Showing posts with label Crafting. Show all posts
Showing posts with label Crafting. Show all posts

Monday, March 2, 2020

Omegaton to Purchase Vast Quantities of Components

Omegaton, the Federal Empire's official logistics company, will be placing auction orders for large quantities of components in an effort to supply colonies experiencing acute technology shortages.

However, Genesis Star CEO Maximilian Wolfe says the initiative is anything but generous, claiming the import-dependent colonies are being forced into a monopoly arrangement.

"No other importer can get near those planets," said Wolfe. "The Imperial Navy's got them surrounded. Only Omegan freighters are allowed in."

The accusations were flatly denied by Tiberius Calderon, the Consul appointed by Omegaton to facilitate the initiative on Calypso.

"The Genois will say anything to discredit their competitors. It's pathetic," said Calderon.

Consul Tiberius Calderon will place auction orders for the following industrial components starting Feb. 28, 2020:

Simple 4 Conductors - 12000 PED

Simple 3 Conductors - 60000 PED

Simple 2 Conductors - 160000 PED

Simple 3 Plastic Springs - 90000 PED

Simple 2 Plastic Springs - 112000 PED

Simple 3 Plastic Ruds - 17000 PED

Simple 2 Plastic Ruds - 110000 PED

Hardened Metal Ruds - 30000 PED

Basic Filters - 50000 PED

Basic Sensor - 22000 PED

Basic Structure - 45000 PED

Standard Matrix - 50000 PED

Standard Plate - 25000 PED

High Performance Engine - 15000 PED

Electropositive Processor - 10000 PED

Reinforced Bearings - 10000 PED

Heavy Duty Core - 10000 PED

Omegaton is offering the following additional incentives to spur the procurement effort:


For each component listed above, 100 PED will be awarded to the colonist who makes the largest contribution to fulfilling Calderon’s orders for that particular component.

1000 PED will be awarded to the colonist who contributes the most total Trade Terminal value, of any combination of components listed above, to fulfilling Calderon’s auction orders.

Omegaton will place orders until the total Trade Terminal values listed above have been successfully purchased. Note that all of the orders listed above may not be active on the auction at the same time. Some components may be purchased using multiple orders; however there will still be only one 100 PED reward per component. A single colonist can qualify for multiple rewards.

Any intentional disruption or manipulation of the auction order process will be investigated.

/ CalyNET News

Tuesday, April 10, 2012

Gaining skills in Crafting / Manufacturing


First things First

If you’ve been around awhile you know that every click costs money. It’s a matter of making those clicks productive in the future. As with real life, items will always be modular in the sense of what people are buying. If you see 1000 people globalling on Ore Amp 101(L)’s then chances are they already have some significant investment in crafting. As with all items the more that are out there the cheaper they become. Eventually Mindark will realize that the 101 will need to be adjusted to bring down the level of globals and hof’s. Personally I believe it is the item of the month, Id like to think that in an effort to keep things flowing and fair that every item has the chance to become the item of the month. A rotation if you will, of item types i.e. armor, weapons, etc. Who knows what’s next in the grand scheme of a global friendly EU.

You must plan out your time crafting. And by this I mean how much you are willing to lose while crafting. If its 250 peds that you’re willing to lose on a weekly basis then budget for 250 ped and keep it at that rate. If you are willing to lose more then by all means budget accordingly. The common mistake I have made, and I’m sure some of you have made is trying to craft those 101’s to get a global or hof out of it like everyone else has. What has that done for me? Not a thing. In some cases its crippled me to the point where I can’t craft for a while. Do yourself a favor and please make sure you stick to your budgets.

Terms

These are some terms and acronyms you need to know if you’re going to be a crafter. It’s not really a long list but can keep the confusion down when you hear it in chat.

BP = Blueprint
TT = Trade terminal
QR = Quality Rating
AU = auctioneer
+100 = 100 ped over tt value
+110% = if an item is worth 1 ped you can possibly sell it on the au for 1.10 ped.

These are the main acronyms you will want to know as a crafter.

Auctioneer

The auctioneer can be a confusing component to the game, as the prices, and markups are dictated by the user base. First thing you should become acquainted with is the Offers and Orders buttons. A lot of new and long time players are unaware of this nifty feature.

Offers – This is where you can sell your items, residues, extra resources for normal time lengths and normal mark-ups.

Orders – This is a nifty little section that to my knowledge no other MMO has. This feature allows you to find buyers and sell your items, residues, and extra resources instantly. For an example we will use Basic Sheet Metal. Click on Browse>Items>Equipment>Metal Components. Now click on the orders button in the bottom right hand corner just below the items viewer. Here is an example of what that item will look like.

Item Units Markup
Basic Sheet Metal 10,000 +190%

After you see what the markup is on what people are willing to pay, click back on the orders button and click sell. The offers section only works on buyout. So when you add that Basic Sheet Metal you will need to put a buyout, otherwise you have to start over or wait for the auction to end. And no you do not get your deposit back.

Another thing to be aware of with the auctioneer is watching what you spend on resources. You don’t want to pay 200% for 1000 units of lysterium when there’s an auction on the next page for 120%. Make sure you research all the pages before you go blowing 200% on something you can get a lot cheaper a few pages over, it only takes a few minutes.

Preperation

Before I begin to get into the meat of this guide, be aware that crafting is expensive, tedious, boring, and very time consuming. Don’t think for a minute that you can just hit a crafting machine and hit a huge hof and be on your way. It doesn’t work that way, so in the interest of keeping you focused, I suggest you buy yourself a cheap rifle/pistol and some ammo. You will also need to buy an equipment volume 1 book and a basic filter blueprint. Then make your way to an auctioneer and buy 1000 units of lysterium ingots and 1000 units of oil. After this make your way to any crafting terminal, the resources you just bought will give you 1000 clicks.

The best suggestion I can give you is to be patient. There is very little return from crafting basic filters, and even less satisfaction in the early stages of your crafting legacy. You must avoid the temptation to try to craft what everyone else is globalling on, because at this point you will unlikely get anywhere near globalling and closer to losing your bankroll. One thing you will want to be consistent about is your machine settings. Always craft with the slider bar to the left.
Expect to lose your first few resource investments, as you will be in the earliest stages of filter domination. At some point you are bound to get bored clicking the manufacture button. The next phase of your development is about to begin.

Offtime

Some of us can't bare the length of time it takes to fill that skill meter, so we must manage and understand when it's time to get out and do something else for awhile. Remember the cheap gun you were suppose to buy? We're now going to put it to use (if you've been playing awhile and have the skills to do so, go elsewhere.) out in the big world of Calypso. You'll want to hunt creatures like cambibo, daikiba, exorasaur, and berycled. Above all you are looking to loot animal eye oil, and animal muscle oil. Those two oils will become required loots over the next few weeks, you will want to put the muscle and eye oil into storage for the time being.

Anything else you can sell at auction, or sell it to the trade terminal. Some folks contend that selling to the tt is detrimental to player progress. Some contend that selling to the tt puts the items back into the loot pool. I don't know if either is true, but if I need PEDS right now I won't hesitate to use the tt.
For the next step in free education keep reading.

Advancing to the next level

When you get your filters blueprint to 100 QR you can move on to the next blueprint, and Hopefully by now you have looted it otherwise you’ll need to buy it from somewhere. The bp itself is not really rare but it can be difficult to find. If you haven't looted a Standard damper blueprint, then that will be your next acquisition. When I bought mine it cost me 29 PED with a .01 Quality Rating on the auctioneer.

This blueprint will require 1 lysterium ingot and 2 oil ingots per craft. You will want to make sure that you have enough to keep you going for awhile, as it can get annoying going back and forth between the crafting terminal and the trade terminal and the auctioneer.

Once you have Standard Dampers to a QR of 100 you can move on to Simple I plastic springs. This blueprint is not a hard blueprint to find, and usually runs around 5 ped or lower, unless it has a full QR rating.

Keeping you afloat -

Your main goal is to keep your costs down, and skill up for as long as you can without making any unnecessary deposits. Your secondary goal with crafting these Mechanical Blueprints is to hit Level 10.

Level 10

Level 10 is probably the most important level you can obtain in crafting. Simply because at level 10 you acquire Blueprint Comprehension skill points. This goes a long way in your success rates on any blueprint you craft out of. It’s important to note that this skill is very important to the success of your crafting career, especially if you get into crafting limited use blueprints.

In review

Level up your Basic Filters blueprint to 100 QR, then make the transition to Standard dampers. Once your standard dampers blueprint is at 100 QR then you can make the transition to Simple I Plastic Springs.

Resource Requirements for stated Blueprints

Basic Filters – 1 Lysterium Ingot, 1 Oil
Standard Dampers – 1 Lysterium Ingot, 2 Oil
Simple I Plastic Springs – 14 Animal Eye Oil, 7 Animal Muscle oil

Tuesday, May 31, 2011

Arkadia Blueprint Recipes

Armour:

Canis Foot Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
3x Kaz Ingot
4x Banite Ingot
5x Somin GLue

Hydra Foot Guards (L) Blueprint (L)
2x Tension Straps
4x Vorn Plastic
5x Florican Spray
9x Telfium Ingot
24x Ospra Ingot

Hydra Shin Guards (L) Blueprint (L)
2x Tension Straps
4x Vorn Plastic
5x Florican Spray
10x Telfium Ingot
30x Ospra Ingot

Lupus Arm Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
4x Copper Ingot
5x Banite Ingot
5x Garcen Lubricant

Lupus Foot Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
3x Copper Ingot
3x Garcen Lubricant
6x Banite Ingot

Lupus Gloves (L) Blueprint (L)
1x Vorn Plastic
2x Garcen Lubricant
2x Tension Straps
4x Banite Ingot
4x Copper Ingot

Lupus Thigh Guards (L) Blueprint (L)
2x Vorn Plastic
2x Tension Straps
4x Copper Ingot
5x Banite Ingot
5x Garcen Lubricant

Musca Arm Guards
2x Zinc Ingot
3x Kaz Ingot
5x Lysterium Ingot

Musca Foot Guards
2x Kaz Ingot
2x Zinc Ingot
4x Lysterium Ingot

Musca Gloves
1x Zinc Ingot
3x Kaz Ingot
4x Lysterium Ingot

Musca Harness
3x Zinc Ingot
6x Kaz Ingot
10x Lysterium Ingot

Musca helmet
2x ZInc Ingot
3x Lysterium Ingot
3x Kaz Ingot

Musca Shin Guards
2x Zinc Ingot
3x Lysterium Ingot
3x Kaz Ingot

Musca Thigh Guards
2x Zinc Ingot
3x Kaz Ingot
5x Lysterium Ingot

Attachments:

Headshot 1
2x Root Acid
5x Zolphic Grease
8x Kaz Ingot
10x Weak Magnets
11x Oil

Bullseye 1
10x Weak Magnets
10x Animal Pancreas Oil
19x Frigulite Ingot
23x Banite Ingot
32x Hydrogen Gas

Rage 5
1x Propellant Booster
2x Wenrex Ingot
4x Zinc Ingot
12x O Rings

Components:

O Rings
1x Ospra Ingot
1x Animal Muscle Oil

Long Screws
1x Lysterium Ingot
1x Kaz Ingot

Insulators
1x Vorn Plastic
12x Animal Muscle Oil

Stimulation Modulator
2x Energized Crystal Cell
2x Insulators
3x Star Dust
9x Ospra Ingot

Standard Magnets
1x Veda Ingot
1x Telfium Ingot
4x Lysterium
5x Animal Eye Oil

Extended Breech
2x Frigulite Ingot
2x Quil Rubber
6x Ospra Ingot
8x Oil

Power Regulator
2x Quil Rubber
2x Insulators
4x Banite Ingot
6x Hydrogen Gas

Flash Suppressor
3x Zinc Ingot
3x Telfium Ingot
5x Zolphic Grease
7x Oil

Ball Bearings
1x Lysterium Ingot
1x Ospra Ingot

Propellant Supercharger
2x Copper Ingot
6x Hydrogen Gas
7x Ospra Ingot

Gimbals
1x Star Dust
2x Wenrex Ingot
3x Kaz Ingot
24x Ball Bearings

Weld Filament
1x Kaz Ingot
1x Typonolic Gas
2x Ospra Ingot
4x Hydrogen Gas

Projector Housing
3x Zinc Ingot
4x Banite Ingot
10x Lysterium Ingot

Recoil Stabiliser
1x Erionite Ingot
2x Quil Rubber
11x Hydrogen Gas

Heat Shields
1x Ganganite Ingot
1x Florican Spray
2x Banite Ingot
7x Ospra Ingot

Feedback Coupling
3x Star Dust
3x Vorn Plastic
4x Kaz Ingot

Gas Module
1x Erionite Ingot
1x Typonolic Gas
2x Cumbriz Ingot

Energy Chamber
3x Veda Ingot
3x Typonolic Gas
4x Ospra Ingot

Gas Plug
5x Veda Ingot
6x Oil
8x Lysterium Ingot

Weak Magnets
1x Lysterium
1x Veda Ingot
1x Banite Ingot
3x Animal Muscle Oil

Fuel Cells
1x Ospra Ingot
1x Hydrogen Gas

Propellant Booster
2x Copper Ingot
8x Ospra Ingot
8x Hydrogen Gas

Intensity Amplifier
2x Energized Crystal Cell
2x Insulators
3x Typonolic Gas
5x Star Dust

Extended Bolt Carriage
2x Cumbriz Ingot
2x Quil Rubber
4x Zolphic Grease
7x Lysterium Ingot

Focusing Lens
2x Banite Ingot
2x Typonolic Gas
5x Kaz Ingot

Strong Magnets
1x Wenrex Ingot
1x Xelo Vapour
2x Veda Ingot
4x Animal Thyroid Oil
6x Lysterium INgot

Furniture:

Oiled Arkace Board
1x Arkace Timber
3x Animal Thyroid Oil
6x Animal Muscle Oil

Oiled Corria Board
1x Corria Timber
2x Animal Adrenal Oil
8x Animal Muscle Oil

Oiled Hekia Board
1x Hekia Timber
2x Animal Adrenal Oil
4x Animal Eye Oil

Oiled Miluca Board
1x Miluca Timber
5x Animal Eye Oil
7x Animal Muscle oil

Retail Shelf Blueprint
1x Edres Varnish
3x Veda Ingot
4x Oiled Arkace Boards
6x Lysterium Ingot
15x Long Screws

Tools:

Gyro Fap-2
2x Telfium Ingot
9x Lysterium
13x Oil

Terra Master 1
1x Megan Ingot
1x Iolite Ingot
1x Star Dust
1x Florican Spray
4x Fuel Cells

Rock Ripper 1 (L) Blueprit (L)
1x Pyrite Ingot
1x Zolphic Grease
16x O Rings
21x Animal Eye Oil

Rock Ripper 2 (L) Blueprit (L)
3x Pyrite Ingot
3x Zolphic Grease
20x O Rings
31x Animal Eye Oil


Rock Ripper 3 (L) Blueprint (L)
4x Pyrite Ingot
17x Zolphic Grease
24x O Rings
35x Animal Eye Oil

Weapons:

Herman Ark-10
1x Ospra Ingot
1x Frigulite Ingot
1x Oil
1x Animal Adrenal Oil

Mako Fal-1
2x Garcen Lubricant
3x Frigulite Ingot
10x Weld Filament
17x Lysterium

MAKO FAL-2 (L) BluePrint (L)
2x Iolite Ingot
2x Typonolic Gas
4x Frigulite Ingot
15x Weld Filament
17x Ospra Ingot

MANTA K-2 (L) BluePrint (L)
Shortblade
2x Typonolic Gas
3x Cumbriz Ingot
4x Frigulite Ingot
5x Veda Ingot
15x Weld Filament

Herman ARK-10 Arctic (L) Blueprint (L)
2x Weak Magnets
5x Cobalt Ingot
8x Veda Ingot
13x Edres Varnish
15x Animal Adrenal Oil

Herman ASI-10 Arctic (L) Blueprint (L)
BLP Weapon
40 PED TT Value
2x Weak Magnets
4x Cumbriz Ingot
5x Edres Varnish
13x Animal Adrenal Oil
18x Ospra Ingot

Herman ASI-10 Desert (L) Blueprint (L)
BLP Weapon
35 PED TT Value
1x Erdorium Ingot
2x Fire Root Pellet
2x Weak Magnets
3x Cumbriz Ingot
10x Animal Adrenal Oil

Herman ASI-10 Jungle (L) Blueprint (L)
BLP Weapon
50 PED TT Value
2x Weak Magnets
4x Cumbriz Ingot
4x Megan Ingot
5x Quil Rubber
14x Animal Adrenal Oil

Herman ASI-20 Desert (L) Blueprint (L)
BLP Weapon
1x Gas Plug
2x Morpheus Ingot
2x Weak Magnets
6x Erdorium Ingot
7x Fire Root Pellet

Herman ASI-20 Jungle (L) Blueprint (L)
BLP Weapon
1x Gas Plug
2x Weak Magnets
9x Erdorium Ingot
9x Quil Rubber
12x Megan Ingot

Herman CAP-101 Arctic (L) Blueprint (L)
Laser Weapon
1x Heat Shields
2x Dianthus Crystal Powder
4x Telfium Ingot
5x Animal Thyroid Oil
8x Kaz Ingot

Herman CAP-101 Desert (L) Blueprint (L)
Laser Weapon
1x Dianthus Crystal Powder
2x Copper Ingot
2x Heat Shields
10x Kaz Ingot
10x Animal Adrenal Oil

Herman CAP-101 Jungle (L) Blueprint (L)
Laser Weapon
2x Wenrex Ingot
3x Heat Shields
8x Star Dust
11x Kaz Ingot
12x Animal Thyroid Oil

Herman CAP-202 (L) Blueprint (L)
Laser Weapon
60 PED TT value
1x Energy Chamber
2x Insulators
7x Copper Ingot
17x Star Dust
19x Kaz Ingot

Herman CAP-202 Desert (L) Blueprint (L)
Laser Weapon
85 PED TT Value
1x Energy Chamber
2x Heat Shields
5x Dianthus Crystal Powder
10x Erionite Ingot
20x Kaz Ingot

Herman CAP-303 Desert (L) Blueprint (L)
Laser Weapon
1x Energy Chamber
1x Feedback Coupling
2x Heat Shields
3x Yulerium Ingot
10x Dianthus Crystal Powder
12x Erionite Ingot

Herman LAW-101 Arctic (L) Blueprint (L)
Laser Weapon
4x Heat Shields
6x Dianthus Crystal Powder
7x Animal Thyroid Oil
11x Telfium Ingot
16x Kaz Ingot

Herman LAW-101 Desert (L) Blueprint (L)
Laser Weapon
3x Dianthus Crystal Powder
3x Heat Shields
6x Copper Ingot
13x Animal Adrenal Oil
15x Kaz Ingot

Source

Thursday, May 26, 2011

Introduction to Crafting

Crafting
Introduction to Crafting

Three of the most common activities in the Entropia Universe are hunting, mining, and crafting. Hunting consists of killing mobs to acquire whatever items they were carrying. Mining consists of searching for resources in the ground, and extracting whatever is found. Crafting is different. Crafting consists of creating items from their raw materials using blueprints. Each item that can be crafted requires its own specific blueprint. This means that by crafting with a particular blueprint and recipe of raw materials, you are guaranteed to receive the associated item in return, if the crafting attempt is successful. Crafting literally allows you to choose your own loot, unlike hunting or mining. Crafting is not necessarily the best choice of initial activity for new players with limited funds, however. Piecing elaborate items together is not easy for your avatar, and failure will result in some or all of the raw materials going to waste. This can be quite a costly loss for new players who are inexperienced at crafting. Colonists who spend a portion of their time crafting are called crafters. Pleasantly note that you will never be forced to select one activity for your avatar; it is possible for a single colonist to be a hunter, a miner, a crafter, and much more, simply by taking part in each associated activity. This guide contains basic information to help you begin your journey as a crafter. However, the crafting process itself is rather simple to learn; the most useful tool a crafter can work at building is a solid understanding of the Entropia Universe economy.

Preparing to Craft Your First Filter

The Calypso Gateway offers new colonists their first blueprint book and blueprint as part of the crafting tutorial. The blueprint book is "Components (Vol. I)," and the blueprint is "Basic Filters Blueprint." You may continue to use these items to craft, after the tutorial, for as long as you wish. You can purchase additional blueprint books and blueprints at any Technician. The Basic Filters Blueprint is used to craft "Basic Filters." The raw materials required to craft Basic Filters include 1 Lysterium Ingot and 1 Oil. Each time you attempt to craft Basic Filters using the Basic Filters Blueprint, these raw material will be consumed in the process. If the attempt is not successful, you may or may not be able to salvage some of them. Other blueprints, used to craft different items, will require a different recipe of raw materials. To determine the raw materials required to use a particular blueprint, click "Show Detailed Information" in the Item Info window, and note the "Design" section. To determine which blueprint book to place a particular blueprint into, click "Show Basic Information," and note the "Book."

Once you have acquired a blueprint, along with the required blueprint book and raw materials, you will need to find a Construction Machine or Local Crafter (they both serve the same purpose). Ensure that the blueprint is stored inside the blueprint book, and operate the Construction Machine or Local Crafter. The crafting interface will appear, along with Inventory (with the Blueprints tab active by default). Open the correct blueprint book from your Inventory, and navigate to the page with the blueprint you wish to use. Click the blueprint to place it into the Construction Machine or Local Crafter.

The list of raw material ingredients needed to craft the item will appear in the window on the left side of the crafting interface. The window on the right side displays the types and quantities of raw materials you have placed into the Construction Machine or Local Crafter, which you can do by dragging the raw materials from your Inventory to the center window. You may place a larger quantity of raw materials than is necessary for one crafting attempt; in fact, this is quite a common practice among crafters, as it is often desirable to attempt to craft the same item many times in a row.

Stackable items are crafted as variable-size stacks, and the Basic Filters serve as a fine example. Each time you successfully craft using the Basic Filters Blueprint, you might create one Basic Filter, or you might create multiple. The condition values (or "current Trade Terminal values) of non-stackable items vary as well. To account for this, the crafting interface provides a slider, which may be used to optimize each attempt for the quantity or condition of the item. The slider may be set to quantity, condition, or anywhere in between. Setting it closer to the quantity end will also increase the probability that the crafting attempt is successful. A gauge at the bottom-left corner of the interface will display this success rate. Optimizing for condition is less than useful for stackable items, as such items do not have condition values. It is generally considered a poor choice for non-stackable items as well, due to the negative effect it has on crafting success rate. Additionally, the condition value of an unlimited non-stackable item may be increased later at any Repair Terminal or Repairman, and the condition value of any non-stackable item may be altered during the crafting process, using a different trick (explained later). Optimizing for quantity is usually the better choice.

The interface provides a feature called "Auto Mode," which you may enable if you wish to make more than one attempt in a row automatically. While crafting on Auto Mode, attempts will be made continuously until you run out of raw materials or manually close the crafting progress bar.

If you craft armor or clothing (which Basic Filters are not), you will also need to select which gender of item to create. This option appears when you place a blueprint used to craft armor or clothing into the Construction Machine or Local Crafter.

There is also a help button, which provides further detail on the crafting interface when clicked.

Finally, there are three buttons at the bottom-right corner of the interface. Clicking "Clear" will return to your Inventory all raw materials that you have added. You can click "Exit" to close the interface and stop crafting (click this now if you have changed your mind and decided to take up the Decoy Dispensing profession instead). If you are ready to make your crafting attempt, click "Manufacture" to start the process.

Crafting Skills

Because the Entropia Universe is centered around its real cash economy, it is not possible for every crafter to consistently create valuable items that outweigh the costs of crafting. The successful crafter must find a way to set himself or herself apart from the group. One of the most important ways to become cost efficient as a crafter is gaining crafting skills. Ultimately, crafting skills cause your crafting success rates to be higher, affect the condition values of your crafted items in a positive way, and increase the odds of creating larger quantities of stackable items. Skills and professions are intimately tied to your ability to use different blueprints efficiently. To determine the minimum levels you should reach before using a particular blueprint, click "Show Detailed Information," and note the recommend level for the profession related to your blueprint.

Quality Ratings

The Quality Rating of your blueprint is also very important. All blueprints have a Quality Rating which contributes to your crafting success rate, odds of getting a higher condition value for non-stackable items, and odds of creating larger quantities of stackable items, while you use the blueprint. The Quality Rating of an unlimited blueprint is initially 1.0, and increases as you craft using the blueprint. Quality Rating increases occur randomly when the blueprint is used, similarly to how items increase in tier. To view the Quality Rating of a blueprint, click "Show Detailed Information." Limited Blueprints do not have a Quality Rating. Instead, the remaining number of available crafting attempts is displayed in the detailed information section.

Blueprint Books

Each blueprint fits into a specific blueprint book. The correct blueprint book to use is dependent upon the type of item the blueprint is used to craft. Every item that can be crafted is classified as an "Armor," "Attachment," "Component," "Enhancer," "Furniture," "Material Texture," "Tailoring," "Tool," "Weapon," or "Vehicle" type item. Blueprints and blueprint books are color coded using the same scheme, making it is easier to find the proper blueprint book for your blueprints. However, some blueprint book types have multiple volumes, so you may need to check the blueprint's basic information.

Residue

Residue can be used when crafting a non-stackable item to improve its condition value. If you place residue in the crafting interface along with the raw materials, it will be consumed during the crafting process, and the condition value of the crafted item will be increased by an amount equal to the Trade Terminal value of the residue. Note that will receive a global message or Hall of Fame entry based on the original value of your crafting loot; residue will not increase the odds. If there is more residue than is necessary to increase the condition value of the crafted item to its full Trade Terminal value, only the appropriate quantity will be consumed. Residue is useful when crafting limited items, which cannot have their conditions increased later at a Repair Terminal or Repairman, if the Market Value of the item is higher than the Market Value of the residue.

The Economy

The most useful tool for a crafter is an understanding of the economy. It is possible to chose your own loot when crafting, so interpreting and predicting the level of demand for each item you have the ability to craft allows you to make more intelligent choices. Knowing which items you have the skills to craft efficiently, along with an understanding of how things work, can make you an excellent crafter, and help the Entropia Universe economy to thrive.