all the planets. It started bad with all the NEVERDIE names all over the planet. I personally traveled to all other planets except NI. I play most on Calypso, I was on Rocktropia and Arkadia few times, one time on Cyrene and will go back after they start the real launch. But I have never been to Next Island and never wanted to.
At forums I see post from other planets about new missions and mobs and from next Island usually the news is "WORK IN PROGRESS" and I don't even care what is it. The crafting sucks monkey balls and speaking of monkey balls, every where you go there are monkeys on the planet. Like the planet of the apes.
Their site is even flagged by Google:
"Diagnostic page for nextisland dot com
Site is listed as suspicious - visiting this web site may harm your computer.
Part of this site was listed for suspicious activity 2 time(s) over the past 90 days."
Now the question is what is going to happen to Next Island. Will it just get new stuff and make things better? Will the planet be sold to someone else who knows what to do with it? Or will it go to MindArk hands?
And how this is going to impact Entropia Universe?
UPDATE:
Bjorn|MindArk, MindArk Official:
"I'd like to reassure everyone that Planet Next Island will not be shutting down.
MindArk is in constant contact with the developers of Next Island, and we are monitoring the situation closely.
More detailed information about Next Island's plans for continued development will be provided as it becomes available."
Wednesday, July 11, 2012
Mission Rewards Rebalancing Update
News from MindArk:
In addition, a new system for the awarding of attributes will be implemented with the October 9th release, utilizing new items called Attribute Tokens. This system will give planet partners the ability to create missions which award fractional amounts of attributes, and thereby greatly increase the number of creatures which are able to offer attribute rewards through missions.
The new Attribute Tokens, which are non-tradable, exist in five types -- Agility, Intelligence, Strength, Psyche and Stamina -- and can be turned in to an NPC in exchange for points in the associated attribute, at a ratio of 100 Attribute Tokens per attribute point. This system allows participants to decide for themselves the best time to receive the attribute point reward, rather than being forced to receive the reward at the moment of mission completion.
Thursday, July 5, 2012
Paying for Entropia Universe by playing Diablo 3
At the moment I am trying to find out if it is possible to play Diablo III, sell your good items on the Real Money Auction House (RMAH), transfer the real money into PayPal, then withdraw the money from PayPal into my bank account and then deposit into Entropia Universe with my debit card. This is easy to do for someone that can play all day Diablo 3 and many people already made more than 1000 dollars selling their loot from Diablo 3. But for someone like me, playing just for few hours it looks like almost impossible to do. The game is out for 50 days now and I just got to Act 1 on Inferno difficulty. And the really good items starts to drop on Act 1 Inferno and drop more on Act 2,3 and 4 inferno. But the people that play all day were farming Inferno for more than a month and made some good real money selling virtual items.
Here is new chart stats from Xfire show that there's a massive dropoff in players for Blizzard's Diablo III. The stats also show that over the course of late May to late June, the amount of hours players invested into the game has significantly dwindled by almost half for Xfire users.
Just when I was thinking there is no way in hell (inferno) for someone coming so late to inferno to sell some gear for real money because soon no one will actually need better armor and people will even stop playing Diablo 3 for the lack of end game content when yesterday some one with the nickname Slicktorine asked on the Diablo 3 forum:
"Can you please give any info about the possibility of adding some end game content, or at least fixing the problems that exist with the current end game content.
I understand people weren't supposed to get so far/so fast, but we have (350 hours played, YIKES).
Act 4 is currently pointless due to the small number of elites and the the drop rates being identical to ACT 3. Act 3 is superior in every way to Act 4, which seems nonsensical to me.....
Maybe you could up the difficulty in Act 4, increase the drop rates, add some elites or allow VALOR to transfer over from ACT 3."
And the answer from Bashiok from Blizzard was:
Here is new chart stats from Xfire show that there's a massive dropoff in players for Blizzard's Diablo III. The stats also show that over the course of late May to late June, the amount of hours players invested into the game has significantly dwindled by almost half for Xfire users.
Just when I was thinking there is no way in hell (inferno) for someone coming so late to inferno to sell some gear for real money because soon no one will actually need better armor and people will even stop playing Diablo 3 for the lack of end game content when yesterday some one with the nickname Slicktorine asked on the Diablo 3 forum:
"Can you please give any info about the possibility of adding some end game content, or at least fixing the problems that exist with the current end game content.
I understand people weren't supposed to get so far/so fast, but we have (350 hours played, YIKES).
Act 4 is currently pointless due to the small number of elites and the the drop rates being identical to ACT 3. Act 3 is superior in every way to Act 4, which seems nonsensical to me.....
Maybe you could up the difficulty in Act 4, increase the drop rates, add some elites or allow VALOR to transfer over from ACT 3."
And the answer from Bashiok from Blizzard was:
Now while some people say RMAH is the worst thing for Diablo 3 if Blizzard see that they are making tons of cash they will try to keep that. And for people to continue to use the RMAH (where Blizzard are making money from) Blizzard must make the game better than it is now so people will want to play more and buy more items for real money. This is great for Blizzard - they are making a lot of money. But it is also great for poor players. First they can make some cash by playing the game and second for 50-60 euro they get a game that is constantly improved like MMO, but they don't have to pay every month like in MMOs.
Sunday, July 1, 2012
Eomon Migration Update
The Imperial Exobiology Institute reports that Eomon herds are growing in numbers around Minopolis and Nymphtown.
There have been other reports of Longtooth gathering in the south of Cape Corinth, indicating that they will start their annual migration.
Mission brokers “Nikki Von Han” at Nymphtown and “Fritz Feldgast” at Cape Corinth announce that they have new missions for Eomon, Longtooth and Exarosaur elites.
Colonists are warned to stay vigilant for mutants and other predators when hunting these gargantuan herbivores.
There have been other reports of Longtooth gathering in the south of Cape Corinth, indicating that they will start their annual migration.
Mission brokers “Nikki Von Han” at Nymphtown and “Fritz Feldgast” at Cape Corinth announce that they have new missions for Eomon, Longtooth and Exarosaur elites.
Colonists are warned to stay vigilant for mutants and other predators when hunting these gargantuan herbivores.
Wednesday, June 27, 2012
Misson Creature Spawns Update
To assist Calypso participants wishing to complete Iron Challenge missions before the mission rewards rebalancing takes effect, the following temporary creature spawns have been created and will be active until July 10, 2012:
- Atrax - East of Fort Zeus (87200, 94400 Eudoria)
- Neconu - Land Area 6 (31400, 34000 Amethera)
After which time two different mission creatures will be spawned in those areas. This procedure will be continued every two weeks until the Planet Partner release scheduled for August 21, 2012.
Happy Hunting!
- Atrax - East of Fort Zeus (87200, 94400 Eudoria)
- Neconu - Land Area 6 (31400, 34000 Amethera)
After which time two different mission creatures will be spawned in those areas. This procedure will be continued every two weeks until the Planet Partner release scheduled for August 21, 2012.
Happy Hunting!
Awesomium coming to Entropia Universe
Kim, one of the developers of Planet Calypso just anounced that they are in the process of integrating web-browser into the Entropia Universe client. He is personally pushing for the ability to have integrated flash games that can be intertwined with the quest system etc. Like actually have to pick a lock to open some treasure chest or perhaps do some coding on an in-game computer to open a locked door. The possibilities are endless. And Bjorn from MindArk added little more information revealing that the Awsomium framework being implemented into Entropia has nothing to do with the recent addition of Sometrics, and will not be used for any sort of external marketing or advertising. Awsomium is a very powerful and flexible framwork for implementing all sorts of cool features. MindArk plan to use it for displaying in-game videos, as well as for improving tutorials and help screens for new participants.
It's powerful framework supports the latest in web standards: HTML5 semantics, JavaScript, and CSS3, as well as Flash and Silverlight plugins. Awesomium is a branch of Google Chromium. Render web-pages to any graphics surface, 3D texture, or otherwise. Perfect for use in games, multi-touch simulations, and more. Create custom web-pages that integrate with your application. Pass data to/from a page via JavaScript, register callbacks, or send custom HTTP headers to your web-server. Uses a multi-process architecture for crash isolation, security sandboxing, and premium load-balancing across multiple CPU cores. The Resource Interceptor system makes it easy to monitor HTTP requests and/or use your own custom resource-loader. It has a clean, readable API with plenty of documentation and samples so you can get going in a matter of minutes.
It's powerful framework supports the latest in web standards: HTML5 semantics, JavaScript, and CSS3, as well as Flash and Silverlight plugins. Awesomium is a branch of Google Chromium. Render web-pages to any graphics surface, 3D texture, or otherwise. Perfect for use in games, multi-touch simulations, and more. Create custom web-pages that integrate with your application. Pass data to/from a page via JavaScript, register callbacks, or send custom HTTP headers to your web-server. Uses a multi-process architecture for crash isolation, security sandboxing, and premium load-balancing across multiple CPU cores. The Resource Interceptor system makes it easy to monitor HTTP requests and/or use your own custom resource-loader. It has a clean, readable API with plenty of documentation and samples so you can get going in a matter of minutes.
This web browser is already used in EVE Online.
Tuesday, June 26, 2012
Calypso Migration 2012
Each year the enormous and majestic Calypso herbivores known as Eomon migrate to their summer grazing grounds. The massive herds that result from this migration attract all manner of predators and other wildlife, including many very rare and reclusive creatures, and in turn the attention of poachers and professional hunters.
Based on high pheromone readings collected at observation posts across Eudoria, experts from the Imperial Exobiology Institute expect the annual Eomon migration to begin around the 29th of June in the area north of Nymphtown.
Based on high pheromone readings collected at observation posts across Eudoria, experts from the Imperial Exobiology Institute expect the annual Eomon migration to begin around the 29th of June in the area north of Nymphtown.
Wednesday, June 20, 2012
Entropia Universe Partners With Sometrics For Amazing Offers
Players Now Have Access to New Ways to Get Currency Into the Game
GOTHENBURG, Sweden, June 20, 2012 /PRNewswire via COMTEX/ -- /MindArk/ - Entropia Universe, the largest real cash economy Massively Multiplayer Online Game, announced today a partnership with Sometrics. This new deal will bring alternative revenue streams to colonists on any participating partner planet within the universe.
"Entropia Universe is happy to offer an alternative payment option to allow users to add funds to their in game account without actually dipping into their own pockets, said David Simmonds, CEO of MindArk. "By using the Sometrics revenue optimization platform our users can generate PEDs without even being logged into Entropia Universe. There are so many different offers I'm confident our users can find a benefit from this payment solution."
Through targeted offers on homepages and splash screens players can earn Entropia currency simply by signing up for something they already wanted. The currency is then deposited directly into their Entropia Universe accounts for them to purchase better equipment, customize their load-out or even purchase a new spaceship. Sometrics is a global leader in providing in-game payments and revenue optimization solutions for free-to-play games. The company has seen over 3.3 trillion individual units of currency processed through its payment processing platform since it first started working with publishers in 2007 and serves an audience of 225 million gamers in 180 countries.
For more information on Entropia Universe or to download the free game please visit www.entropiauniverse.com .
About Mindark
MindArk is the developer and publisher of Entropia Universe, a game space that encompasses multiple planet partners each with their own unique setting and gameplay style. As the largest real economy Massively Multiplayer Online Game in the world Entropia Universe offers players the ability to participate in a unique virtual world where they have no monthly costs. Its innovative real money economy uses a virtual currency which has a fixed exchange rate with the US dollar. This allows players to deposit and withdraw real funds for their adventures on any virtual planet or in the real world. Planet Calypso uses a state of the art graphics engine to deliver the highest quality visuals in an MMO today.
The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause MindArk's actual future results to differ materially from those expressed in any such forward-looking statements. MindArk and the MindArk logo are registered trademarks of MindArk. All other company names mentioned herein may be trademarks of their respective owners.
For more information on MindArk please contact us at the email below or go to our website at http://www.mindark.com
For further information, please contact: MindArk Media: David Tractenberg (310) 453-2050 x111 david@tractionpr.com
GOTHENBURG, Sweden, June 20, 2012 /PRNewswire via COMTEX/ -- /MindArk/ - Entropia Universe, the largest real cash economy Massively Multiplayer Online Game, announced today a partnership with Sometrics. This new deal will bring alternative revenue streams to colonists on any participating partner planet within the universe.
"Entropia Universe is happy to offer an alternative payment option to allow users to add funds to their in game account without actually dipping into their own pockets, said David Simmonds, CEO of MindArk. "By using the Sometrics revenue optimization platform our users can generate PEDs without even being logged into Entropia Universe. There are so many different offers I'm confident our users can find a benefit from this payment solution."
Through targeted offers on homepages and splash screens players can earn Entropia currency simply by signing up for something they already wanted. The currency is then deposited directly into their Entropia Universe accounts for them to purchase better equipment, customize their load-out or even purchase a new spaceship. Sometrics is a global leader in providing in-game payments and revenue optimization solutions for free-to-play games. The company has seen over 3.3 trillion individual units of currency processed through its payment processing platform since it first started working with publishers in 2007 and serves an audience of 225 million gamers in 180 countries.
For more information on Entropia Universe or to download the free game please visit www.entropiauniverse.com .
About Mindark
MindArk is the developer and publisher of Entropia Universe, a game space that encompasses multiple planet partners each with their own unique setting and gameplay style. As the largest real economy Massively Multiplayer Online Game in the world Entropia Universe offers players the ability to participate in a unique virtual world where they have no monthly costs. Its innovative real money economy uses a virtual currency which has a fixed exchange rate with the US dollar. This allows players to deposit and withdraw real funds for their adventures on any virtual planet or in the real world. Planet Calypso uses a state of the art graphics engine to deliver the highest quality visuals in an MMO today.
The statements contained in this release that are not historical facts are forward-looking statements. The Company cautions readers of this press release that a number of important factors could cause MindArk's actual future results to differ materially from those expressed in any such forward-looking statements. MindArk and the MindArk logo are registered trademarks of MindArk. All other company names mentioned herein may be trademarks of their respective owners.
For more information on MindArk please contact us at the email below or go to our website at http://www.mindark.com
For further information, please contact: MindArk Media: David Tractenberg (310) 453-2050 x111 david@tractionpr.com
Entropia Universe 12.7 Release Notes
Planet-Specific Patches
Integrated minor fixes for planet content into Entropia Universe:
Calypso
ROCKtropia
Arkadia
The Thing
Cyrene
Next Island
Visit each planet page for more information.
Mindforce Update & Rebalance
Mindforce Implants now have a new parameter - Implant Deterioration - which determines the percentage of Mindforce Chip decay that is absorbed by the Mindforce Implant. The former static decay amount for Mindforce Implants has been removed.
The decay of the Payn-Inc Implant Inserter has been reduced from 2 PED per use to 2 PEC.
Several new Mindforce effects and Mindforce Chips have been added.
Fixes
The objective marker for quests has been changed from a simple arrow to a more visible marker with name and distance, similar to the marker used in the PvP forts.
A new “Place” context menu item has been added when right clicking on an item.
Several audio improvements have been made, including Increased water sound distance and separate sound effects for male and female avatars, as well as for vehicles.
The dialog texts shown to group leader when re-entering dungeons has been adjusted.
Item restrictions are now properly enforced when in a restriction zone.
Known Issues
Mindforce charge-up animation effects are not correctly displayed for female avatars.
Integrated minor fixes for planet content into Entropia Universe:
Calypso
ROCKtropia
Arkadia
The Thing
Cyrene
Next Island
Visit each planet page for more information.
Mindforce Update & Rebalance
Mindforce Implants now have a new parameter - Implant Deterioration - which determines the percentage of Mindforce Chip decay that is absorbed by the Mindforce Implant. The former static decay amount for Mindforce Implants has been removed.
The decay of the Payn-Inc Implant Inserter has been reduced from 2 PED per use to 2 PEC.
Several new Mindforce effects and Mindforce Chips have been added.
Fixes
The objective marker for quests has been changed from a simple arrow to a more visible marker with name and distance, similar to the marker used in the PvP forts.
A new “Place” context menu item has been added when right clicking on an item.
Several audio improvements have been made, including Increased water sound distance and separate sound effects for male and female avatars, as well as for vehicles.
The dialog texts shown to group leader when re-entering dungeons has been adjusted.
Item restrictions are now properly enforced when in a restriction zone.
Known Issues
Mindforce charge-up animation effects are not correctly displayed for female avatars.
Several new Mindforce chips are missing charge-up animation effects.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
MindArk and the Planet Partners strive to ensure a smooth and problem-free Version Update. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches. If you feel that the possibility of encountering minor issues or bugs directly after a Version Update affects your gameplay to an extent that Entropia Universe is not enjoyable, please wait until the mini-patches have been released and any last minute issues have been resolved.
Developer Notes 3
This Entropia Universe Buzz article is part of a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes article series interesting and informative.
Hunting Efficiency Examined - The last Developer Notes article sought to stress the importance of efficiency in Entropia Universe, but did not provide a clear definition of what is meant by the term efficiency. We would like to offer a bit more insight for the benefit of the community, and in this article will focus on ways to become more efficient in Entropia Universe’s most popular profession, hunting. Efficiency tips for the mining and manufacturing professions will be covered in a future article.
Efficiency in hunting has several components, the most vital of which is Hit Ability (sometimes abbreviated as HA). Hit Ability is a measure of how accurate you avatar is with a weapon. You can view your avatar’s Hit Ability on a weapon by right-clicking on the weapon and viewing the item’s information panel. Based on your avatar’s skills and the requirements for the particular weapon, a number between 0.0 and 10.0 will be calculated and displayed. The single most important effort a hunter can make in becoming more efficient in his or her hunting activities is to always use weapons which are “maxed” -- weapons with which your avatar has 10.0 Hit Ability. The importance of this cannot be stressed strongly enough.
A second and very important part of efficient hunting is to consider the relative cost of using a particular weapon, often referred to as weapon economy, usually measured as damage per PEC. This measures how efficiently, in terms of weapon decay and ammo consumption, a weapon produces each point of damage. An avatar will enjoy much better overall hunting results over time when using weapons with higher damage per pec. Many community websites, such as www.entropedia.info, offer detailed statistics on the economy of nearly all the various weapons available in Entropia Universe. The MindArk development team is also considering including more detailed economy statistics on the item information panel in an upcoming release to improve the availability of such information.
Another important part of hunting efficiently is making sure that your avatar has achieved the full damage capability of the weapon being used. Like Hit Ability, damage capability is calculated based on the avatar’s skills and the weapon’s requirements, and is shown in the format Actual_Damage / Maximum_Damage on the item information panel. For example: 10.0-20.0 / 10.0-20.0. To be the most efficient as possible, make sure to hunt with weapons on which your avatar has reached the weapon’s maximum damage potential.
Finally, be sure to hunt creatures within your avatar's skill level. Creatures within Entropia Universe are designed with avatars of varying skill levels and equipment in mind, and each creature type has different attack speeds, regeneration rates, hit probabilities and damage potential. It is a good idea to avoid excessive armor decay and healing costs when trying to hunt as efficiently as possible.
One of the wonderful things about Entropia Universe is its very knowledgeable and helpful community of participants. There is a wealth of information available to newcomers and veterans alike on the various Entropia Universe community websites and forums, and participants are encouraged to seek out the accumulated wisdom and tutorials available there. There are also many helpful mentors and societies that can be found in major cities on each planet, or contacted through the Mentor Register and Society Terminals.
We hope that this article has provided some valuable tips for your future hunting expeditions.
Happy hunting!
Hunting Efficiency Examined - The last Developer Notes article sought to stress the importance of efficiency in Entropia Universe, but did not provide a clear definition of what is meant by the term efficiency. We would like to offer a bit more insight for the benefit of the community, and in this article will focus on ways to become more efficient in Entropia Universe’s most popular profession, hunting. Efficiency tips for the mining and manufacturing professions will be covered in a future article.
Efficiency in hunting has several components, the most vital of which is Hit Ability (sometimes abbreviated as HA). Hit Ability is a measure of how accurate you avatar is with a weapon. You can view your avatar’s Hit Ability on a weapon by right-clicking on the weapon and viewing the item’s information panel. Based on your avatar’s skills and the requirements for the particular weapon, a number between 0.0 and 10.0 will be calculated and displayed. The single most important effort a hunter can make in becoming more efficient in his or her hunting activities is to always use weapons which are “maxed” -- weapons with which your avatar has 10.0 Hit Ability. The importance of this cannot be stressed strongly enough.
A second and very important part of efficient hunting is to consider the relative cost of using a particular weapon, often referred to as weapon economy, usually measured as damage per PEC. This measures how efficiently, in terms of weapon decay and ammo consumption, a weapon produces each point of damage. An avatar will enjoy much better overall hunting results over time when using weapons with higher damage per pec. Many community websites, such as www.entropedia.info, offer detailed statistics on the economy of nearly all the various weapons available in Entropia Universe. The MindArk development team is also considering including more detailed economy statistics on the item information panel in an upcoming release to improve the availability of such information.
Another important part of hunting efficiently is making sure that your avatar has achieved the full damage capability of the weapon being used. Like Hit Ability, damage capability is calculated based on the avatar’s skills and the weapon’s requirements, and is shown in the format Actual_Damage / Maximum_Damage on the item information panel. For example: 10.0-20.0 / 10.0-20.0. To be the most efficient as possible, make sure to hunt with weapons on which your avatar has reached the weapon’s maximum damage potential.
Finally, be sure to hunt creatures within your avatar's skill level. Creatures within Entropia Universe are designed with avatars of varying skill levels and equipment in mind, and each creature type has different attack speeds, regeneration rates, hit probabilities and damage potential. It is a good idea to avoid excessive armor decay and healing costs when trying to hunt as efficiently as possible.
One of the wonderful things about Entropia Universe is its very knowledgeable and helpful community of participants. There is a wealth of information available to newcomers and veterans alike on the various Entropia Universe community websites and forums, and participants are encouraged to seek out the accumulated wisdom and tutorials available there. There are also many helpful mentors and societies that can be found in major cities on each planet, or contacted through the Mentor Register and Society Terminals.
We hope that this article has provided some valuable tips for your future hunting expeditions.
Happy hunting!
Tuesday, June 5, 2012
Developer Notes 2
This Entropia Universe Buzz article is part of a new series of Developer Notes where the development team at MindArk will share various tips and bits of information about Entropia Universe with our participants. Some Developer Notes will address important issues that we have noticed being discussed on community forums, while others will be prompted by feedback and questions received via support cases. Our goal with the Developer Notes series is to help participants better understand MindArk’s goals for Entropia Universe, and hopefully correct several misconceptions that have arisen within the community that we feel might help participants make more informed decisions for their avatars. We hope that you find the Developer Notes article series interesting and informative.
Efficiency Matters - One issue that we have noticed being discussed quite frequently on community forums such as PlanetCalypsoForm.com is the concept of efficiency (sometimes referred to as economy), especially with regard to hunting tools such as ranged and melee weapons. A growing number of participants seem to have adopted an approach based on the theory that “economy does not matter”, a theory apparently based on (faulty) field tests or other experiments. We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions. Any playtest experiments, theorycrafting or other analysis you may be presented with which indicate or suggest that efficiency does not matter are thus flawed either in their conception, data collection, data analysis or conclusions.
Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
Efficiency Matters - One issue that we have noticed being discussed quite frequently on community forums such as PlanetCalypsoForm.com is the concept of efficiency (sometimes referred to as economy), especially with regard to hunting tools such as ranged and melee weapons. A growing number of participants seem to have adopted an approach based on the theory that “economy does not matter”, a theory apparently based on (faulty) field tests or other experiments. We would like to state here very clearly that avatar skills and efficiency on the tools used do indeed matter a great deal, and have a very significant effect on overall returns in all Entropia Universe professions. Any playtest experiments, theorycrafting or other analysis you may be presented with which indicate or suggest that efficiency does not matter are thus flawed either in their conception, data collection, data analysis or conclusions.
Personal Lootpools - Many of the theories which suggest - inaccurately - that efficiency is unimportant will often employ the concept of a “personal lootpool”, claiming that the “system” will eventually provide a sort of compensation to avatars who have been operating in an inefficient manner. Such theories are very much misguided. There is no such thing as a “personal lootpool” for individual avatars, and there is no system in place which tracks each avatar’s returns over time, or which provides compensation to individual avatars. As a result, long-term results in Entropia Universe are directly related to the choices made by each participant, and those who approach their chosen profession in an efficient manner will find more success than those who do not. Overall this is a very positive thing and an important part of the Entropia virtual universe concept, as it allows those participants who spend the time and effort to approach their activities within Entropia Universe in a smart way to improve their chances of becoming successful, just like in the real world.
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