Finally I have unlocked Extraction hidden skill on 15 of March 2015. It only took me 4 years, 4 months and 4 days. May be becouse I am mainly hunter and Sunday miner. Achieved with CryEngine 2, Planet Arkadia, Mining Mania 2015 and Level 10 amp for the final push. The bad news is that for the next unlock I will need even more time. Also I mostly mine unamped, but yesterday I felt good mining with amp and this will be bad for my ped card.
Showing posts with label Skill. Show all posts
Showing posts with label Skill. Show all posts
Sunday, March 15, 2015
Wednesday, April 9, 2014
How valuable are skills in Entropia Universe
Your success in Entropia Universe depends on the gear you use + the mob you hunt + the skills you have. Gear and mob is choice you do now. Skills are choices you did in the past. So how can past choices be more important than choices you make now?
Friday, February 21, 2014
Skill Bonus Weekend
Dady need some CLD payout to increase so go out there and shoot.
Starting now and running until Monday morning the frequency and maximum strength of the automatic triggered skill bonuses have been boosted significantly for every planet in Entropia Universe.
Enjoy the skill bonus weekend!
Starting now and running until Monday morning the frequency and maximum strength of the automatic triggered skill bonuses have been boosted significantly for every planet in Entropia Universe.
Enjoy the skill bonus weekend!
Monday, July 30, 2012
Tuesday, April 24, 2012
ATTRIBUTES mean NOTHING
The announcement by Mindark last night that attributes basically have zero impact on our avatars, for me was a tragedy of epic proportions. A six year illusion shattered instantly with the reality that the only pure thing left in Entropia was in fact an enormous lie. I was generally emotionally in shock and sadness, and maybe managed one hour sleep.
We believed that somehow these small but important attributes were specially related to our professions in some mystical way that enabled us the right to skill in that profession with some feeling and degree of safety that we had earned it over many years.
For most of us, this is more than a game it is a lifestyle. We have devoted years to it, yet Mindark speak of it in ones and zeros, I really do not think they understand the devoted participants mindset at all. This goes beyond addiction, this is an emotional attachment to a world that we genuinely love to be a part of. Yet last night all this belief was smashed, swept away by the shocking truth that all of it is just numbers with no value, nothing more nothing less.
This is more than a change to the mission system, that’s why I have started a new post. It means that when Mindark were putting together the original mission rewards they laughed at us for chasing something that had no real value in game. It was ALL an incredible LIE.
Where do we go from here? Missions now with attributes mean nothing, because attributes mean nothing other than some HP gain. You know sometimes Mindark have a strategy and ideas that really impress me. They’re true masters of making something from nothing, but at other times they can rip your love for the entropia universe apart.
Attributes aside what is the true value of any of our skills to us. Is it really as simple as once you reach level 50 evade we will let you hunt Atrox Stalkers. Do these skills trigger any special loot, I’m not sure anymore if our hard earned skills really mean anything.
This is not a game we play for a few months, it is designed to take years to skill to decent levels, the management at Mindark need to understand the emotional attachment after such devotion. This goes beyond money, and they know that.
I will try and find some time today to read new posts on the original thread about mission rewards since last night, but our love for the original attributes will be hard to win back.
I now feel saddness for Nighthawks and Jokers skill lists, based on attributes.
All the best folks, please feel free to pour your heart out.
Rick.
We believed that somehow these small but important attributes were specially related to our professions in some mystical way that enabled us the right to skill in that profession with some feeling and degree of safety that we had earned it over many years.
For most of us, this is more than a game it is a lifestyle. We have devoted years to it, yet Mindark speak of it in ones and zeros, I really do not think they understand the devoted participants mindset at all. This goes beyond addiction, this is an emotional attachment to a world that we genuinely love to be a part of. Yet last night all this belief was smashed, swept away by the shocking truth that all of it is just numbers with no value, nothing more nothing less.
This is more than a change to the mission system, that’s why I have started a new post. It means that when Mindark were putting together the original mission rewards they laughed at us for chasing something that had no real value in game. It was ALL an incredible LIE.
Where do we go from here? Missions now with attributes mean nothing, because attributes mean nothing other than some HP gain. You know sometimes Mindark have a strategy and ideas that really impress me. They’re true masters of making something from nothing, but at other times they can rip your love for the entropia universe apart.
Attributes aside what is the true value of any of our skills to us. Is it really as simple as once you reach level 50 evade we will let you hunt Atrox Stalkers. Do these skills trigger any special loot, I’m not sure anymore if our hard earned skills really mean anything.
This is not a game we play for a few months, it is designed to take years to skill to decent levels, the management at Mindark need to understand the emotional attachment after such devotion. This goes beyond money, and they know that.
I will try and find some time today to read new posts on the original thread about mission rewards since last night, but our love for the original attributes will be hard to win back.
I now feel saddness for Nighthawks and Jokers skill lists, based on attributes.
All the best folks, please feel free to pour your heart out.
Rick.
Tuesday, October 18, 2011
Unlocking hidden skills guide
You can unlock hidden skill in different ways. If you like mindforce chips you will start unlocks with Power Catalyst, if you start with mining your first unlock will be Ground Assessment or Extraction. Do what is most fun for you, but there are paths that will unlock the skills cheaper than others.
You can start with crafting or beauty or mindforce, but it is harder to skill there. It is better to go for something easier to skill and gain some additional skills in those professions for free before you move to them. There is no problem to start with mining, but it is always good if you have some fighting skills so you can get out if you are stuck or clear some creatures guarding your claims.
One of the first skills you will unlock even if you don't want is Animal Taming at Level 01 in Animal Tamer or Pet Handler profession. So don't think too much about that.
Best way to start is with some long range gun like Sollomate Opalo on Planet Calypso or any other laser or BLP rifle on the other planets from the trade terminal. Aim for unlocking the ranged combat hidden skill Marksmanship at Level 10 in any ranged (Hit OR Dmg) profession. Once you unlock that, you can be proud of yourself - you have done a lot in this universe. You can switch to different skills now, but it is good if you get the next unlock in ranged combat - Ranged Damage Assessment at Level 18 in any ranged (Dmg) profession. At that point you will be able to hunt most popular creature that give globals or some nice items. You are not even close to uber, but your choice of mobs to kill will be big enough.
Next unlock here is Serendipity at Level 30 in any profession it contributes to. This is the first hidden skill that increase your health every 1600 points.
With all that shooting even if you don't try you will unlock Spacecraft Systems at Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession.
Next unlock in this category is too far away, so don't think about it for now.
Now it is good time to try Mindforce or mining. There are some good healing chips and some long range attack chips that can help you survive longer in Entropia Universe. And using mindforce chips is always fun. So start using some low level L (limited) chips to gain some skills and unlock the first mindforce hidden skill - Power Catalyst at Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath. Big mindforce chips are hard to find and expensive so don't go for the next unlocks in this category.
At this point I will switch to Mining and get few unlocks there, but not everyone likes mining. If you don't like walking alone in empty spaces skip this paragraph. But if you want to be able to play without depositing start mining and collect knowledge how to be profitable. Mining also will help your crafting in the future. The first hidden skills you will unlock in mining are Ground Assessment at Level 12 Prospector and Surveyor Extraction at Level 15 Miner or Driller. They will unlock almost at the same time. And when MindArk implement treasure hunting you will be able to unlock Archaeological Lore at Level 15 Treasure Hunter.
Defense unlocks will come when creatures hit you a lot. If you want to skill there, collect sweat all day to unlock the first defense hidden skill - Avoidance at Level 25 Evader or Dodger. This will take long time so better don't think too much about it too.
/more soon/
HP (hit/health points) increase
One of the most important attribute of your avatar is the health or HP. If you have a lot of HP you will die harder and you will need less healing and this will result in less losses during hunt. The easiest way to increase your HP is by using melee weapons. Also you will notice that some of the hidden skills give you additional health point every 200, 400, 800 or 1600 points. Those skills are Serendipity, Coolness, Combat Sense and Commando. Unlocking them may be smart idea, but not easy to do.
You can find info about the hidden skills in different places, but down below I tried to separate them by category and arrange them in the order they are unlocked in that category. Sometimes it is possible the order to be different. For example level 18 DMG may come after level 20 HIT or in mining if you search only for one kind of resource, this skill will rise faster than the other. Anyway I think this will be useful. It is useful to me.
Combat - Ranged
Marksmanship - Level 10 in any ranged (Hit OR Dmg) profession
Ranged Damage Assessment - Level 18 in any ranged (Dmg) profession
Combat - Melee
Martial Arts - Level 20 in any melee (Hit) profession
Melee Damage Assessment - Level 18 in any melee (Dmg) profession
Combat - Any
Spacecraft Systems - Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession
Serendipity - Level 30 in any profession it contributes to (HP increase every 1600 points)
Coolness - Level 40 in any (Hit) profession (HP increase every 400 points)
Wounding - Level 45 in any (Dmg) profession
Combat Sense - Level 50 in any (Hit) profession (HP increase every 800 points)
Commando - Level 70 in any (Hit) profession (HP increase every 200 points)
Kill Strike - Level 80 in any (Dmg) profession
Deep Space Knowledge - Level 45 Gunner (Dmg)
Beauty
Beauty Sense - Level 20 in any Beauty profession
Quality Sense - Level 35 in any Beauty Profession, Material Designer, Tailor
Construction
Material Extraction Methodology - Level 05 Material Manufacturer
Blueprint Comprehension - Level 10 in any engineering profession
Enhancer Technology - Level 20 Tier Upgrader or Enhancer Manufacturer
Equipment Methodology - Level 40 in any equipment engineering profession
Manufacture Methodology - Level 40 in any (non-equipment) engineering profession
Industrialist - Level 60 in any engineering profession
Defence
Avoidance - Level 25 Evader or Dodger
Quickness - Level 55 Evader
Intuition - Level 80 Evader
Medical
Medicine - Level 20 Paramedic
Treatment - Level 25 Paramedic
Medical Therapy - Level 50 Paramedic
Doctor - Level 75 Paramedic
Mindforce
Power Catalyst - Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath
Ethereal Soul Language - First successful Resurrection (Level 14 Biotropic)
Mindforce Harmony - Level 51 Any Mindforce (Hit) or (Dmg)
Force Merge - Level 65 Electro Kinetic (Hit) or (Dmg)
Mining
Ground Assessment - Level 12 Prospector or Surveyor
Extraction - Level 15 Miner or Driller
Archaeological Lore - Level 15 Treasure Hunter
Mineral Sense - Level 30 Prospector or Surveyor
Miner - Level 50 in any mining profession
Drilling Expertise - Level 60 Miner
Tailoring
Material Comprehension - Level 05 Material Designer
Fashion Design - Level 15 Colorer or Tailor
Surface Composition - Level 20 Material Designer/Manufacturer
Coloring Methodology - Level 35 Colorer
Glamor - Level 70 Colorer
Science
Animal Taming - Level 01 in Animal Tamer or Pet Handler profession
Xenobiology - Level 30 Animal or Mutant investigator
Robotology - Level 30 Robot investigator
Scientist - Level 60 Investigator
You can start with crafting or beauty or mindforce, but it is harder to skill there. It is better to go for something easier to skill and gain some additional skills in those professions for free before you move to them. There is no problem to start with mining, but it is always good if you have some fighting skills so you can get out if you are stuck or clear some creatures guarding your claims.
One of the first skills you will unlock even if you don't want is Animal Taming at Level 01 in Animal Tamer or Pet Handler profession. So don't think too much about that.
Best way to start is with some long range gun like Sollomate Opalo on Planet Calypso or any other laser or BLP rifle on the other planets from the trade terminal. Aim for unlocking the ranged combat hidden skill Marksmanship at Level 10 in any ranged (Hit OR Dmg) profession. Once you unlock that, you can be proud of yourself - you have done a lot in this universe. You can switch to different skills now, but it is good if you get the next unlock in ranged combat - Ranged Damage Assessment at Level 18 in any ranged (Dmg) profession. At that point you will be able to hunt most popular creature that give globals or some nice items. You are not even close to uber, but your choice of mobs to kill will be big enough.
Next unlock here is Serendipity at Level 30 in any profession it contributes to. This is the first hidden skill that increase your health every 1600 points.
With all that shooting even if you don't try you will unlock Spacecraft Systems at Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession.
Next unlock in this category is too far away, so don't think about it for now.
Now it is good time to try Mindforce or mining. There are some good healing chips and some long range attack chips that can help you survive longer in Entropia Universe. And using mindforce chips is always fun. So start using some low level L (limited) chips to gain some skills and unlock the first mindforce hidden skill - Power Catalyst at Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath. Big mindforce chips are hard to find and expensive so don't go for the next unlocks in this category.
At this point I will switch to Mining and get few unlocks there, but not everyone likes mining. If you don't like walking alone in empty spaces skip this paragraph. But if you want to be able to play without depositing start mining and collect knowledge how to be profitable. Mining also will help your crafting in the future. The first hidden skills you will unlock in mining are Ground Assessment at Level 12 Prospector and Surveyor Extraction at Level 15 Miner or Driller. They will unlock almost at the same time. And when MindArk implement treasure hunting you will be able to unlock Archaeological Lore at Level 15 Treasure Hunter.
Defense unlocks will come when creatures hit you a lot. If you want to skill there, collect sweat all day to unlock the first defense hidden skill - Avoidance at Level 25 Evader or Dodger. This will take long time so better don't think too much about it too.
/more soon/
HP (hit/health points) increase
One of the most important attribute of your avatar is the health or HP. If you have a lot of HP you will die harder and you will need less healing and this will result in less losses during hunt. The easiest way to increase your HP is by using melee weapons. Also you will notice that some of the hidden skills give you additional health point every 200, 400, 800 or 1600 points. Those skills are Serendipity, Coolness, Combat Sense and Commando. Unlocking them may be smart idea, but not easy to do.
You can find info about the hidden skills in different places, but down below I tried to separate them by category and arrange them in the order they are unlocked in that category. Sometimes it is possible the order to be different. For example level 18 DMG may come after level 20 HIT or in mining if you search only for one kind of resource, this skill will rise faster than the other. Anyway I think this will be useful. It is useful to me.
Combat - Ranged
Marksmanship - Level 10 in any ranged (Hit OR Dmg) profession
Ranged Damage Assessment - Level 18 in any ranged (Dmg) profession
Combat - Melee
Martial Arts - Level 20 in any melee (Hit) profession
Melee Damage Assessment - Level 18 in any melee (Dmg) profession
Combat - Any
Spacecraft Systems - Level 05 in Gunner (Hit) or Level 40 in any (Hit) profession
Serendipity - Level 30 in any profession it contributes to (HP increase every 1600 points)
Coolness - Level 40 in any (Hit) profession (HP increase every 400 points)
Wounding - Level 45 in any (Dmg) profession
Combat Sense - Level 50 in any (Hit) profession (HP increase every 800 points)
Commando - Level 70 in any (Hit) profession (HP increase every 200 points)
Kill Strike - Level 80 in any (Dmg) profession
Deep Space Knowledge - Level 45 Gunner (Dmg)
Beauty
Beauty Sense - Level 20 in any Beauty profession
Quality Sense - Level 35 in any Beauty Profession, Material Designer, Tailor
Construction
Material Extraction Methodology - Level 05 Material Manufacturer
Blueprint Comprehension - Level 10 in any engineering profession
Enhancer Technology - Level 20 Tier Upgrader or Enhancer Manufacturer
Equipment Methodology - Level 40 in any equipment engineering profession
Manufacture Methodology - Level 40 in any (non-equipment) engineering profession
Industrialist - Level 60 in any engineering profession
Defence
Avoidance - Level 25 Evader or Dodger
Quickness - Level 55 Evader
Intuition - Level 80 Evader
Medical
Medicine - Level 20 Paramedic
Treatment - Level 25 Paramedic
Medical Therapy - Level 50 Paramedic
Doctor - Level 75 Paramedic
Mindforce
Power Catalyst - Level 15 Any Mindforce (Hit or Dmg)/Biotropian/Reviver/Telepath
Ethereal Soul Language - First successful Resurrection (Level 14 Biotropic)
Mindforce Harmony - Level 51 Any Mindforce (Hit) or (Dmg)
Force Merge - Level 65 Electro Kinetic (Hit) or (Dmg)
Mining
Ground Assessment - Level 12 Prospector or Surveyor
Extraction - Level 15 Miner or Driller
Archaeological Lore - Level 15 Treasure Hunter
Mineral Sense - Level 30 Prospector or Surveyor
Miner - Level 50 in any mining profession
Drilling Expertise - Level 60 Miner
Tailoring
Material Comprehension - Level 05 Material Designer
Fashion Design - Level 15 Colorer or Tailor
Surface Composition - Level 20 Material Designer/Manufacturer
Coloring Methodology - Level 35 Colorer
Glamor - Level 70 Colorer
Science
Animal Taming - Level 01 in Animal Tamer or Pet Handler profession
Xenobiology - Level 30 Animal or Mutant investigator
Robotology - Level 30 Robot investigator
Scientist - Level 60 Investigator
Friday, October 7, 2011
Progress through diversity
I was hunting Maffoid yesterday with a friend near fort Ares and was very lucky. We looted Isis CB5, Tiger Tights Guards (M, L) and FAP-28. I was dropping few bombs during the hunt and with the second drop I got two claims and one was 70 PED Belkar Stone global. I used my finder F-102 and just before that hunt I maxed F-103.
But this is not what surprised me the most. For months I was using BLP and Laser guns. Even with the recently maxed Isis LR32 (L) I was gaining very little skills. In this hunt I used First Gen Electric Attack Chip IV (UL) that I maxed long time ago and I have the skills to use even more powerful mind force chips. So I wasn’t in the SIB (skill increase bonus) zone. The surprise was how many skills I gained in that hunt. My chat window was half green will skill gain messages. I gained one more level in 4-5 different professions.
This will change my strategy to specialize in one profession and I will try to use different types of weapons and profession to progress faster in Entropia Universe.
But this is not what surprised me the most. For months I was using BLP and Laser guns. Even with the recently maxed Isis LR32 (L) I was gaining very little skills. In this hunt I used First Gen Electric Attack Chip IV (UL) that I maxed long time ago and I have the skills to use even more powerful mind force chips. So I wasn’t in the SIB (skill increase bonus) zone. The surprise was how many skills I gained in that hunt. My chat window was half green will skill gain messages. I gained one more level in 4-5 different professions.
This will change my strategy to specialize in one profession and I will try to use different types of weapons and profession to progress faster in Entropia Universe.
Monday, May 23, 2011
New Hidden Skill - Archaeological Lore
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