Wednesday, April 29, 2015

CDF Priority Mutant Alert on Planet Calypso

Analysis of surveillance camera feeds and satellite images has enabled mapping of mutant activity.

CDF has compiled a list of areas who are most affected by the increased hostilities on the continents of Eudoria and Amethera. CDF Intelligence has cleared an intelligence map from Eudoria for release but can not as of this moment do the same for Amethera.

Colonists wishing to assist in repelling these mutants are encouraged to travel to the locations listed below.

Meanwhile, CDF Intelligence and CDF Special Forces have dispatched joint teams to investigate the cause of this rise in mutant activity.

/Major Ushakov, CDF”


List of locations (global coords) and types of mutants:
  • 87608, 94864 Feffoid
  • 79230, 87699 Maffoid
  • 75557, 93130 Feffoid
  • 62233, 88147 Maffoid
  • 68452, 79014 Feffoid
  • 21737, 39179 Mulmun
  • 38619, 42271 Mulaak’f
  • 31723, 55777 Muluk-Hir

Mutant Alert

Another warning from Major Ushakov from the CDF. But what is the meaning of it? Will there be some human controlled mobs or just the agro level of all mutants is increased. Is this some event or just more mutants will spawn on Planet Calypso.


For reasons unknown to the CDF, mutant aggressiveness on Calypso has increased vastly over the past few days. We are currently working on collecting more data, but meanwhile we advise all colonists to take appropriate precautions while traveling in areas with large populations of mutant such as Feffoid, Maffoid, Mulaak'f, Mulmun, Muluk-Hir.

/Major Ushakov, CDF

Tuesday, April 28, 2015

Server performance stress test Tuesday April 28 2015

Server performance stress test Tuesday April 28.

Gear up - The Diablo comes to town!

The series of stress tests held on Planet Calypso since last December have proven very efficient in finding and solving bottlenecks in the Entropia Universe system.

Today Planet Calypso will continue with a stress test that focuses on analyzing server physics calculation performance on three different server setups.


The event will spawn the magnificent Hogglo Diablo in the midst of Port Atlantis in three consecutive stages.

Stage 1 will start at 16.00 UTC, stage 2 at 16.30 UTC and stage 3 at 17.00 UTC.

In order to get comparable data from the three stages the number of participants in the Port Atlantis server will be limited. Participants are advised to enter the Port Atlantis area before the event starts in order to guarantee their place during the event.

Hope you can join us in this event, we're sure it will be a blast!

Monday, April 27, 2015

Sunday, April 26, 2015

SIB Charts Laser Pistol and Laser Sniper level 26 - 100

I was just thinking of switching to laser or BLP weapon from my mindforce chip, something that will give me more HP and today I see 2 nice charts making it easier to find what weapon I should by next. I am posting the here and will look at tm after work.

The first number must be the DPS (damage per second). The second number must be the DPP (damage per pec, more is better). And the last number must be the minimum level you have to be to be able to use that weapon.

SIB LASER PISTOL LEVEL 26 - 100


SIB LASER SNIPER LEVEL 26 - 100


Friday, April 24, 2015

New Iron Mission increased spawns

This week we get reports about unusual and rapidly increasing populations of new creatures similar to the last weekends infestation of Atrox, Kerberos and Berycled's

The CDF wishes to alert all colonists on Calypso that have signed up for the Iron missions involving the Legionaires, Armax's and the vicious threat from the sky, Hiryuu, that the population of these species now have reached critical levels. Any help in controlling the population levels is highly appreciated and will be calculated towards any related Iron Mission you as a Colonist have signed up for.


The Legionaires, Armax's and Hiryuu's have been reported on locations as marked on the attached map.

Colonists who have not yet signed up for said Iron Missions can do so by accessing mission terminals in various locations on Calypso, e.g. in Cape Corinth, Fort Ithaca, Fort Pandora and Twin Peaks.

Thanks for joining up in the Iron missions and Good hunting!
/The Planet Calypso team

Q&A with Kris from Planet Cyrene 2015

So far I was avoiding PVP in Entropia Univere, but it looks like Planet Cyrene will change that.

Q: Logging out inside of any of the arenas should send a player to the revive terminal upon relog.

A: I will be talking to MA to see if this is possible to do.

Q: "All time" option would be nice in the leaderboards. Currently one can only look one month back.

A: Same with edits to the leaderboards, again, this will take help from MA.

Q: I would like to see that too.

Furthermore, the "arrival safe state" should disappear upon movement. As things stand one can log in and run around for ~10 seconds being "safe" some times (not always reproducible).

A: I'll see about reducing/improving the functions of the Safe Arrival.


Q: Auction Terminal inside the Hub, please. Considering that auction is global now and there a dedicated area for "The Hub" in the auction system already it might be a time savior for PvPers.

A crafting machine at some point would also be not bad to have.

A: With the new Auction System, I can definitely see about adding the additional terminals.

Q: i've never really looked into the hub as im not a PVP'r but i would be interested if maybe there was a non-pvp holodeck like area too, we select a mob wave and pay a appropriate entry fee and then we solo or team the selected mob wave for a reward, and different difficulties like normal play, limited lives or so on

A: I'll be working on something like this as well =)

Q: This may be just a side issue but it is something I ran into.. as you know, things get unequipped.. no biggie, since you pretty much accept that.. thing is.. Occasionally, some things are not returned to Inv.. for whatever reason.. a Relog works a treat for things like this... In help/FAQ.. THAT should be mentioned.. I know.. that is almost a "Is it plugged in?" but, people DO get a bit flustered if they worry that they have lost something.

A: This is a known bug as you have mentioned and we are still working on getting this ironed out with MindArk but this is something that we would like to add in the next PP VU.

Q: Make the Beast Room an arena that does the 1/10th decay thing since a good chunk of the loot from it is the lime green tokens, which are really hub-centric, etc. Sucks that you got to spend 10 times as much decay on the beast than you do in the arenas.

A: This can be done for sure, but it will also turn The Pit into a PvP Arena that will require some sort of entry token. I don't know if everyone would like this kind of trade off but it's something that we can consider for the future.

Q: Allow clothes (other than the lime green coats) to work in the hub and arenas. I'm sick of seeing everyone's underwear... Armor not working here, I understand, but come on and let clothes work. It's also annoying as hell that there's still decay on clothes every time you go up to Cyrene proper... Mindark finally removed the decay on armor but not on clothes yet. Please talk them in to removing that decay on clothes too for unequipping since it's nickel and diming us to death, especially on the L clothes... It's annoying running around in underwear all of the time just so I can visit hub frequently.

A: There are actually a few sets of clothing that can be purchased for use within the Hub areas. You can also buy Hub Armor from the TT as well. That being said there could be an inexpensive set of clothing to use in the Hub as well, we won't rule it out.

Q: Put in a crafting terminal in the hub along with a regular tt and auction terminal somewhere down there. I'm mainly crafting explosives to use in the hub at the moment, and it's annoying to have to go to the surface just to craft...

A: We've already added a crafting terminal for the coming VU, however, it's problematic to add an Auction as you would be on another planet. Although it would be easy to add a regular Trade Terminal there, even though you can't use any of the items inside the Hub.

Q: Up the stats and price on the tt armor, or create new armor types that you get from different missions or something that have better stats.

A: The armor stats are they way they are as they should only have a minimal impact on the PvP. It's more for aesthetic or prowess and not protection.

Q: Up the reward on the proving ground kills from 4 lime green tokens per kill to something more like 100 or something. It's really dumb that you can pick up tokens off the ground that are in stacks of 10 all over the place but an actual kill is only getting you 4. You are causing decay if you kill someone in there, so give a reward that makes it worthwhile.

A: I could definitely see about upping the reward from 4 to 8 or even 12 but I think that 100 is a bit high. Also increasing the reward also means increasing the entry fee from 5 to 10, or 15 sweat.

Also the spawned Tokens are to entice more people into the Proving Grounds, not the small reward, as the Proving Grounds are meant to be an inexpensive training area for players interested in PvP. An area that has long term rewards (the Lime Green Token Rewards).

Q: DON'T MAKE IT LOOTABLE PVP as that will scare off more folks than are in there now.

A: There are currently no plans to make any of the current Hub Arenas lootable PvP.

Q: Fix the white stairs. Avatars fall through them half way up about half of the time and have to hit T to get out, which is very, very, very annoying.

A: I'm hoping to have this fixed for the next Planet Partner VU.

Q: Fix the lag. That's an annoyance.

A: This is something that we are working with MindArk on, we'd like to have resolved as well.

Q: If you can't allow better armor, at least create some hub-only attachments that work with the armor.

A: This is counter to what we are trying to achieve with the Hub, where player skill and profession ranks and items are all equal.

Q: PVP space has mines that act like traps... so maybe there's potential to create traps in hub someday? Kinda hard to think how it'd work, but it could be interesting... Maybe you can work pets in to all of that somehow? Send the pets after the enemy as a scout or as a decoy to make you think you are in a different location?

A: I think that for now we are trying to keep the Proving Grounds a bit simpler. We do really like those kinds of things for sure but I don't know if they are suited for this environment.

Q: Not sure what's up with the radar, but I'm always seeing more dots in there than are really there? Are the arenas stacked on top of one another on the same server as different rooms or something? Just seems weird that there are dots on there when no one else is around.

A: Initially we left the radar on for the Proving Grounds so you could see if there we other players inside but I see what you mean about all the player markers on the radar being stacked up. We'll see what options we have to change this.

Q: Activate the teleporter pad things in the proving ground that warp you from one location to another inside of the arena. They are active in the 25 pec areana, so I know that it's possible. In proving ground there doesn't seem to be any of them working...

A: This will be investigated for the upcoming PP VU.

Q: Add more entry rooms to each arena... 3 or 4 on each... Put revives on each of those rooms. Right now it's kinda annoying that there is only one revive so it's pretty predictable to figure out who is out there at revive and who is in arena if there is only a handful of avatars in the arena.... If there was a revive on different sides of the area, it'd be more similar to the main pvp zones on most planets on Entropia...

A: I do think this could be improved; we'll take a look at it and see what can be done about this in the future.

Q: Make a new proving ground in addition to the one that exists currently. You got Mario vr on cyrene, so do a Zelda type of thing with a proving ground shaped like some of the levels on Zelda game, etc. Perhaps the Beast should be inside of a labyrinth instead of one single room?

A: An interesting idea to bring more of the platforming on Cyrene into the Hub. It's something that we talked about internally before but wanted to focus on making the PvP solid first.

Q: Create more items that you can use the lime green tokens on (like perhaps the armor attachments for hub armor or something). Right now the coats appear to be the only thing you can use em for unless I'm missing something. P.S. What is the difference between the two coats other than one is for use outside of hub and the other is not? I don't see the point of the hub only one if it's for activating the beast if beast is spawning for everyone as is anyways? Besides beast, is there some other use for the coat?

A: I do think that there should be some more cool items to be bought with Lime Green Tokens, I'll take this back to the guys and see what is possible.

As for the difference they both allow for different things: The Hub only coat allows for some special PvP stuff inside the Hub and the Outside the Hub coat allows for a unique storyline mission featuring Ryvox the Cypher. Not to mention the achievement that comes along with owning a coat from the Proving Grounds.


Q: Create a bunch of new arenas for each token level, including the proving ground that works like Eve's playground... I think it'd be interesting having a huge swimming area be a pvp zone. (feel free to call it Maria's playground if you feel so inclined.

A: Definitely not out of the question to have an additional one of those sometime in the future.

Q: Put the PVP Combat Scoreboard terminal in non-hub locations where there's other terminals.

A: I will have to confirm that it will work outside of the Hub area.

Q: So far my only thought is kinda selfish,, Find a way to speed up the token collection rate in the proving grounds... With the decay from entering and exiting the hub <i.e. cloths. mf implant> and the boredome of spending weeks on end down there with no break. Up'ing the collection rate would make it a little easier to bare. 550k is a long long time when you can only play a couple hours a day.

A: We've been trying to nail down the token collection rate ever since it was introduced, we're still watching it each update and making adjustments.

Q: Maybe add a few more arenas that have higher drop rates on the tokens, BUT also require more sweat? You have 25 pec - 5 ped arenas... what about doing the same for the proving grounds... drop em in down those hallways in the main hub area that has the invisible walls, etc. You can keep the low sweat bet you have now, and then do like increments of 50 sweat to enter, 100 sweat to enter, 500 sweat to enter, 1k sweat to enter, and 10k sweat to enter... in each of those increment the sweat drop stacks by multiples of how many sweat was bet to walk in the door. Also, perhaps make a dupe of the sweat arena but instead of using sweat it'll use novas or fragments, or maybe you can just change the way the current one works to eat those in place of sweat for those folks that have huge stacks of those but hate sweating.

A: You mean to say that we should create areas within the current proving grounds that have a higher sweat requirement / reward cache of tokens that also have an increased drop rate or multiple Proving Grounds with varying entrance fees?

I don’t know if we can change the entrance fee from sweat to another item but it might be possible. I will look into it.

Q: Also, to help crafters perhaps change the 1 ped arena to allow one or 2 blueprints to be used in place of one actual ped. This could be useful for bps that are hard to sell on auction... Do similar for hunters/miners...

A: So instead of paying the 1 PED in tokens they should trade in 1 PED worth of a blueprint to enter?

Maybe a blueprint for players to craft the entry tokens out of lesser-used materials?

Q: Do tokens spawn on floor the ped/pec arenas like the lime green ones do in the proving ground? The few times I went in to the 25 pec arena I didn't see anything like that. If they aren't spawning there, please start spawning them there to encourage farmers to go to these arenas instead of just going to the proving ground to farm... that way there's actual avatars to shoot in there instead of no one like it has been the last few times I went in. Make the 'reward' for the floor drops more in the ped areans than in the proving ground... Instead of 10 lime greens, make it 10x25=250 lime green stack drops on the 25 pec arena, and on up the line for each higher priced arena... make it worth our time to pay the entry fee.

A: Lime Green Reward Tokens currently only spawn in the Proving Grounds. I will have to talk to the higher ups here and MindArk about adding them to other Arenas.

Q: Me, I had an idea for a general battle arens.. how about this... have it PvP but, there are also creatures in there that aggro on all players.. make it a kind-of "hot and heavy" battle. One other thing... a holdover from LOTRO.... one of the choices is a kind of "Outlive the enemy" battle, against increasingly higher level foes. In LOTRO it is VERY hairy and very much a prestige thing to have completed it. this is not like the wave events... these foes come directly AT you, and there is no waiting for aggro, they already ARE. Some kind of recognition for an individual or team completing it would ice the cake... ESPECIALLY, if it were a solo.

A: This is very interesting and several other players have echo'd this sort of idea in the past. It's not out of the question for the future.

Q: Side comment, here... Sweat... While it works at Nea's on Caly and Twin Peaks, standing around hawking Sweat is not anyone's favourite thing to do. we need to either open up the vendor stands, or make sweat auctionable.. which I don't see MA doing any time soon. I would REALLY like to see something like a Bazaar.. where players could rent a small stall, kinda thing, and put their non-auctionables out there. A "Stall" could be available for, say a week at a time, to keep the prices down enough to attract "lower level" players. I think this, alone, would serve to attract players here. On other planets, I have seen what looks like a gradual decline in shops that are open in, say, Port Atlantis Mall.. go have a look at their first floor and tell me I am wrong. As I see it, the limit on how long you have a stall for, would prompt players to keep them stocked.. I have browsed in some of the shops... and seen almost no merchandise... which is NOT good.

A: The current Cyrene booths have not been sold yet, they will be sold during the Hard Launch.

Q: got to thinking about hub again more today... In a lot of ways it's similar to Rocktropia's oil rig in the Arctic. Over there there are barrels you can shoot that go boom. Maybe some of those might need to be imported here?

Also, since the proving ground's tokens are lime green, why not introduce lime green wigs to purchase with them?

A: Destructables are quite fun, but might be better suited to another area that isn’t the Proving Grounds. We’ll be doing more with destructables, traps, and similar things in future Arenas and Instances.

I don’t know if we have any wigs in the works but I do think there are some other items that fit this color scheme =)

Q: I don't see the problem with adding an auction to the hub, considering it is already in the dropdown menu on the auction screen that means it has full functionality and is simply missing an npc and nothing else I assume.

A: Of course, adding one is not super difficult but, as I said before:

it's problematic to add an Auction as you would be on another planet.

If it was possible to restrict the items posted to ONLY items that were allowed into the Hub then it could be a possible in the future though for sure.

I agree, Hub-specific Amps would be a good thing.

This is something we thought about as well but the technology isn't there for that yet =)

Q: 1) it seems that TT weapon: [Turrelion Spec Psy-Blade] has wrong "debuff". It is acceleration +10%... it works like this: on hit your victim gets +10% more run speed (stacks with the base acceleration). It seems its bug since all the white-red shortblade version have strong deceleration debuff...

A: Hmm, very strange, I've had a check of the parameters of the weapon, and we'll see about altering this.

Q: 2) in case someone dies - and runs back into the HUB and does not equip anything - the protection bubble lasts for around 30seconds even though the avatar is moving... This alows players to go in and make a grab for lime tokens at at least one spot without engaging any fight. Seems like it does not work as intended. Please make the bubble disappear i.e. after moving inside HUB (so entering gives protection bubble as long you stand still).

A: It is currently setup this way, I'll have a look at the protection bubble and see if anything got changed.

Q: 3) The TT fap in HUB outside the pvp zone uses 50pec per use! I found out this the hard way using out full TT on few heals . Inside it obviously using 5pec. It seems like a bug since you probably would want to heal after death BEFORE entering again to take the revenge (and cant use other faps ther).

A This shouldn't be an issue as once you zone back into the arena your avatar should be healed up to full. As for fap cost inside the arena TunerS is correct:

Back in the day the FAP used to have 0.01PED decay only and token collectors just used the FAP all the time if they were attacked. It was nearly impossible to kill them in 1vs1 fights and the attacker was always the one who lost more due to insane kill costs compared to few PEC of FAP decay. We suggested to make the FAP super uneco so players would use it only when fighting for real. It decays 0.50PED per use in normal decay zones and 0.05PED in 10% areas.

We'll be working on making improvements to streamline getting healed up to full before you get teleported into the arena.

Q: Times have changed and HUB needs another rework. Since the RPG is basically the Nr.1. weapon in any situation, the FAP has become really useless with that kind of decay. After two hours of active fighting in the HUB you can spend around 20-30PED in decay and the FAP would be half of that, that is if the enemy is as good as you or better to force you heal.

A: We're definitely taking a look at the Hub in all aspects

Interview with David Simmonds - MindArk CEO

Liquidity ~ Summit on New Finance 2015 - New Age Sovereign Currencies : Hullcoin, Entropia, Qoin

Virtual, community and local currencies are making inroads - here HullCoin's Dave Shepherdson, Edgar Kampers from Qoin and David Simmonds of Entropia Universe discuss the implications at Liquidity ~ The Summit on New Finance with Hub Culture and Bloomberg

Interesting part from 23:00


Thursday, April 23, 2015

EVE Online where is Waldo

If I play this at work no one will guess it is a game :) 


Monria Is Now For Sale

It seems Monria is for sale. Here is the message from the owners:

April 22nd, 2015, Monria/ - The Monria Investor Group would like to announce the sale of Monria, an attractive Entropia Universe destination.


The potential buyer will enjoy a constant revenue stream derived from hunting, mining and crafting activities, as well as extra affiliate revenue generated by Monria born players. In addition, the buyer will get the chance to work closely with the Swedish developer Mindark, to further grow and develop Monria.


Monria is an exciting sci-fi horror MMO inspired by H.P Lovecraft’s Cthulhu. It offers unique content for new players and Entropia Universe veterans alike, including new creatures and items, plus dozens of quests and activities.


As with all planets in Entropia Universe it features core gameplay including hunting, mining and crafting options and is connected to the larger Universe. This means easy access to the many different planets of Entropia Universe and veteran players can travel to Monria and explore this fascinating world.


All interested parties can get in touch at ir@monria.com.


About Monria


Monria is managed by a group of Entropia Universe players who invested in the opportunity to manage their own planet. Monria stands out as the only Cthulhu mythos inspired sci-fi horror MMORPG. Monria is free-to-play and features a real-cash economy. Players can not only deposit, but also cash out their hard earned skills and valuable items. For more information on Monria please visit www.monria.com.

Wednesday, April 22, 2015

Where do you want me to play?

Yesterday I started a poll “What planet do you want AxeMurderer to explore next?”. Choose what planet you want to see more information and videos. Planet Calypso, Planet RockTropia, Planet Arkadia, Planet Cyrene, Outpost Next Island, Moon Monria or Space. The poll will run for 30 days and after that I will go explore that planet and show you places you haven’t visited yet. I am not going to make this poll on PCF for example, because I want only blog readers to vote. There will be more ways to interact with the blog so check back soon. And don’t forget to vote.

Red Released Weekend Special - 24th April 2015

Attention Arkadians

This weekend the Smugglers will appear across Arkadia and will bring with them more firepower than ever before. We call upon members of the IFN to intercept them in all their actions and DO NOT fall for any of their bribes and sweet talks.


Ned Kelly will make appearances across the planet trying to bribe all members of the IFN and local community. We highly recommend that you do not fall prey to his notions of good faith as it is only a small piece of a greater plan.

We are proud to stand against the Smugglers as a whole and we wish all members to shine up their best gear, load their weapons and get ready for a massive Smuggler onslaught.

Event stars: 24 April 2015 19:00 UTC

Tuesday, April 21, 2015

How to get more PED:s for your money

My last post was about the items you can buy from the Entropia Universe Web Shop. For the people with gold card they must enter the code every time they want to see what is in the webshop so it is easier to see it posted. As you probably know when you deposit to Entropia Universe you get less than 100 PED for your 10 USD. Also on the webshop you can buy 95 PED for $10, 285 PED for $30 and 570 PED for $60. And you know 10 PED is $1 so obviously you lose money depositing directly into the game or buying PED:s from the webshop.

The solution to the problem is to buy Universal ammo pack. For $10 you can buy Small Universal Ammo Pack with 1000k Ammo that cost 100 PED and even get bonus 2 Autoloot Pills and 3 H-DNA. For $50 you can buy Medium Universal Ammo Pack with 5000k Ammo that cost 500 PED and even get bonus 10 Autoloot Pills and 20 H-DNA. For $100 you can buy Small Universal Ammo Pack with 10000k Ammo that cost 1000 PED and even get bonus 20 Autoloot Pills and 50 H-DNA.

One Autoloot Pill has value of 0,5 PED so for $10 you get 101 PED, for $50 you get 505 PED and for $100 you get 1010 PED.


When you buy Universal ammo pack you get more than 10 PED for $1. The only problem is that you must use that ammo to shoot mobs. You can’t directly sell it and buy CLD for example. So if you want to deposit $1000 to buy CLD you can’t use this method, it will take a lot of time to convert the ammo into PED:s. But if you deposit to play just buy Universal Ammo Pack and play more for the same money.

If you are a miner or a melee player you will have to wait because at the moment it is not possible to buy mining probes from the webshop or something you can use to kill with a melee weapon. But if MindArk don’t want everyone to become hunters I believe there will be such options sooner or later.

Web Shop items 22 April 2015

If you are wandering what items are sold in the webshop of Entropia Universe wonder no more. Here is the list as of today 22 of April 2015:

Sterter Pack Bronze $5


The essentials for exploring urban surroundings!

Features a good looking armor set from Cympatech Corp, an easy to handle entry level carbine with ammunition at an unbeatable special starter package price!

Click list items for details.
Premium chardef
Harrier Scout
Neurobiotic Booster A5 1mg
Universal Ammo
Z12 Barbarella


Sterter Pack Silver $15


More fun!

Features a stunning armor set from Cympatech Corp, an easy to handle entry level carbine with ammunition, a basic First Aid Package (FAP) plus Booster pills and a stash of 40 PED:s for trade!

Click list items for details.
Premium chardef
Harrier Assault
Neurobiotic Booster A5 1mg
H-DNA
Project Entropia Dollar
I0-Pulse Unit
Universal Ammo
Z12 Barbarella
ZX Eagle Eye


Sterter Pack Gold $40


Features a powerful armor set, an easy to handle entry level carbine with ammunition, a basic First Aid Package (FAP), a Lupus 4*4 Car plus Booster pills and a stash of 200 PED:s for trade!

Click list items for details.
Premium chardef
Adjusted Harrier Assault
Neurobiotic Booster A5 1mg
H-DNA
Oil
LV Lupus 4x4
Project Entropia Dollar
I0-Pulse Unit
Universal Ammo
Z12 Barbarella
ZX Eagle Eye
ZX Sinkadus


Small Revive Pack $5
H-DNA (25)


Medium Revive Pack $10
H-DNA (55)


Large Revive Pack $50
H-DNA (300)


Small Universal Ammo Pack $10
Autoloot Pill (2)
H-DNA (3)
Universal Ammo (1000k)


Medium Universal Ammo Pack $50
Autoloot Pill (10)
H-DNA (20)
Universal Ammo (5000k)


Large Universal Ammo Pack $100
Autoloot Pill (20)
H-DNA (50)
Universal Ammo (10000k)


95 PED:s $10
Project Entropia Dollar (95)


285 PED:s $30
Project Entropia Dollar (285)


570 PED:s $60
Project Entropia Dollar (570)


Offensive Neurostim-X $5
Neurostim-X (10)


Defensive Neurostim-Y $5
Neurostim-Y (10)


Pet Name Tag and PED:s $5
Pet Name Tag
Project Entropia Dollar (45)


Package of Pet Name Tags $5
Pet Name Tag (11)


Arkadia Underground Deed, 5 Pack $25
Treasure Map 1
Treasure Map 2
Arkadia Underground Deed (5)


Arkadia Underground Deed, 10 Pack $50
Treasure Map 1
Treasure Map 2
Treasure Map 3
Treasure Map 4
Arkadia Underground Deed (10)


Arkadia Underground Deed, 20 Pack $100
Treasure Map 1
Treasure Map 2
Treasure Map 3
Treasure Map 4
Treasure Map 5
Treasure Map 6
Arkadia Underground Deed (20)


Arkadia Underground Deed, 100 Pack $500
Treasure Map 1
Treasure Map 10
Treasure Map 2
Treasure Map 3
Treasure Map 4
Treasure Map 5
Treasure Map 6
Treasure Map 7
Treasure Map 8
Treasure Map 9
Arkadia Underground Deed (100)

Planet Arkadia Update 2015.2.3 Patch Notes

The following are changes that come with Planet Arkadia Patch 2015.2.3.

Due to a technical reason Mindark haven't been able to start refunding players the TT value of their keys they used from December 9th 2014 until the Aakas instances were closed for a short period.

However we are glad to be able to announce that this technical error have now been patched so the refund to all who used Arkadian Key 1 - 10 during the time period mentioned above will now start shortly.

Entropia Universe 15.2.3 Release Notes

Changes

  • Several optimizations and improvements have been implemented based on findings from previous performance events.
  • The Startroom tutorial has been improved.
  • An issue causing some avatars to become stuck when leaving Avatar Creation in the Startroom has been resolved
  • Pet follow behavior has been improved.
  • Stable buffs will be reset due to technical reasons. We apologize for any inconvenience; stable owners will be compensated with the full buff activation cost, regardless of remaining buff duration.
  • Fixed an issue where the Tracked Missions interface would block underlying interface windows when collapsed.
  • Fixed several lag issues related to pet summoning which sometimes resulted in multiple pet spawning and dismissing issues.
  • Confirmation dialogue text when buying items from Trade Terminals has been corrected.

Monday, April 20, 2015

Interplanetary Pet Selling Business

With pets coming back into Entropia Universe I have new idea for business in the game. Not that there aren’t shops that sell pets in the game, but my idea is to have shop on every planet and sell pets from every planet, different rarities and 2 or 3 levels. Probably lvl 1, lvl 7 (you can spawn it on foreign planets at lvl 7) and lvl 20 or something.

I won’t get rich but I will make few dollars that way and also have reason to travel to every planet. I can play a month on planet Calypso taming and training pets then Planet Arkadia then planet Cyrene. That way I will get fresh animals for sale and also restock my shop while I am on the planet.


And with that travel I can also do some of the new space transport missions when they are implemented in the game. Killing 2 rabbits with 1 shot as they say.

In the shop I can also sale whips needed to tame new pets, brushes to make them happy, nutrio bars to feed them and petting outfits if you want to look as an animal tamer. Last month I probably gave more than 100$ for food for my pets, so there are money to be made selling nutrio bars.

Friday, April 17, 2015

Planet Cyrene Dynamic Upgrade Map - April 17th 2015

Players unlocked 'Zyn Forest Level 1 - A new scavenger hunt mission unique to the Zyn' for the next Planet Partner VU.

Introduction:

This is the Cyrene Dynamic Upgrade Map. This will show the progression of the different land areas based on player activity here on Planet Cyrene. As the areas progress through their levels they will undergo upgrades or unlocks based upon their level. If any particular are stagnates or has low progression there will be some side effects in that particular area as well.

So, in short, if you want an area to change:

- Complete missions
- Interact with creatures
- Mine for resources in it

The following shows the current available land areas and their level 1 and level 2 available upgrades. Additional upgrades will be available in the future at higher levels.

Land Areas:


Great Plains
Level 1 - New Mang Chang & Rhino Beetle maturities - Already Unlocked
Level 2 - Pet maturities of Mang Chang and Rhino Beetle (although the details are still being hammered out with MindArk)

Ice Plateau
Level 1 – Zyn’Nix come out of hiding with additional story and daily missions.
Level 2 – Summon the lord of the Ice Crystal Golems in a boss summon event.

Imperium Fortifications
Level 1 – Dedicated Imperium Officer spawn.
Level 2 - Imperium Trials wave spawn event.
Isle de Zel
Level 1 – Additional Zeladoth maturities.
Level 2 – Zeladoth wave event and associated with a mission.

Mer Beach
Level 1 - Additional Merfolken Gladiator maturities - Already Unlocked
Level 2 - An underwater Mefolken hunting ground.

Ngu Volcano
Level 1 – A dedicated spawn of Old Jack.
Level 2 – A new magma chamber opened to explore.

Panton Jungle
Level 1 - Paneleon Kill Point mission.
Level 2 - A new creature with maturity range and Iron Missions.

Robot Base Z.R.Q.
Level 1 - Additional Skyshatter maturites.
Level 2 - A new creature with maturity range and Iron Missions.

Turrelion Desert
Level 1 – Additional Living Vortex maturities. - Already Unlocked
Level 2 – Duster Gang Item Spawn PvP Area.

Zyn Forest
Level 1 - A new scavenger hunt mission unique to the Zyn. - This has been unlocked for the next Planet Partner VU.
Level 2 – Zyn Pyramid Spirit Shaman mission.

Some areas can only be upgraded through other areas progression; these areas are called Meta Areas. The requirements to upgrade and the level 1 upgrade are listed for the following.

Meta Areas:

A.R.C. Staging
5 Areas are at least level 1.
Upgraded staging area and Turrelion Area with additional content.

Miner Isles
All Areas are at least level 1.
Special Mining Zone with Additional Mining Missions.

Sky Labs
All Areas are at least level 2.
Animal Behavior and Modification Laboratory Instance.

Closing:

Keep in mind that other changes to the Planet Cyrene will happen that are not part of the dynamic upgrade map. These changes will happen independent of other new things that will come, like missions, items, and events.

Any discussion about this can be done so here: >>LINK<<

Thanks for reading and thanks for playing on Planet Cyrene.

Thursday, April 16, 2015

Planet Calypso - Iron Mission increased spawns

Reports from Planet Calypso tells of unusual and rapidly increasing populations of creatures normally controlled by colonists enrolling in various Iron Missions.

The CDF wishes to alert all colonists on Calypso that have signed up for the Iron missions involving the Atrox, Kerberos and Berycled creatures that their help in controlling the population of said species now is more needed than ever.

The CDF acknowledges that the current situation with increased numbers of these creatures will make a formidable opportunity for Iron Mission hunters to complete said missions and receive the mission awards.


The Atrox, Kerberos and Berycleds have been reported on locations as marked on the attached map. Please note that only the non-shared loot creatures count towards the Iron challenge missions.

Colonists who have not yet signed up for said Iron Missions can do so by accessing mission terminals in various locations on Calypso, e.g. in Cape Corinth, Fort Ithaca, Fort Pandora and Twin Peaks.

Thanks for joining up in the Iron missions and Good hunting!
The Planet Calypso team.

You and your Pet photo competition

Grab your camera!

Entropia Universe is excited to present the “You and Your Pet” photo contest! With all the different pets now available in Entropia Universe it’s time to showcase your pets to the community.

Nice prizes in form of rare pets will be awarded to 4 winners!


Contest Dates:

The contest starts Friday, April 17 and ends on Sunday, April 26, 23.59 UTC. Entries should be submitted to competition@entropiauniverse.com before the end date.

Format:

Take a screenshot of your avatar and your pet, one entry per participant is allowed. Images must be an in-game screenshot from Entropia Universe. The top 4 entries will be selected based on creativity and overall aesthetics.

Prizes:

  • 1st Prize, Epic Hogglo Pygmy Pet
  • 2nd Prize, Epic Ruby Chirin Dragon
  • 3rd Prize, Epic Eudorian Ruby Devil
  • 4th Prize, Epic Corinthian Ruby Kanin


Rules and Notes:

  • The in-game screenshot must be from Entropia Universe
  • Your avatar and pet must be visible in the image.
  • Image editing is allowed (e.g. photoshop, gimp etc).
  • Be sure to include your full Entropia Universe avatar name in the submission email.
  • Limit of one entry per avatar account.
  • Each attached image should be no larger than 8 megabytes in file size
  • Files should non-animated, and in common format, e.g. jpeg, png, gif, etc.
  • General Graphics Quality Settings on at least “High”
  • Minimum image resolution - 1280x800
  • Participants agree that the submitted image and the participant’s full avatar name may be used by MindArk for marketing purposes related to Entropia Universe.


How to take part in the competetion

To take part in the competition send your full avatar name and your screenshot before the submission deadline to:competition@entropiauniverse.com

More info about Pets and the Entropia taming system

An introduction to taming is available at the www.entropiauniverse.com site.

Also see the user contributed site www.entropiapets.com.

Friday, April 10, 2015

Iron Challenge: Maffoid Stage IV complete

I just completed Iron Challenge: Maffoid Stage IV. It is my favorite mob. I got 4 globals last 3 days from it with few guns in the loot. I choose 30.84 PED Longblade skill for reward knowing that most people will tell me to get 9.93 PED Dodge skill, but that's how I roll.


Thursday, April 9, 2015

Official Cyrene Event Tide Claw Madness

Event Date
Start: Saturday, April 11th 12:00:01 AM (server time)
End: Sunday, April 12th 11:59:59 PM (server time)

Scoring
Highest Single Loot on the following Creatures


Prizes

Mature Tide Claw (level 7)
Highest Single Loot
1st Place - 200 PED Universal Ammo
2nd Place - Melee Bimodal Amplifier II (L)
3rd Place - Melee Trauma Amplifier II (L)
4th Place - Melee Durability Amplifier II (L)
5th Place - Melee Bimodal Amplifier I (L)
6th Place - Melee Trauma Amplifier I (L)
7th Place - Melee Durability Amplifier I (L)
8th Place - Melee Bimodal Amplifier I (L)
9th Place - Melee Trauma Amplifier I (L)
10th Place - Melee Durability Amplifier I (L)

Old Tide Claw (level 15)
Highest Single Loot
1st Place - 400 PED Universal Ammo
2nd Place - Melee Bimodal Amplifier III (L)
3rd Place - Melee Trauma Amplifier III (L)
4th Place - Melee Durability Amplifier III (L)
5th Place - Melee Bimodal Amplifier II (L)
6th Place - Melee Trauma Amplifier II (L)
7th Place - Melee Durability Amplifier II (L)
8th Place - Melee Bimodal Amplifier I (L)
9th Place - Melee Trauma Amplifier I (L)
10th Place - Melee Durability Amplifier I (L)

Provider Tide Claw (level 25)
Highest Single Loot
1st Place - 800 PED Universal Ammo
2nd Place - Melee Bimodal Amplifier IV (L)
3rd Place - Melee Trauma Amplifier IV (L)
4th Place - Melee Durability Amplifier IV (L)
5th Place - Melee Bimodal Amplifier III (L)
6th Place - Melee Trauma Amplifier III (L)
7th Place - Melee Durability Amplifier III (L)
8th Place - Melee Bimodal Amplifier II (L)
9th Place - Melee Trauma Amplifier II (L)
10th Place - Melee Durability Amplifier II (L)

Players will be able to hunt these creatures at their current spawn locations as well as a special event spawn: any location will count towards this event.

Location


Use the chat channels to find new friends or to create your own teams private chat channel. See http://www.entropiauniverse.com/entropia-universe/beginners-guide/desktop/ for more details on using the Chat system.

Rules & Notes
Teams are allowed in this event, but note that the highest single loot will be attributed to the avatar who scores the killing blow.

Limit of one prize per avatar account. Once selected for a prize, all subsequent globals for that avatar will be removed from the ranking list.


Any attempt at abusing any Entropia Universe systems or features in order to gain an unfair advantage over other participants will be grounds for disqualification from the event, forfeiture of any prizes, and possible sanctions imposed on one’s Entropia Universe account.

All prizes will be handed out by MindArk once the scoring is calculated.

Good Luck and Have Fun!

Cheers,
Kris

Planet Cyrene March 24th 2015 Mini Patch Notes

New Additions
- Medical Tech Oran (near the Pet Center at the 0x101 Supply Depot) has 8 new challenges for newer players to earn and upgrade a Refurbished S.I. H.E.A.R.T.
- A.R.C. Faction Mission - Stage 2 - A.R.C. Summoner is now available, any player with over 200 A.R.C. Faction Badges along with a Summoning Totem.
- Many Topography changes at the following locations allowing for easier hunting and mining:
-- Ngu Volcano
-- Mer Beach
-- Robot Base Z.R.Q.
- For a limited time in the 0x101 Supply Depot near Eve's Playground two Boffin will be selling Stolen Imperium Armor Sets for any players with over 140 A.R.C. Faction Badges, one set per player. Due to the limited release of this armor it may impact the Rank 3 rewards which are currently being discussed for the next VU.
- The Ghost of Roy Fulker, Space Pirate, has been spotted near the Ngu Volcano. He might have information about his famous armor.

Changes
- The following missions have been adjusted to allow players who wish to fight Lazidol or the Empis Wasp Queen the ability to summon them easier.
-- Hail Lazidol, the Great Sea Beast!
-- Stage 12: The Empis Queen
- The following weapons have had their ammo burn has been adjusted:
-- Ozpyn LRS
-- Ozpyn BPX
-- Ozpyn LPX
-- Ozpyn BRS
- The following daily missions have had their kill counts adjusted:
--A.R.C. Faction Mission - Stage 1 - Daily - Swamp Lurker
--A.R.C. Faction Mission - Stage 1 - Daily - Scout Bot Collector XT
- Many creature spawns have been adjusted.
- The following missions have been changes due to a technical error with the crafting aspect:
-- A.R.C. Faction Mission - Stage 2 - Player Choice #1 -> Mining #1
-- A.R.C. Faction Mission - Stage 2 - Player Choice #2 -> Mining #2
-- A.R.C. Faction Mission - Stage 2 - Player Choice #3 -> Mining #3
-- A.R.C. Faction Mission - Stage 2 - Player Choice #4 -> Mining #4
-- A.R.C. Faction Mission - Stage 2 - Player Choice #5 -> Mining #5
- The A.R.C. Faction Teleporters in the Hub have been adjusted to keep players in the play area.
- Additional Typographical and grammatical errors have been corrected.
- Many of the A.R.C. Faction Missions have had their titles normalized.

Known Issues
- Support weapons are not currently working properly, this is a platform issue.
- The Spear MK. III is difficult to maneuver, this is being looked into.
- The Spear destroyed model becomes invisible, this issue is being looked into.
- All Cyrene vehicles (P.I.G.V., Spear, Lancer, Dragonfly) have default sounds, this will be addressed in a future patch.
- Some Quality Ratings information in blueprint book: A.R.C. is incorrect, and this issue is still being looked into.