Showing posts with label Argonaut. Show all posts
Showing posts with label Argonaut. Show all posts

Saturday, May 21, 2011

Hunting Argonaut with B.A.M.F ZA3 (L) close to Twin Peaks on Calypso

Argonaut
I wanted to skill in BLP so I used all my B.A.M.F ZA3 (L) killing Argonauts. They weren't on full TT so all 3 guns were broken before the ammo for 100 PED was gone.
And may be for good, the loot was very bad and I got 38% TT return counting all decay.
The B.A.M.F ZA (Zombie Annihilator) series Automatic Shotguns are the latest B.A.M.F product designed for the extreme zombie hunter in mind. This marks the second product launch for B.A.M.F's weapon division since the establishment of their Headquarters in the immortal city.
The ZA is a selective fire weapons designed to provide sustained firepower in close-combat scenarios.

Hunt details:
Date: 30 of April 2011
Duration: 1 hour
VU: 11.9.4
Place: Planet Calypso, outpost close to Twin Peaks, closest teleport Twin Peaks
Land Tax: 0% Hunting; 0% Mining
Coordinates: 78078, 77447, 164
Team or Solo: Solo
Creature(s): Argonaut
Maturity: Young to Scout
Attributes:
Agility: 47
Health: 102
Intelligence: 31
Psyche: 41
Stamina: 2
Strength: 29
Professions:
Laser Sniper (Hit): 20
Ranged Laser (Dmg): 16
Laser Pistoleer (Hit): 9
BLP Sniper (Hit): 17
Ranged BLP (Dmg): 11
BLP Pistoleer (Hit): 7
Paramedic: 6
Electro Kinetic (Dmg): 13
Electro Kinetic (Hit): 11
Cryogenic (Dmg): 11
Cryogenic (Hit): 8
Biotropic: 5
Evader: 5
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.B.A.M.F ZA3 (L); MAXED; Attacks per minute: 41/41; Damage: 12-24/12-24; Damage per second: 16.4; Durability: Good
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C); Gullaldr Shades (M);
Armor:
Head: Gremlin Face Guard (M)
Body: Gremlin Harness (M)
Arms: Gremlin Arm Guards (M)
Hands: Gremlin Gloves (M)
Thigh: Gremlin Thigh Guards (M)
Shin: Gremlin Shin Guards (M)
Foot: Shogun Foot Guards, SGA Edition (M)
Healing: Regeneration Chip III; Uses per minute: 21/22; Heal interval: 24-32/24-32; Durability: Good; Range: 10 m
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Loot TT Value: 35.41 PED
Ammo spent: 70 PED
Decay:
B.A.M.F ZA3 (L): 14.50 PED
NeoPsion 10 Mindforce Implant: 0.10 PED
Regeneration Chip III: 0.29 PED
SME: 0.03 PED
Armor decay: 7.24
Total expenses: 92.16
Loot - Ammo spent = 35.41 - 70 = -34.59 (50.59% TT return before decay)
[Formula: retturn in % = (loot/ammo)*100]
Loot - Total Expenses = 35.41 - 92.16 = -56.75 (38.42% TT return after decay)
(Formula: retturn in % = (loot/total expenses)*100)
Map

Hunting Argonaut with Riker UL3 (L) close to Twin Peaks on Calypso

Argonaut
Today AxeMurderer returned to his favorite place near Twin Peaks to kill some more Argonauts for the 5000 Argonauts Iron Mission. With ammunitions for 100 PEDs he managed to kill only 113 of those bastards. The look like sons of man and black sheep.
He got 40 PEDs of Iron Stone and one Argonaut Skull, but the overall loot was really bad. And the decay of his gun Riker UL3 (L) is really huge. All that resulted in 54% loss to his PED Card.
"Sometimes you win - sometimes you loose" said AxeMurderer and headed for Twin Peaks.
Hunt details:
Date: 29 of March 2011
Duration: 1.5 hours
VU: 11.9.0
Place: Planet Calypso, Eudoria, outpost close to Twin Peaks, closest teleport Twin Peaks
Land Tax: 0%
Coordinates: 78078, 77447, 164
Team or Solo: Solo
Creature(s): Argonaut (Killed: 113)
Maturity: Young to Gatherer
Attributes:
Agility: 45
Health: 99
Intelligence: 30
Psyche: 40
Stamina: 2
Strength: 20
Professions:
Laser Sniper (Hit): 17
Ranged Laser (Dmg): 13
Laser Pistoleer (Hit): 8
BLP Sniper (Hit): 14
Ranged BLP (Dmg): 9
BLP Pistoleer (Hit): 5
Paramedic: 5
Electro Kinetic (Dmg): 11
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 10
Cryogenic (Hit): 8
Biotropic: 4
Evader: 4
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Riker UL3 (L); MAXED; Attacks per minute: 35/35; Damage: 16-32/16-32; Damage per second: 18.7; Durability: Good
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C)
Armor:
Head: Gremlin Face Guard (M)
Body: Paladin Harness (M)
Arms: Gremlin Arm Guards (M)
Hands: Gremlin Gloves (M)
Thigh: Gremlin Thigh Guards (M)
Shin: Gremlin Shin Guards (M)
Foot: Shogun Foot Guards (M)
Medical Tools: Vivo T10 (L); SIB: Yes; Heal interval: 17.9-25/18.8-25; Uses per minute: 17/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Ammo spent: 100 PED
Loot TT Value: 80.65 PED
Decay:
Weapon: 30.19 PED
Armor decay: 4.77 PED
Medical kit: 0.02 PED
Total expenses: 100 + 30.19 + 4.77 + 0.02 = 134.98 PED
Loot - Ammo spent = 80.65 - 100 = -19.35 PED (80.65% TT return before decay)
(Formula: retturn in % = loot/ammo*100)
Loot - Ammo spent - Decay = 80.65 - 100 - 34.98 = -54.33 PED (45.67% TT return after decay)
(Formula: retturn in % = loot/(ammo+decay)*100)
Map

Hunting Argonaut after 2 globals with Riker UL2 (L) close to Twin Peaks on Calypso

Argonaut
After few days with very bad loot hunting Argonauts around Twin Peaks with 20 no-looters in a row Lootius smiled at me and I got First solo global after 4 months in Entropia Universe - 71 PED Iron Stone from Argonaut Young. On the next day I hunted at the same place and my luck worked again - Second solo global 139 PED Isis CB19 (L) from Argonaut Young at the same place as the first global.
Today loot was almost the same as ammo spent, but the weapon decay was big as half the ammunitions. I need bigger and more economical gun then that Riker UL2 and bigger creature to hunt. Gremlin armor can survive bigger mobs than Argonauts Young to Gatherer. They are too weak mob for that armor and usually do damage of just 1 HP, which is not economical.
Also adding attachments to the gun seems to cost me more. I will stick to clean weapons from now. My Riker UL2 broke at the end of the hunt and I am on my way to the malls for Riker UL3.
Hunt details:
Date: 05 of March 2011
Duration: 2 hours
VU: 11.7.2
Place: Planet Calypso, Eudoria, outpost close to Twin Peaks, closest teleport Twin Peaks
Land Tax: 0%
Coordinates: 78459, 77889, 154
Team or Solo: Solo
Creature(s): Argonaut
Maturity: Young to Scout
Attributes:
Agility: 42
Health: 98
Intelligence: 29
Psyche: 39
Stamina: 2
Strength: 20
Professions:
Laser Sniper (Hit): 15
Ranged Laser (Dmg): 12
Laser Pistoleer (Hit): 7
BLP Sniper (Hit): 12
Ranged BLP (Dmg): 8
BLP Pistoleer (Hit): 4
Paramedic: 5
Electro Kinetic (Dmg): 11
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 9
Cryogenic (Hit): 8
Biotropic: 4
Evader: 3
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Riker UL2 (L); MAXED; Attacks per minute: 35/35; Damage: 13-26/13-26; Damage per second: 15.2; Durability: Good
Weapon Amplifier: Omegaton A101; Weapon Attachments: Dynera Laser Sight; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C)
Armor:
Head: Gremlin Face Guard (M)
Body: Paladin Harness (M)
Arms: Gremlin Arm Guards (M)
Hands: Gremlin Gloves (M)
Thigh: Gremlin Thigh Guards (M)
Shin: Gremlin Shin Guards (M)
Foot: Shogun Foot Guards (M)
Medical Tools: Vivo T10 (L); SIB: Yes; Heal interval: 17.1-25/18.8-25; Uses per minute: 16/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L); Jormungand Mk1 (C,L)
Ammo spent: 61.73 PED
Loot TT Value: 62.30 PED
Decay:
Weapon: 24.98 PED
Armor decay: 6.06 PED
Medical kit: 0.33 PED
Loot - Ammo spent = 62.30 - 61.73 = 0.57 PED (100.92% TT return before decay)
Loot - Ammo spent - Decay = 62.30 - 61.73 - 30.80 = -30.23PED (67.33% TT return after decay)

Hunting Argonaut with Riker UL2 (L) close to Twin Peaks on Calypso

Argonaut
I needed few Argonaut kills to finish my Iron Challenge mission - kill 500 Argonaut. Instead of going as usual to New Switzerland I found a place near Twin Peaks full with Argonauts, but not so much as in New Switzerland so I don't have to worry that 20 Argonauts will attack me at one time. Maturity level is from Young to Gatherer and with Gremlin Armor Set there is no need for healing.
Other good thing is that here is no Land Tax. Armed with Riker UL2 (L) and Gremlin armor I can hunt Argonauts with no problem.
The loot was almost normal 70-80% and no luck for global this time. The big problem is the big decay of that Riker UL2 (L). Durability is "Good". I need to find better gun and gain some skills to use it.
Hunt details:
Date: 26 of February 2011
Duration: 2 hours
VU: 11.7.1
Place: Planet Calypso, Eudoria, outpost close to Twin Peaks, closest teleport Twin Peaks
Land Tax: 0%
Coordinates: 78662, 77338, 149
Team or Solo: Solo
Creature(s): Argonaut
Maturity: Young to Gatherer
Attributes:
Agility: 41
Health: 96
Intelligence: 29
Psyche: 38
Stamina: 2
Strength: 9
Professions:
Laser Sniper (Hit): 13
Ranged Laser (Dmg): 11
Laser Pistoleer (Hit): 6
BLP Sniper (Hit): 11
Ranged BLP (Dmg): 7
BLP Pistoleer (Hit): 4
Paramedic: 4
Electro Kinetic (Dmg): 10
Electro Kinetic (Hit): 10
Cryogenic (Dmg): 9
Cryogenic (Hit): 8
Biotropic: 4
Evader: 3
Dodger: 2
Equipment:
Weapon(s)/Chip(s):
1.Riker UL2 (L); MAXED; Attacks per minute: 35/35; Damage: 13-26/13-26; Damage per second: 15.2; Durability: Good
Weapon Amplifier: none; Weapon Attachments: none; Weapon Enhancers: none
Clothes: Rage Pants (M,C); Urban Pattern Shirt (M,C); Mannell Shoes (M,C)
Armor:
Head: Gremlin Face Guard (M)
Body: Paladin Harness (M)
Arms: Gremlin Arm Guards (M)
Hands: Gremlin Gloves (M)
Thigh: Gremlin Thigh Guards (M)
Shin: Gremlin Shin Guards (M)
Foot: Shogun Foot Guards (M)
Medical Tools: Vivo T10 (L); SIB: Yes; Heal interval: 16.4-25/18.8-25; Uses per minute: 15/20
Support: Teleportation Chip I; Teleportation Chip II; Sleipnir Mk1 (C,L); Valkyrie Mk1 (C,L)
Ammo spent: 100 PED
Loot TT Value: 74.86
Decay:
Weapon: 26.96 PED
Armor decay: 5.89 PED
Medical kit: 0.11 PED
Loot - Ammo spent = 74.86 - 100 = -25.14 PED (74.86% TT return before decay)
Loot - Ammo spent - Decay = 74.86 - 100 - 32.96  = -58.10 PED (56.30% TT return after decay)

Friday, May 20, 2011

Hunting with Cryogenic Attack Chip II Feffoid at Fort Fury and Argonaut at New Switzerland on Calypso

Feffoid
Yesterday I bought some parts of the Thunderbird Armor and wanted to go hunt some Tezlapod or other creature that do electrical damage, but I started hunting at Orthos West Mound. With the first dead Cornundacauda I looted Pixie Harness (M) (2.33/2.90 PED). Then there was hunt forming at New Switzerland for Argonauts and I went straight there. We did two globals there and looted two Teleportation Chips I and five Paladin Face Guards. The loot was good there. When we got more hunters with bigger guns the hunting party went to Fort Fury for some Feffoids. If you hunt there watch out for Gokibusagi, they are quite strong. It seems the armor plays huge role in battles. Before it was hard for me to survive against Feffoids and Argonauts even in team and now with my Paladin Harness I can fight them even solo.
Hunt details:
Date: 26 of January 2011
VU: 11.5.6
Place:
1.Planet Calypso, Eudoria, Fort Fury for the Feffoids
2.Planet Calypso, Eudoria, New Switzerland for the Argonauts
Coordinates:
1.68098, 78990, 361
2.26626, 60899, 182
Team or Solo: Team
Creature(s): Feffoid and Argonaut
Professions:
Cryogenic (Dmg): 6
Cryogenic (Hit): 6
Biotropic: 2
Equipment:
Weapon(s)/Chip(s): Cryogenic Attack Chip II (L) Maxed, Attacks per minute: 25/25; Damage: 13.5-27/13.5-27
Clothes: Urban Pattern Pants (C), Urban Pattern Shirt (C), Mannell Shoes (M,C)
Armor:
Head: Thunderbird Helmet (M,L)
Body: Paladin Harness (M)
Arms: Thunderbird Arm Guards (M,L)
Hands: Kobold Gloves (M)
Thigh: Guardian Thigh Guards (M)
Shin: Goblin Shin Guards (M)
Foot: Guardian Foot Guards (M)
Medical Tools: Regeneration Chip III, Uses per minute: 20/22; Heal interval: 20.6-32.0/24.0-32.0
Support: Teleportation Chip I, Teleportation Chip II, Sleipnir Mk1
Ammo spent (Synthetic Mind Essence): 83.39 PED
Loot TT Value: 83.24 PED (Including items /my part of th peds/: Teleportation Chip I (53.70/87.00 PED), Teleportation Chip I (23.55/87.00 PED), 5 x Paladin Face Guard)
Decay:
MindForce Chips and Implants decay: 17.35 PED
Armor decay: 2.07 PED
Loot - Ammo spent = 83.24 - 83.39 = -0.15 PED  (% TT return before decay)
Loot - Ammo spent - Decay = 83.24 - 83.39 - 17.35 - 2.07 PED = -19.57 (% TT return after decay)
Globals: 2
Items in globals: Teleportation Chip I (53.70/87.00 PED), Teleportation Chip I (23.55/87.00 PED)
AxeMurderer

Feffoid Bandid
Argonaut Young